Okay, so lemme preface this topic by saying I'm gonna go into what could probably be considered spoiler territory. I know it's not really a story driven game, but I wanted to cover my bases anyways. Okay, moving on.
I hate horror games, but I am positively enthralled by Five Nights at Freddy's. I feel like everything it set out to do, it did right. Genuine unease, actually scary, and a well done blend of story and gameplay.
But there's one thing it does that I actually felt kinda hurt it. The story concept.
If you just play Five Nights at Freddy's, the premise is simple. You're a security guard at a Chuck E. Cheese type restaurant where the animatronic characters get to walk around at night so their servos don't lock up. The problem is if they see you, a programming error would make them see you as a metal skeleton so they'd try to shove you into an empty suit, causing your death.
That's MORE than terrifying enough for me, and it actually made it feel more original. There are so many horror games already that deal with zombies, ghosts, or other supernatural entities. The fact that these were just faulty animatronics made me love it even more as...well...malfunctioning robots are scary as fuck.
But if you look further into the game you can learn more details about it. Such as the place you work is closing down at the end of the year because a while back some guy in a Freddy suit brought five kids backstage and killed them. The guy was arrested but the kids were never found, so the belief is they were stuffed into the suits (people complained about the characters horrible odor and blood coming from their eyes)
This changes the game. Now instead of malfunctioning animatronics, you've got haunted machines out for revenge. And I personally think that makes it a bit weaker. It makes it closer to other horror games. I'm actually LESS scared of these characters when I'm presented with the "Oh yeah, they're haunted by the dead kids stuffed inside of them."
I was more enthralled by the atmosphere to imagine that Freddy's is still this vibrant happy successful place during the daytime that does delight and amuse kids of all ages, and its only at night that it becomes this twisted world where the machines go wonky. The fact that it's now just another more run down place with a twisted past makes it less interesting to me.
One of my friends said "It's just the icing on the cake" but I don't feel like that's the case here. I feel like it makes it an entirely different cake. Not a BAD different cake, mind you, just not the cake we originally had.
That's my take on it anyway. Sorry for the long post, I just don't have many people I could talk to about this sort of thing. So what do you all think? Do you prefer how the extra story changes the base of the game or did you prefer the initial impressions?
I'd love to hear thoughts from both sides
CAPCHA: "Is it hot in here?" ...for a topic about a game where people get stuffed into animatronic animal costumes, that seems uncomfortable...
I hate horror games, but I am positively enthralled by Five Nights at Freddy's. I feel like everything it set out to do, it did right. Genuine unease, actually scary, and a well done blend of story and gameplay.
But there's one thing it does that I actually felt kinda hurt it. The story concept.
If you just play Five Nights at Freddy's, the premise is simple. You're a security guard at a Chuck E. Cheese type restaurant where the animatronic characters get to walk around at night so their servos don't lock up. The problem is if they see you, a programming error would make them see you as a metal skeleton so they'd try to shove you into an empty suit, causing your death.
That's MORE than terrifying enough for me, and it actually made it feel more original. There are so many horror games already that deal with zombies, ghosts, or other supernatural entities. The fact that these were just faulty animatronics made me love it even more as...well...malfunctioning robots are scary as fuck.
But if you look further into the game you can learn more details about it. Such as the place you work is closing down at the end of the year because a while back some guy in a Freddy suit brought five kids backstage and killed them. The guy was arrested but the kids were never found, so the belief is they were stuffed into the suits (people complained about the characters horrible odor and blood coming from their eyes)
This changes the game. Now instead of malfunctioning animatronics, you've got haunted machines out for revenge. And I personally think that makes it a bit weaker. It makes it closer to other horror games. I'm actually LESS scared of these characters when I'm presented with the "Oh yeah, they're haunted by the dead kids stuffed inside of them."
I was more enthralled by the atmosphere to imagine that Freddy's is still this vibrant happy successful place during the daytime that does delight and amuse kids of all ages, and its only at night that it becomes this twisted world where the machines go wonky. The fact that it's now just another more run down place with a twisted past makes it less interesting to me.
One of my friends said "It's just the icing on the cake" but I don't feel like that's the case here. I feel like it makes it an entirely different cake. Not a BAD different cake, mind you, just not the cake we originally had.
That's my take on it anyway. Sorry for the long post, I just don't have many people I could talk to about this sort of thing. So what do you all think? Do you prefer how the extra story changes the base of the game or did you prefer the initial impressions?
I'd love to hear thoughts from both sides
CAPCHA: "Is it hot in here?" ...for a topic about a game where people get stuffed into animatronic animal costumes, that seems uncomfortable...