id Promise 'No Monster Closets' In Rage

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Zer_

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Feb 7, 2008
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theultimateend said:
They should have named dead space "Monster Closet"

Since that's all that game was.

I realize totally different company, but same extreme problem.

Scary the first time, stupid the 99k times after.
Dead Space didn't have as many monster closets as Doom 3 did, but they were there nonetheless. Dead Space did use a similar audio log system though.
 

theultimateend

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Nov 1, 2007
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SuperFriendBFG said:
theultimateend said:
They should have named dead space "Monster Closet"

Since that's all that game was.

I realize totally different company, but same extreme problem.

Scary the first time, stupid the 99k times after.
Dead Space didn't have as many monster closets as Doom 3 did, but they were there nonetheless. Dead Space did use a similar audio log system though.
I never played Doom 3, but if Dead Space had less than it I can only assume that Doom 3 was a long winded slog through bland monsters and a shallow predictable storyline.

At least for Doom its kind of expected though (don't get me wrong I loved Doom 1 :p).
 

Therumancer

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Nov 28, 2007
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Hmmm, I have mixed opinions.

Truthfully I've already seen games where you have a finite number of enemies, they follow a schedule, and once they are dead they stay dead (you can keep walking over their body if you go through a room or hub a lot). It's a decent way to limit resources and such in a game.

However, by the same token this would seem to imply that they are moving away from a real "twitch shooter" because part of what allowed that kind of enviroment was the practically unlimited enemies and resources to kill them with, ensuring a non-stop bloodbath.

With no offense to ID there are only 3 ways to do a game:

#1: Spawn Points (ie Monster Closets)

#2: Finite Enemies in specific locations

#3: Random spawn throughout a level as opposed to a specific location. This leads to games where you find monsters glitched into walls once in a while (and similar things).


Now, maybe ID has come up with something totally new, but I sort of doubt it. The vibe they seem to be pushing with Rage seems to be more along the lines of #2. Though perhaps with scripted spawns after specific events.
 

nova18

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Feb 2, 2009
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Thank god for that.

Seriously though, how am I supposed to choose between this, Borderlands and Modern Warfare 2.
My TV shelf cant take many more FPS games before it explodes.

[small]8 FPS games so far.[/small]
 

'Stache

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Apr 29, 2009
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L.B. Jeffries said:
You know they don't have to absolutely ban them, just not base the entire game around monster closets. Maybe one or two...
I agree. If some thought is put into them and they aren't overused, monster closets can be very entertaining.

Also, same avatar!
 

Zer_

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Feb 7, 2008
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theultimateend said:
SuperFriendBFG said:
theultimateend said:
They should have named dead space "Monster Closet"

Since that's all that game was.

I realize totally different company, but same extreme problem.

Scary the first time, stupid the 99k times after.
Dead Space didn't have as many monster closets as Doom 3 did, but they were there nonetheless. Dead Space did use a similar audio log system though.
I never played Doom 3, but if Dead Space had less than it I can only assume that Doom 3 was a long winded slog through bland monsters and a shallow predictable storyline.

At least for Doom its kind of expected though (don't get me wrong I loved Doom 1 :p).
They kept most of the storyline from Doom 1 for Doom 3. The only difference is that it takes place on Mars and not a Moon. Aside from that they only added in some minor details and a few characters to the storyline and went with that for Doom 3.