Strazdas said:
MonsterCrit said:
Careful. Your bias is showing. That's like saying a comic done in black and white shit or crap because it's not colour. Again there are many games that are designed around 30fps. Though you probably don't notice it because again... if it's designed around it. Everything is tuned to deliver the optimal aesthetic experience at that frame rate.
Yup, the epeens keep getting longer. Joke is any FPS above 90 is pretty much irrelevant, the ROI above 60fps drops at a rate of n^2. Anything above 100 is just a number for all the difference it makes for the experience. And anyone who'd say otherwise is likely the sort of person who swears there car goes faster after they wax it.
My bias for better gaming experience is showing. how terrible.
Nope just your bias towards bigger numbers.
Comic done in black and white can be an artistic choice of a visual style. this is not true with framerate. framerate is objective measurable gameplay quality.
Only to those who deem it as such. Again, a coming designed around being black and white wille look better than one that was just a desaturated colour comic. You seem to be unaware that many so called 60fps games aren't truly 60, they're 30fps games with double frames. ie they aren't showing more incremental movement frames they're just holding each frame on the screen twice as long.
designing your game around low framerate is designing your game around bad gameplay. the ONLY way to tune things in a way that framerate does not matter is to make it a static image. since games are not static images, this tuning is nonsense excuse for being shit developer.
There's that bias again. Already explained that even the so-called 60fps games are juyst 30fps that leave the frames one screen for two cycles, and the joke is that without the fps counter on the screen, most of the fps elite could tell the fps of their games.
Considering that some people still cannot get out of the 30 fps hell, i think we still got some time till the benefits of above 100 is to be a measure. that being said, we do know for a fact that humans do know the difference for up to 205 fps
Not in the way you think though. And remember, what I said, the ROI on that decreases. the difference in effect between 100 and 200 would basically be appreciable by maybe half a percentage of the human population, and even for them the difference is slight. In fact the joke is, sometimes having more frames makes the movement look more jerky. see since your eyes are discarding frames theres no real wway of telling which frames your eyes are dropping so if it's dropping the wrong one...every so often you can get what are perceived as weird hitches. THe truith is 100fps and above have been rather extensively studied... in the area of film production.
and some animals, like dogs, easily see in hundreds. in fact the 144hz TVs are loved by dogs because the 60 hz ones hurt their eyes due too too low framerate and the 144hz ones are more suited to their eyes. so if you have a dog go for 144hz!
Yeah but make sure it's black and white. Remembers dogs are bichromic so it makes little sense giving them a full colour television and don't bother with 1080p the resolution of their vision is quite as sharp. Look point is, you've already stated your bias quite clearly. You reflexively assume 30fps is bad because it's 30fps...like how some peopel hold the king james bible to be the direct word of god because it is the king james bible. Your logical reasoning on this is a closed circuit.
In fact i'd almost be willing to bet you couldn't tell the difference between 90fps and 120 fps. I'm willing to bet that you and most others placed under double or reverse blind conditions wouldn't know the difference.
spartan231490 said:
There is none, but that's the case for the whole 60 framerate argument. If you want that, great, but it's not really that superior, and there's nothing wrong with being happy at 30 so stop talking about it.
60 fps is objectively superior to 30 fps.
medv4380 said:
There is no meaningful difference and the last few decades of this argument have proven it time and time again with the entire PC vs Console argument.
there is a massive difference that is objectively measurable and this is not an argument. its just some people stubbornly trying to defend their poor purchasing choices and hailrcorporate showing its shilling.
A Fork said:
I don't know anything about computer architecture, but when you say constant time calculation, are you talking about minimizing frame latency? Are you saying that consoles are better at reducing frame latency? Basically like v-sync right?
V-sync increases consistency at the price of latency. v-sync increases latency due to buffering, usually increasing latency by either 2 or 3 frames (depending on what v-sync engine you use). its designed to smooth out the "bumps" in the framerate by caching a few frames ahead this a drop that exists for less time than the buffer will not be visible. as a result, they also prevent scream tearing becuase they sync with the monitor, and some game engines still do screen tearing sadly.[/quote]