Not like current movie-like games are, where there's lots of cutscenes, or the environment is rather cinematic as you play though a linear storyline, or you basically play a big quick time event. I mean something you'd feel better defining as not a game, but an interactive movie.
I'm interested in seeing a game that plays as if you are the player characters subconscious, always present and gently nudging, but not actually controlling. A game so much like a movie that someone else watching it(or someone who had lost their controller) wouldn't actually be able to tell it's interactive, control that is completely transparent, yet still making this gentle influence meaningful and constant.
Maybe you'd only realise how meaningful your influence is after a second or third play/watch-through, sometimes it might seem like you're doing nothing, but in truth each influence brings with it a butterfly effect of potential changes.
((Hell, talking 'wishlist', so forget scope, imagine an interactive movie that could completely change genre and subject matter simply based on your small nudges as an agent of the subconscious, yet at no time feel disjointed or un-movie-like because of it.))
I was inspired to this line of though probably in some part by all the film school animations I was watching the other day(serious, go on a youtube film school animation binge, lots of it is really good stuff), and just now specifically this tech demo:
http://www.youtube.com/watch?v=lhoYLp8CtXI
which I'd watched a while ago but decided to watch again after it showed up in related videos(though i can't recall how i went from catbug [https://www.youtube.com/watch?v=rFWb7DG7zTc] to tech demos XD), and trying to think of how something so movie-esque could also be made fuly interactive, indeed making something that feels like that, and still looks and 'acts' like that, while retaining a layer of player input that wasn't just binary 'press X to do bla' or QTE-style path picking, nor was it full player control, but more like a gentle push that you were in control of at all times.
----
So does anyone else think something like this might be an interesting way of getting a new take on 'cinematic games'?
Anyone already know a game that's works like that?
Anyone just think movies and games should stay separate and everyone should stop trying to meet in the middle?
I'm interested in seeing a game that plays as if you are the player characters subconscious, always present and gently nudging, but not actually controlling. A game so much like a movie that someone else watching it(or someone who had lost their controller) wouldn't actually be able to tell it's interactive, control that is completely transparent, yet still making this gentle influence meaningful and constant.
Maybe you'd only realise how meaningful your influence is after a second or third play/watch-through, sometimes it might seem like you're doing nothing, but in truth each influence brings with it a butterfly effect of potential changes.
((Hell, talking 'wishlist', so forget scope, imagine an interactive movie that could completely change genre and subject matter simply based on your small nudges as an agent of the subconscious, yet at no time feel disjointed or un-movie-like because of it.))
I was inspired to this line of though probably in some part by all the film school animations I was watching the other day(serious, go on a youtube film school animation binge, lots of it is really good stuff), and just now specifically this tech demo:
http://www.youtube.com/watch?v=lhoYLp8CtXI
which I'd watched a while ago but decided to watch again after it showed up in related videos(though i can't recall how i went from catbug [https://www.youtube.com/watch?v=rFWb7DG7zTc] to tech demos XD), and trying to think of how something so movie-esque could also be made fuly interactive, indeed making something that feels like that, and still looks and 'acts' like that, while retaining a layer of player input that wasn't just binary 'press X to do bla' or QTE-style path picking, nor was it full player control, but more like a gentle push that you were in control of at all times.
----
So does anyone else think something like this might be an interesting way of getting a new take on 'cinematic games'?
Anyone already know a game that's works like that?
Anyone just think movies and games should stay separate and everyone should stop trying to meet in the middle?