This is the reason why arguments keep happening. The people who think it's a non-debate have no idea what they're talking about. And they keep trying to grab everyone else and rub it in their faces. Guys, it's time to face up, that 60 FPS evangelism is the Jehovah's Witness of gaming.
This suggestion is utterly ridiculous. It's not feasible. You don't make two different sets of graphical settings and try to hit a framerate, it's ridiculous, and much more expensive. Why not just ask them to play on the PC? I mean, that sort of graphical control is what we're talking here. Of course, on PC they'd potentially run into performance issues or bugs that forced them to play on lower FPS, right down below 30 even, the plebians.
Yes, a higher framerate is better. 30 is better than 24, and 60's better than 30, and if your monitor can do it, 120's better than that, and we can go on and on getting diminishing returns up the wazoo. That's never been the only consideration, and if for you it is, sorry, but you're in the minority opinion there. People will play on 30 FPS, and many of them are fine with it, and it's going to remain a fixture, because framerate doesn't sell as well as nicer lighting, shaders, textures or physics. Game developers want their game to look good, and for the most part, the framerate is less important to that than everything else.
You're just making everyone else look bad by being rude and zealous towards people who don't care. You're making PC gaming look like it's boring as fuck, that that is such an issue to you, that we're all prosletyzing, arrogant and rude. Stop it. If you guys are all that developers and publishers have to go off for support for 60 FPS, then no wonder it's not a priority. Which is a shame, because I do actually prefer it.
RipVanTinkle said:
I want framerate
stability.
60 fps/30 fps, it doesn't matter to me as long it's consistent and the it fits the type of game required for quick player input.
As someone that exclusively games on PC (Not due to elitism. Consoles are cool, but PC's are cheaper to build and maintain on my side of the world) I played
Dark Souls, a sub-par port control-wise, but my rig managed to keep a constant 30 without it impacting gameplay. It was an adjustment that took 15 minutes before I got the flow of the game.
For another example,
The Witcher 3, I deliberately capped my game at 30 fps because my pc didn't dip below that number. Yet it would fluctuate above 40 frames. The fluctuations were noticeable and by capping it, I could turn on a few more pretty graphics settings. Perfectly playable and pretty!
60 fps is lovely, 30 fps works just fine. Good optimisation across all platforms should be the focus, not the framerate cap level.
This guy knows what's up. If you've been hit with a framerate drop, you'll know what framerate issue is really unacceptable. It's a tradeoff you'll gladly make if you won't have a drop, and typically an honest to god pause, whensomething happens or you turn the camera the wrong way. Or, even worse, the cycle just gets worse and worse, the framerate drops lower and lower, frames are dropped, and you go and eat a sandwich and hope it fixes itself or crashes completely. PC gaming's always been my main focus. And when you're doing that on a budget, you very quickly learn a lot about tuning a game to make it stable. On the crappy laptop I started with, getting 24 FPS on a new release wasn't uncommon, and it wasn't great, but it was better to get 24 FPS than not at all. A lot of the current breed of PC gamers are spoilt as hell.