Idea for a psychological horror action-RPG

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AlexanderPeregrine

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Nov 19, 2009
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I had an idea for a video game. Now, I'm not that well-versed on the horror game genre, but I'm 99% sure this hasn't been done before (if just because of potential controversy):

You play as Magdalene Martinez, a mentally unstable 14-year-old girl in the second half of eighth grade. You tend to have sudden emotional outbursts, difficulty distinguishing between fantasy and reality, an obsession with reading every last fantasy and science fiction book ever created, a tendency towards unknowing self-mutilation (both direct self-harm and also starvation; you feel a need to always be in pain), and a very poor grasp on what is or isn't socially appropriate (e.g. talking about peeling out bloody hangnails with total strangers). All this is known by your adoptive mother, the school system, and a psychiatric therapist and they all are trying to "fix" you much to your consternation.

One day, you're approached by a handsome young boy claiming to be an angel and saying you're destined to also become one as well in order to fight back the demon hordes. To do so requires actively seeking them out, killing them, and drinking their blood. The goal of the game is to ascend into angeldom with a pair of wings all your own.

You, the player, are presented the world exactly as Magdalene perceives it. There are no numbers or other progress indicators. You don't know your stats and the only thing the menu does is pause the game, tell you is how to perform abilities you have already learned, save at checkpoints (you can only quicksave to quit the game and it deletes when you start back up; no accidental saving in a dead end situation and losing a full game). At any time, you can press a button to get a glimpse of your inner monologue. For example, you can press the button while by books and you'll gush if they're science fiction or cringe if they're homework. A lot of what you think is nonsense, but with a certain structure that you have to embrace. There's also a disconnect between what you and others perceive. People sometimes comment on your appearance (e.g. calling you disheveled when you, the player, see her as clean) and news reports of accidents where demons attack often go against what you just saw. Some of the locations don't even appear to be damaged at all when you revisit them.

Overall, you have to gauge your health and abilities by your body language and perception. The game's art changes to reflect your physical and mental health. Speaking of which, a primary mechanic involves your mood. Your power, resources, and quests are tied into your "mood", which is raised by giving in to your self-destructive nature. Your mood rises by keeping yourself in pain, reading speculative fiction (anything else lowers your mood), acting up in class, creeping people out, publishing YouTube video logs detailing your angelic progress (under the mistaken assumption all you need is a fake name to be anonymous), self-harm, building your arsenal, killing demons, drinking their blood, and finishing quests given by your angelic comrades. Anything that counteracts these behaviors lowers your mood and once you reach certain thresholds, you go into depression, have panic attacks, and upon hitting rock-bottom, have a black-out that can result in anything from forcing your way into a library to murdering an actual human being.

Of course, your actions have consequences from the authority figures around you. You're already under supervision in a special education program and there's always the looming threat of being put on medication, having your freedoms restricted, and/or getting institutionalized altogether. Such restrictions impede your ability to hunt demons and if you go too long without drinking their blood, you eventually go catatonic (which, canonically, doesn't necessarily kill you but it's game over regardless). Thus, you have to balance between indulging your sickness, hiding evidence of your activities, and presenting just enough of a mask of sanity to keep the teachers, psychiastrists, and police off your back. As you get further to your goal of ascending, the needs of both demon blood and your psychological compulsions escalates as well, making it harder to appease the authorities while also forcing you to hunt stronger demons. Within this framework, you have to become more and more clever within this particular framework, essentially sharing in Magdalene's sickness.

The demon-hunting part of the game pits you at a huge disadvantage. Demons are found in huge swarms and you never stand much of a chance of killing them all. Your tactics have to revolve around singling them out, killing as fast as possible, collecting enough blood to sustain yourself, and getting away before the rest of the swarm can react. It is near impossible to not end up seriously wounded and after each fight, you have to decide how much treatment you'll give your injuries. Remember, you're addicted to pain and counteracting it weighs on your mood. You could decide to exercise and eat muscle-building foods, but these lower your mood as well. In fact, most things that can help that aren't drinking blood or practicing your demon-slaying technique have to be balanced lest you drive yourself into depression.

Everything builds towards a confrontation in a chemical plant. While I can envision this game having multiple endings, the canonical one is, of course, death by a ruptured chemical tank. It's the only one to have credits roll afterward. All other endings and game overs mention what happens, with the survival ending saying "...but is that what really happened?" or something. One particular game over could happen if you choose not to join the angel. "And so, Magdalene declined to become an angel. She would go on to grow up and get old, always wondering in the back of her mind what being an angel might have been like. After all, isn't that just like so many of her favorite books?"

Even without ultra-realistic HD graphics, this game would probably cost in the realm of 5-15 million and take a couple years of development due to the extensive programming and testing just for the relational database alone. Because of that, it runs into the problem of investors demanding it play certain things safe. At least the success of the incredibly violent Hunger Games series dulls my initial concern about protests over a young girl placed in such a bleak situation.

You play as Magdalene (aka YouTube user demoncleaner97, aka Scratchy-chan, aka the Devourer), a mentally unstable 14-year-old girl that has sudden emotional outbursts, difficulty distinguishing between fantasy and reality, an obsession with indiscriminately reading fantasy and science fiction books, a tendency towards unknowing self-mutilation (both direct self-harm and also starvation), and a very poor grasp of what is or isn't socially appropriate (e.g. talking about peeling out bloody hangnails in front of a another kid's parents). One day, you're approached by an attractive young boy claiming to be an angel and saying you're destined to also become one as well in order to fight back the demon hordes. To do so requires actively seeking them out, killing them, and drinking their blood. The goal of the game is to ascend into angeldom with a pair of wings all your own.

You, the player, are presented the world exactly as she perceives it and the game requires you to play into her sickness. Your power, resources, and the quests you can undertake are tied into your "mood" (this game would have no numerical stats available; everything is shown through your appearance as well as your verbal and body language), which is raised by actions such as reading books (anything not speculative fiction is a negative and that includes your homework), acting up in class, creeping people out, recording YouTube video logs detailing your progress (under the mistaken assumption a fake name is all you need to be anonymous), self-harm, collecting weaponry, killing demons, and drinking their blood. Anything that counteracts those behaviors decreases your mood and once you reach certain thresholds, you go into depression, have panic attacks, and upon hitting rock-bottom, have a black-out that can result in anything from forcing your way into a library to murdering an actual human being.

Of course, your actions have consequences from the authority figures around you. You're already under supervision in a special education program and there's always the looming threat of being put on medication, having your freedoms restricted, and/or getting institutionalized altogether. Such restrictions impede your ability to hunt demons and if you go too long without drinking their blood, you eventually go catatonic and die. Thus, you have to balance between indulging your sickness, hide evidence of your activities, and present just enough of a mask of sanity to keep the teachers, psychiastrists, and police off your back. As you get further to your goal of ascending, the needs of both demon blood and your psychological compulsions escalates as well, making it harder to appease the authorities while also forcing you to hunt stronger demons.

What does everyone think? Would you play it? Has it been done before? Think it would piss off the moral protesters?
 

Therumancer

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Nov 28, 2007
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AlexanderPeregrine said:
I had an idea for a video game. Now, I'm not that well-versed on the horror game genre, but I'm 99% sure this hasn't been done before (if just because of potential controversy):

You play as Magdalene (aka YouTube user demoncleaner97, aka Scratchy-chan, aka the Devourer), a mentally unstable 14-year-old girl that has sudden emotional outbursts, difficulty distinguishing between fantasy and reality, an obsession with indiscriminately reading fantasy and science fiction books, a tendency towards unknowing self-mutilation (both direct self-harm and also starvation), and a very poor grasp of what is or isn't socially appropriate (e.g. talking about peeling out bloody hangnails in front of a another kid's parents). One day, you're approached by an attractive young boy claiming to be an angel and saying you're destined to also become one as well in order to fight back the demon hordes. To do so requires actively seeking them out, killing them, and drinking their blood. The goal of the game is to ascend into angeldom with a pair of wings all your own.

You, the player, are presented the world exactly as she perceives it and the game requires you to play into her sickness. Your power, resources, and the quests you can undertake are tied into your "mood" (this game would have no numerical stats available; everything is shown through your appearance as well as your verbal and body language), which is raised by actions such as reading books (anything not speculative fiction is a negative and that includes your homework), acting up in class, creeping people out, recording YouTube video logs detailing your progress (under the mistaken assumption a fake name is all you need to be anonymous), self-harm, collecting weaponry, killing demons, and drinking their blood. Anything that counteracts those behaviors decreases your mood and once you reach certain thresholds, you go into depression, have panic attacks, and upon hitting rock-bottom, have a black-out that can result in anything from forcing your way into a library to murdering an actual human being.

Of course, your actions have consequences from the authority figures around you. You're already under supervision in a special education program and there's always the looming threat of being put on medication, having your freedoms restricted, and/or getting institutionalized altogether. Such restrictions impede your ability to hunt demons and if you go too long without drinking their blood, you eventually go catatonic and die. Thus, you have to balance between indulging your sickness, hide evidence of your activities, and present just enough of a mask of sanity to keep the teachers, psychiastrists, and police off your back. As you get further to your goal of ascending, the needs of both demon blood and your psychological compulsions escalates as well, making it harder to appease the authorities while also forcing you to hunt stronger demons.

What does everyone think? Would you play it? Has it been done before? Think it would piss off the moral protesters?

If I'm reading this correctly you seem to have a vendetta against a youtuber (one I am unfamiliar with honestly) and it really isn't funny to mock someone on these forums, especially when it's someone I'd imagine most people are not familiar with.

That said, there have been psychological horror games done in the past, where reality and the fantastic events are not entirely clear. "Silent Hill 3" and it's ending revelations perhaps being the most famous, but recently a total conversion mod for Half-Life 1 called "Cry For Fear" has appeared and it has a vaguely similar theme.

I'll also say that if someone DID try and make a game like you suggest, ignoring who it's about and your apparent intent, it probably wouldn't work because your defining the character as clearly insane as part of the management aspects of preventing the authorities from noticing... your required to work within what is initially revealed to be a framework of insanity outright. That removes a lot of the horror from the equasion entirely.
 

AlexanderPeregrine

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Nov 19, 2009
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Therumancer said:
If I'm reading this correctly you seem to have a vendetta against a youtuber (one I am unfamiliar with honestly) and it really isn't funny to mock someone on these forums, especially when it's someone I'd imagine most people are not familiar with.
It isn't a vendetta against anyone. The game idea stems from the backstory of a different non-game project I'm working on.
 

distortedreality

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May 2, 2011
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Definitely not horror, would maybe more suit a virtual novel since it seems like your idea would have to be fairly linear.
 

ArmorKingBaneGief

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Mar 19, 2012
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Man, why would you say your ideas out loud? Especially on an internet forum where someone could silently read it and use it for themselves? Keep your ideas hush hush and private, until/unless you can actually bring them to life.

Seriously.
 

AlexanderPeregrine

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Nov 19, 2009
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ArmorKingBaneGief said:
Man, why would you say your ideas out loud? Especially on an internet forum where someone could silently read it and use it for themselves? Keep your ideas hush hush and private, until/unless you can actually bring them to life.

Seriously.
I'm not too concerned about plagiarism since all I gave was a general pitch without a single usable bit of code or narrative. Someone wanting to make something out of this would have to start at the 0.001% mark and take on the nightmarish scope of designing a massive database of interactions, outcomes, items, areas, and player actions. Of the people with those resources, the auteurs all have a desk full of ideas they'd rather work on and corporate slaves wouldn't touch it because it doesn't have any market precedent, brand recognition, or a gruff thirty-something alpha male as the lead. Still, if either end up stealing it (and probably diluting it into a Stephen King or H.P. Lovecraft knockoff in the process), that's fine with me. I'd be happy to play it.
 

Cyrus Hanley

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Oct 13, 2010
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Therumancer said:
If I'm reading this correctly you seem to have a vendetta against a youtuber (one I am unfamiliar with honestly) and it really isn't funny to mock someone on these forums, especially when it's someone I'd imagine most people are not familiar with.
A fictional character can't have a fictional YouTube account?
 

daveman247

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Jan 20, 2012
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May make a good book, but not really a good game. I dont really want to play as an insane teenage girl :/
 

Therumancer

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Nov 28, 2007
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AlexanderPeregrine said:
Therumancer said:
If I'm reading this correctly you seem to have a vendetta against a youtuber (one I am unfamiliar with honestly) and it really isn't funny to mock someone on these forums, especially when it's someone I'd imagine most people are not familiar with.
It isn't a vendetta against anyone. The game idea stems from the backstory of a different non-game project I'm working on.

Alright I stand corrected, the way you wrote it made me think you were talking about an actual person and making an indirect slam. Sounded like someone who would wind up with their own Encyclopedia Dramatica entry. I don't follow that stuff but figured it was in that vein.

Speaking of which if your looking for material for your fictional creation, check out some of the people they have done pages on there, and you'll see exactly why I say this.
 

FishBrains

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Nov 11, 2011
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Might be interesting, if it was well done. Would be cool to leave it unclear how much is her insanity and how much is supernatural.

I'd back off a bit on the self- harm, though.
 

AlexanderPeregrine

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Nov 19, 2009
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Therumancer said:
Alright I stand corrected, the way you wrote it made me think you were talking about an actual person and making an indirect slam. Sounded like someone who would wind up with their own Encyclopedia Dramatica entry. I don't follow that stuff but figured it was in that vein.

Speaking of which if your looking for material for your fictional creation, check out some of the people they have done pages on there, and you'll see exactly why I say this.
In the book I'm working on (which doesn't star her), Magdalene's videos find popularity with 4chan and related circles due to her increasing twitchiness, disjointed speech, discussion of morbid things with an air of innocent acceptance, and severe injuries that she doesn't bandage, hide, or even seem to notice. They don't actually believe she's killing demons or becoming an angel, though; they think she's a serial killer. Most think she's hunting animals due to the nature of her wounds, but some speculate she might even have human bodies to her name. Of course, there is the small but very visible creepy subsect that talk about her as though she's the chosen savior sent to cleanse the world of evil and offer to be her disciples; how many of them are actually serious is an exercise left to the viewer.

So yes, she does owe a lot of her existence to basket cases on Encyclopedia Dramatica. After all, for all the talk about the worst horrors the internet has to offer, why doesn't anyone ever incorporate it into their (non-fan-)fiction?