BloatedGuppy said:
Eight dollars an hour...roughly half of what I was presently making. Mandatory 60 hours a week, going up to 80 during crunch time. No extra money for overtime.
And, EA, says they don't think they deserve the "Worst Company America Award". Maybe they aren't literally the worst company, but, jeez, that's even worse than I already thought EA was. 8/hr? That's what I make and I'm in fast food! At least, I get overtime pay! Seriously messed up!
MirenBainesUSMC said:
I just don't see why you couldn't follow your chosen career path while also helping others and being charitable in your own way? Making money isn't selfish and neither is climbing the tiers of your field to obtain more pay, responsibility, and involvement with various projects and issues.
Look at it another way --- If you can't feed, support, and maintain yourself, how is it that you'll be able to uplift and help others?
[snip]
How about completing a degree and finding like minded and talented people to jump start your own game company? I do believe that's how Bioware started. Certainly a challenge with many issues to consider but... who says you couldn't do it if you really had a passion to do so?
I don't think you understand my dilemma. I enjoy DIRECTLY helping people. No mater how much games help people, it's always indirect. You say I should be charitable in my own way, but I want to do more than just charity on the side; I want my career to be charity itself. I can always make it charitable, but that's not the same as it already being charitable. I want a career that can feed and support me while also doing the same for others.
I've thought about that by the way. As I said in my OP, I have contemplated a part-time job or hobbyist game developing and starting my own game company and then leaving most of the day to day runnings to people I trust would be one way to do that without fully embracing it as my full time career.
Elfgore said:
But sadly, I just couldn't make the cut. My math skills are nowhere close to the needed skill. The man in charge of the game design program at the college I almost attended straight up told me I wouldn't cut it. After that, I decided to withdraw from the school. Everything other than their game design program sucked anyway and ended up going to college from home. Saved me a shit ton of money, I may be getting a career soon, and I can still hang out with my friends. I made the right choice to give up making games.
Math isn't something you're born with contrary to popular belief. That's why it's very typical of Asian culture (it's more than just a stereotype; this really is how it works in many, BUT NOT ALL OF COURSE, Asian countries) to push math so hard on all students without exception. They believe it is a product of hard work rather than innate understanding that is fixed. I believe it was Bill Nye who said that everyone who believes they stink at math is probably a lot better than they realize. You sound like you made the right choice regardless, but I guarantee with the right education you'd find you're just as good at math as anyone else.
Itdoesthatsometimes said:
That is a beautiful story and it is interesting to hear someone express an opposite experience in this thread. Thank you.
Smooth Operator said:
Well OP you left me wondering, what is your dream job then? I imagine a charity construction worker in Siberia might fit the bill, plenty of physical labor, plenty to endure, very charitable and by all accounts as uncomfortable as one can get on a job.
I honestly don't know. That does sound like it would fit the bill, but I wouldn't take everything I said in my OP literally. I want a semblance of all of that, but I don't want to go full physical labor or uncomfortable. I just want to feel like I'm directly helping people, that's the most important thing. I want to know I'm making a difference in the world. Whenever the games industry does something good for people it's always indirect.
BeerTent said:
If anything, it's a smart move to stay out. Working in the game industry is a fucking disaster filled with headache, worry, and crunch hours. You can make an alright living in I.T. anywhere, provided you have the skills and certs. Games industry? Nope.
Tell you what, you still want to make games? Have a love for them? Have at her. [http://unity3d.com/unity/download]
That's why I added the "EDIT" in my OP, so as to highlight that the things I've heard about that aren't enticing either. I used to use Unity for a Game Programming class I took in high school, the only class they offered actually. We literally only used Unity and most of the class were lectures on what's good game design and us copying his Javascript code...only for him to get upset and tell us this shouldn't just be us copying his code, but also writing our own code. Really? Then why do you tell us to copy your code and give us an A for copying your code? Joking aside, I'm being too literal we were given free time to mess around with the engine and code and that counted towards our grade as well. I should download Unity again though. Going through online tutorials and testing my ideas was fun if more hobbyist than serious indie money making.
ZZoMBiE13 said:
You seem to be yet another person who doesn't understand what I mean. I said I'd feel selfish; I never said the games industry is inherently selfish or that following your passion is inherently selfish. Games have helped me get by in life as well, but it's all indirect. Games do not literally produce food and eject money out of your TV screen for the hungry and the poor. They are tools, but they aren't resources necessary to survive. I want my career to directly help people and games don't do that as much as I love their ability to help people in other ways.
Your story is very inspiring though and I feel a tinge of shame in having to snip it to keep my post from getting too long from quoting so many people. It deserves to be quoted in full.
[Kira Must Die said:
]I then realized that I had more fun coming up with ideas for games than actually making games.
Yeah, that sounds like me.
Ihateregistering1 said:
I think a lot of people think that being a video game designer is just hours of sitting around playing games, drawing pictures of dragons and robots, and talking nerd stuff with other nerds. While it certainly happens, it's also a lot of mundane work and long hours as well. I always equate it to when I was in the Army: we'd get guys who thought that literally all we did was shoot guns, ride around in helicopters, and blow things up all day. While you do that, it's actually only a tiny % of what the job actually entails.
Anyone who thinks that is all being a video game designer or the army entails is a little silly. I may have limited knowledge on both, but it's not hard to realize it's more than that. You have to be so ignorant to have not noticed life itself to think such stereotypical things. It's like thinking all doctors do is use magic, get patients healed, done. There's conferences they have to go to, evaluations they have to make, and don't forget the paperwork and classic messy doctor handwriting too!
Ferisar said:
Being aware of the plight of others and feeling worse about yourself because you've "got it good" isn't really fair. Why deny what life has given you? I understand the want to be useful, but you also have to consider how tangible that idea is to you. Do you want to donate to charities? Volunteer? Go over-seas? Help developing nations? Like, there's a reason why not everyone does that stuff. You shouldn't feel like you're a worse person for it. It's all about context. It's the same reason when the PC master race is yelling about 60FPS/4K res, most people aren't jumping at them for not talking about starving African children. Everything has its place, and there's no universal "morality graph" which measures immediacy vs. height of issue.
Either way, do what you want to do. Help people as you see yourself fit best to help people.
I know I don't need to feel bad for what life has given me though I would argue it's more what society has given me seeing as how life is indifferent and carries on. People make life easy or hard for themselves; life is just life. We'd all have a pretty good life actually if it weren't for the clusterfuck that is society (Seriously, plenty of food for everyone and things like that) though I imagine once society gets out of its puberty stage we'll get there.
You have to understand that 2 of my biggest passions in life are helping people and feeling productive. It makes me feel good. It's not all about trying to justify how "good" I've got it. I just want to be a good person. I don't think there's anything wrong with people discussing hobbies, having fun, wasting resources on comic-cons or whatever floats your boat for the reasons you state. We can't help people 24/7 and we can't all change the world. There's nothing wrong with enjoying yourself and your friends and family. Believe me, I get that. It's about wanting to do good for the sake of doing good.
Ferisar said:
Just to play the other side of that coin, any media presence, from the earliest Greek play, has always been about escapism (at least partially). There's value in that, even if it's not physical. Sure, it doesn't reach everyone or help everyone, but it's a bit harsh to call it parasitic x). I'm sure you know from having worked in it, but would you say that games being a virtual experience invalidates their worth to people? Honest question, not sure if it sounds a bit awkward.
I highly doubt he'd be here on a website dedicated primarily to gaming if he thought games were only parasitic. We're all here because of our love of games presumably. I think he just means working in the game industry can feel parasitic due to the anti-consumer practices and lack of tangible charity. He didn't say games don't have worth or that the people working on them aren't trying to do good.
Zombie_Fish said:
If making an impact on the real world is something you're concerned about, there are tonnes of ways of doing it within Computer Science. For example, my University is currently working on a game to help adolescents with mental health issues.[footnote]http://big.cs.bris.ac.uk/projects/gnats-island[/footnote] There was also a final year project on using simulations to look the effects of fishing, and another which helped check the status of water wells for African villages, though I can't find any links for those projects at this point. But the gist of what I'm trying to say is that CS and games development can very much have a positive impact on the world.
I am personally interested in Computer Science as it relates to infrastructure, so your advice is very relevant to what I'd like to do.
Sigmund Av Volsung said:
A game developer contributes something to society... I don't see how that is selfish? Spurring a new medium for delivering experiences doesn't seem selfish at all!
Not gonna lie, I'm really over repeatedly clarifying that's not what I'm saying. I suggest reading my responses to other people who said the same thing. Just scroll up in this post here till you find me addressing that.
ProfMcStevie said:
You should always consider others in your decisions, but you should also be selfish when appropriate.
Absolutely. Nothing wrong with being a little selfish.