Veldt Falsetto said:
shrekfan246 said:
Yay, I get to rip on Final Fantasy XIII again. I haven't done that enough the past few days.
I would have enjoyed Final Fantasy XIII if it were still a Final Fantasy game.
Sorry, let me reign it in a bit.
If all of the pacing had been completely overhauled and the game hadn't been terrified of letting the player do cool stuff against enemies, I would've been able to put up with the extreme linearity, complete lack of world-building in the form of characters, NPCs, towns, cities, and side-quests, and the ham-fisted nature of the main character arcs (which was destroyed by the terrible pacing). Alternatively, if all of the latter stuff had been different, I would've been able to put up with the horrific pacing of the story and the game's over-reliance on using cutscenes to show the characters doing awesome stuff in what would've been normal combat encounters the player controlled themselves in any earlier Final Fantasy game.
What awesome stuff is done that would have been done in normal combat in any other FF game? I'm confused because outside of the crazy anime flying stuff (which would have been in cutscene elsewhere too) I can't name anything.
I think you took me a little too literally.
It's not so much that they put all of the really cool choreography into cutscenes, but more the ratio of cutscene combat:in-game combat. To use, say
Final Fantasy IX as a comparison, there is exactly one fight in the game (as far as I recall at the moment, at least) that functions like a "cutscene", and the player still has complete agency in the situation because it's basically a quick-time event and you're putting on a show for a watching crowd. In
Final Fantasy XIII, tons of mooks are mowed down by Lightning & Co. just because it would be inconvenient for the player to have to fight them, and because they don't actually serve the plot in any way, they're just there to make the main characters look cool.
Even the really big fights that the player did eventually get to play were opened up with excessive cutscenes of Lightning or Snow beating the pulp out of worthless peons. The turning point that made me say "Screw it" was when I got to a cutscene where Snow summoned up Shiva to do her motorcycle ice thing and help Lightning, and rode around killing all of the enemies in the area, and I was just watching the whole thing thinking "You know, it'd be cool if I got to actually do anything during this." Then it just dumped me into a fight against the enemies he had been trampling over anyway, because obligatory boss fights.
Or, to branch off from the original for a moment because it's technically still in the same "series", take the very opening from
Lightning Returns. There's a
massive fight between Lightning and Snow during basically the first cutscene of the game, culminating in the creation of an awesome ice crystal which may or may not have been part of their logo at some point. But the player did
nothing the entire time. In literally any pre-
Final Fantasy XIII Final Fantasy game, that fight against Snow would've been something the player actually manually played out.