Regarding the OP:
Disclosure: I haven't read the whole thread, so this may be duplicated material.
As a gender abolitionist I find it objectionable that traits would be necessarily associated with one sex or another. Granted, when one looks at averages (specifically within a given racial cross-section) there may be tendencies, but this doesn't actually pan out when it comes to individual people, unless you are specifically looking for the strongest, best, brightest, etc. within a given group (say, Olympic atheletes) And even then it's debatable.
But again, when it comes to specific people, it's not necessarily inappropriate for a women to be particularly strong, fact, smart, cool, rational, or whatever, so this is easily sidesteppable in fiction. Even in my roommate's experiences training one of the first women in the San Francisco fire department, her crew featured powerhouses of women who outperformed most of the men in the entire department. Some people are just build like tanks.
I can't even fathom what mental strength is. FriendlyFyre. The ability to add large strings of numbers? The ability to speak twenty languages? The ability to memorize a thousand cooking recipes? Granted, our scientific sector has, like many other parts of modern post-Roman-Catholic western society downplayed the role of women in scientific and technological advancement, but current efforts at historical archeology have made strides to reverse the effects of these tendencies. Since the dawn of time women have been proven to be as intellectually adept as men, and the notion that men are some how smarter or more rational (or that women are especially subject to hysteria), is rather antiquated.
So again, not seeing that a game that idealizes specific character traits or specific basic talents as perpetuating the patriarchy. I do see our dearth of female protagonists as perpetuating the patriarchy.[footnote]In 2013 45% of gamers are female despite the industry's belief that most are college-age males. Also, less than 30% of males want to play male characters so as to identify with them. Less than 20% of males want to play females that they sexualize. Many (around 45%) want to play female protagonists for lack of variety amongst generic male heroes.[/footnote] I think there's better evidence than what Sarkeesian has chosen to illustrate her thesis, and it does a disservice to the conversation that she is pushing for games that continue genderization at all.
Incidentally, FriendlyFyre there are many, many different kinds of feminists, not just liberal or radical and it's not a good idea to try to force someone into a specific pigeonhole, since few people actually agree with all ideological points of any given positional platform. Sarkeesian lost my support when she attempted to invalidate the opinions of her peers on grounds that they were indoctrinated. Saying that your opponents are too crazy to have a valid opinion is not going to win you arguments or, for that matter, friends.
238U
Disclosure: I haven't read the whole thread, so this may be duplicated material.
As a gender abolitionist I find it objectionable that traits would be necessarily associated with one sex or another. Granted, when one looks at averages (specifically within a given racial cross-section) there may be tendencies, but this doesn't actually pan out when it comes to individual people, unless you are specifically looking for the strongest, best, brightest, etc. within a given group (say, Olympic atheletes) And even then it's debatable.
Speaking of averages, scientific studies have demonstrated that women's resilience and perseverance (more specifically endurance to physical hardship, continual arduous effort and pain toleration) mark at noticeably higher mean values than do men. While not necessarily a published example, the pain endurance test demonstrated by the Mythbusters crew was a good public demonstration that the women had a noticeable ability to tolerate pain (specifically submersion in icewater) for longer periods. Men within a given racial group tend to average greater strength than women, granted. But Rationality and cool under pressure are not associated specifically with men or women by any study I know of.[Referring to male or masculine traits idealized by the patriarchy and in video games.] Strength (both physical and mental) is one; another is resilience, coolness under pressure, rationality, and perseverance
But again, when it comes to specific people, it's not necessarily inappropriate for a women to be particularly strong, fact, smart, cool, rational, or whatever, so this is easily sidesteppable in fiction. Even in my roommate's experiences training one of the first women in the San Francisco fire department, her crew featured powerhouses of women who outperformed most of the men in the entire department. Some people are just build like tanks.
I can't even fathom what mental strength is. FriendlyFyre. The ability to add large strings of numbers? The ability to speak twenty languages? The ability to memorize a thousand cooking recipes? Granted, our scientific sector has, like many other parts of modern post-Roman-Catholic western society downplayed the role of women in scientific and technological advancement, but current efforts at historical archeology have made strides to reverse the effects of these tendencies. Since the dawn of time women have been proven to be as intellectually adept as men, and the notion that men are some how smarter or more rational (or that women are especially subject to hysteria), is rather antiquated.
As a male gamer, I'm emotionally open and caring, and serve as a peer counselor to friends and colleagues that are in emotional crisis. In both games and work situations, I seek out cooperative environments and supporting roles, and I avoid competitive games. I'm also quite XY, have a penis and am comfortable with my masculinity. (And I am physically strong -- I'm the guy that lugs heavy boxes and opens jars -- I'm not into using my might to hurt others, even when confronted with a violent situation).You'll also notice that traits associated with femininity, including being emotionally open, vulnerability, caring, or cooperative, are rarely shown to be useful in game scenarios, even though they can add depth to a character.
So again, not seeing that a game that idealizes specific character traits or specific basic talents as perpetuating the patriarchy. I do see our dearth of female protagonists as perpetuating the patriarchy.[footnote]In 2013 45% of gamers are female despite the industry's belief that most are college-age males. Also, less than 30% of males want to play male characters so as to identify with them. Less than 20% of males want to play females that they sexualize. Many (around 45%) want to play female protagonists for lack of variety amongst generic male heroes.[/footnote] I think there's better evidence than what Sarkeesian has chosen to illustrate her thesis, and it does a disservice to the conversation that she is pushing for games that continue genderization at all.
Incidentally, FriendlyFyre there are many, many different kinds of feminists, not just liberal or radical and it's not a good idea to try to force someone into a specific pigeonhole, since few people actually agree with all ideological points of any given positional platform. Sarkeesian lost my support when she attempted to invalidate the opinions of her peers on grounds that they were indoctrinated. Saying that your opponents are too crazy to have a valid opinion is not going to win you arguments or, for that matter, friends.
238U