Before I board the complain train, I want to make two things clear:
1 - Everything I say relates to the single player. I haven't touched the multiplayer and probably never will.
2 - I'm not a Total War regular. So I might be talking about problems that have been with the series since forever and not know it.
Okay then. Let's commence.
Playing the battles is completely pointless. There's no reason to actually play them yourself instead of just hitting the auto-resolve button. I'm not saying auto-resolve shouldn't exist, it's great for saving time on easy fights, but it renders the actual battles no more than a formality. Barring a massive disparity in unit quality, the biggest army will win so the battles are effectively decided on the campaign map before they're started. Which brings me to my next point...
The strategy layer of the game is decidedly meh. It's not terrible, but there's little depth and lots of busywork. Most of the finer details are of limited use compared to building a max-stack army and auto-resolving everyone to death. Which kiiiinda brings me to my next point...
The game doesn't really reward use of combined arms. Or at least doesn't require it. I am yet to encounter a situation that couldn't be solved by throwing a max-stack army of mid or high tier infantry at it. The only thing that stops a mass infantry rush is a bigger, better infantry mob. Everything else just gets overrun.
Lastly, Greenskins seem rather OP in the campaign. When one of your orc armies does enough fighting it declares a "Waaagh" and summons up a friendly, max-stack AI army that will follow it around joining in fights. The summoned armies tend to be low quality but the massive numbers advantage they give is more than enough to turn any battle into a trivial speedbump. The flipside is supposed to be that if your army doesn't find enough fights they start infighting, causing attrition. This is supposed to force you to be constantly picking fights with your neighbours just to keep your armies from falling apart which is nicely characteristic of the faction, however you can just set them to raid your own territory which keeps everyone happy and has negligible downsides. So you essentially get double-sized armies almost for free.
Maybe the multiplayer is the bee's knees but the single player campaign is decidedly unimpressive.
1 - Everything I say relates to the single player. I haven't touched the multiplayer and probably never will.
2 - I'm not a Total War regular. So I might be talking about problems that have been with the series since forever and not know it.
Okay then. Let's commence.
Playing the battles is completely pointless. There's no reason to actually play them yourself instead of just hitting the auto-resolve button. I'm not saying auto-resolve shouldn't exist, it's great for saving time on easy fights, but it renders the actual battles no more than a formality. Barring a massive disparity in unit quality, the biggest army will win so the battles are effectively decided on the campaign map before they're started. Which brings me to my next point...
The strategy layer of the game is decidedly meh. It's not terrible, but there's little depth and lots of busywork. Most of the finer details are of limited use compared to building a max-stack army and auto-resolving everyone to death. Which kiiiinda brings me to my next point...
The game doesn't really reward use of combined arms. Or at least doesn't require it. I am yet to encounter a situation that couldn't be solved by throwing a max-stack army of mid or high tier infantry at it. The only thing that stops a mass infantry rush is a bigger, better infantry mob. Everything else just gets overrun.
Lastly, Greenskins seem rather OP in the campaign. When one of your orc armies does enough fighting it declares a "Waaagh" and summons up a friendly, max-stack AI army that will follow it around joining in fights. The summoned armies tend to be low quality but the massive numbers advantage they give is more than enough to turn any battle into a trivial speedbump. The flipside is supposed to be that if your army doesn't find enough fights they start infighting, causing attrition. This is supposed to force you to be constantly picking fights with your neighbours just to keep your armies from falling apart which is nicely characteristic of the faction, however you can just set them to raid your own territory which keeps everyone happy and has negligible downsides. So you essentially get double-sized armies almost for free.
Maybe the multiplayer is the bee's knees but the single player campaign is decidedly unimpressive.