Thanks for the constructive criticism.broca said:Or you stop to try to convince people that your feminism based interpretation of the state of gaming is right and instead settle for a position that less ideological, less controversial and more likely to lead somewhere. Shouldn't it be enough to believe that the damsel trope is lazy and bad story telling and therefore should be used less instead of insisting on everyone sees the feminist "truth"? Because i would guess that many people on forum could agree to the first but not to the second. But instead it mostly becomes a discussion about whether one thing or another is sexist or objectification or leads to real live aggression against violence (my favorite) and in turn a discussion of this terms and in turn a discussion of feminism in general; all of which (as should be clear by now) has a close to zero chance of changing the opinion of anyone of either side.FriendlyFyre said:My only goal has been the same as Anita's really, to open up as many gamers who are willing to the possibility that what many gamers have come to see as "normal" is in reality the result of a deeply ingrained set of values and beliefs about the world that have gone unchallenged for too long. But maybe if we stop treating each new iteration of Damsel in distress, or murdered loved one as just another rehash of the trope, and instead ask WHY it is so prevalent a trope, and WHY developers feel both the need to use it and to adhere strictly to it, we'll give them a compelling reason to evolve their stories.
Edit: Perhaps i come off as harsh, but i really have no problem with your post. If anything, i like it: you calmly explain your position and it clearly shows that you care about the subject. But still this stuff has been debated so many times (mostly without leading anywhere) and i don't see why it should be better this time as everyone has made up his/her mind by now.
Here's the thing, i don't believe that arguing feminism is "the truth" works, because our idea of truth is often warped by what we come to believe through life. In this way I don't see Anita trying to "reveal" the hidden patriarchal design behind games, but merely open us up to the possibility that the trends we see in games are not "normal" Once you consider this, you can ask the question "Why are they there?"
Another thing which perhaps doesn't come out in these discussions is the importance of understanding that things like objectification does not CAUSE violence against women, just like violence in games doesn't CAUSE violence in real life. Cause implies we could change it through conscious decision not to, but feminism says that the images of violence and sexuality in media make us more susceptible to believing that this is normal, and this an unconscious factor that we would do well to consider.