Idea's for an FPS revamp

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Jun 15, 2009
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TheNamlessGuy said:
DINOSAURS!
Oh, wait [http://www.pangeasoft.net/nano/index.html]

Well, maybe zombies then!
OH WAIT!

Ok, PIRATES!
YEAH!
OH MY GOD I JUST IMAGINED AN FPS WITH PIRATES IN IT! BRING THAT SHIT ON! It can be kind of like Oblivion except 10x more colourful and swashbuckly and story driven and compelling! And it needs a cameo of Cpt. Jack Sparrow, just once.
 

RatRace123

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Dec 1, 2009
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Fappy said:
I'd like to see a decent first person cover system implemented for once.
This, we have cover in third person, but in first person you're still some sort of hybrid of man and refridgerator.
 

Ziltoid

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Sep 29, 2009
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Fappy said:
I'd like to see a decent first person cover system implemented for once.
Killzone 2 has a pretty good cover system, although it is only in the singleplayer. For some reason the switch to 3rd person when you take cover in Rainbow Six Vegas really bugs me.

Tzekelkan said:
Show the character's legs.
You can see your legs in Halo and the FEAR games, although it is a bit unnecessary I always like it when a game does that.
 

Carlston

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Apr 8, 2008
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Remove anything shotgun like, armor the legs of all players so shooting them there no longer kills them.


Make a map game with a giant chasam so people can hang back and shoot without whiners yell about campers.

I'd like to see another Jedi Knight game. Least force power brought something to the game and the lightsaber was made to charge someone with.
 

JaymesFogarty

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Aug 19, 2009
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blue_guy said:
I think something half way between the best of yester-year and the stuff we have now be the best FPS.

For example:
Classic health meant that developers could give you more survivability, but your mistakes stayed with you until you found a med pack and if you were on low hp the game became impossible.

Regenerating health means that taking an unlucky sniper round to the face will not hamper the overall experience, it also encourages taking cover and tactically retreating but it makes things too easy, especially when the Ai never chases you down (Halo, I'm looking at you).

I believe the best system would be somewhere between the two where your health regenerates, but taking damage lowers your max health. So having a lucky enemy take off 99hp won't ruin the game, but avoiding damage is still rewarded.
MGS3 mate. Seriously look it up, MGS3 had that system down to a tee.
 

The Fork of Truth

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Aug 10, 2009
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Make a Warhammer 40,000 FPS where you play as an Ork Warboss. You stomp about smashing 'oomies into the ground with a power klaw, shout mild British curses at your underlings, and there's a Gretchin-punting minigame.

I'm not entirely certain how tongue-in-cheek this post is.
 

anthony87

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Aug 13, 2009
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Hubilub said:
Send everyone who bitches about FPS's being stale to war.

That would shut them up
I'm not one for murder of any kind but sweet jesus that would be hilarious.
 

WayOutThere

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Aug 1, 2009
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The first thing we can do to make them feel fresh again is to throw out that pesky thing called realism.

We need to go to the Bioshock level of unrealism at minimum.
 

stone0042

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Apr 10, 2009
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blue_guy said:
I think something half way between the best of yester-year and the stuff we have now be the best FPS.

For example:
Classic health meant that developers could give you more survivability, but your mistakes stayed with you until you found a med pack and if you were on low hp the game became impossible.

Regenerating health means that taking an unlucky sniper round to the face will not hamper the overall experience, it also encourages taking cover and tactically retreating but it makes things too easy, especially when the Ai never chases you down (Halo, I'm looking at you).

I believe the best system would be somewhere between the two where your health regenerates, but taking damage lowers your max health. So having a lucky enemy take off 99hp won't ruin the game, but avoiding damage is still rewarded.
A la borderlands?
 

RanD00M

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Oct 26, 2008
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The Wild West.I found GUN enjoyable,if a bit to short.It's was a TPS.Now we just have to an FPS set in the wild west and I'll be quite pleased.
 

cynicalandbored

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Nov 12, 2009
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An FPS where you go around kicking people in the knees, shown entirely from the perspective of your character's shoes. When you look up you should be able to see the character's legs, stomach, and up his/her nose.

That's all I've got...
 

SteakHeart

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Jul 20, 2009
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Sturmdolch said:
Tzekelkan said:
Show the character's legs.
Yes, I forgot to mention I'd like to see a game using the same system as Mirror's Edge but with a heavier emphasis on shooting; keep the gun on the person, and let them shoot as they're climbing/sliding/rappeling. Mirror's Edge was boring. But give it guns and buckets of blood, and you've got a recipe for FPS success.
Brink. [http://en.wikipedia.org/wiki/Brink_(video_game)] You're welcome.
 

Akisa

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Jan 7, 2010
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I would like a FPS with a good single player with as much or even better more dialog options then Dragon Age. Each dialog could result in both good or bad consequences, with npc and enemies reacting to previous choices you've made. Then tack on a Battlefield 2 quality multi-player option WITH dedicated servers.

Also bonus points to the developers if they market it as FPS RPG or RPG FPS and doesn't have any skill, level or similar system.
 

Katana314

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I might try to tweak around with the WASD controls commonly used to allow for slightly more human movement. Obviously, the falloff point would be when the controls simulate human movement, but are completely nonintuitive. For instance, I might try to make it easier to walk in a straight line while looking all around at the scenery (which normally requires you to switch strafing buttons quickly)
 

Fappy

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Ziltoid said:
Fappy said:
I'd like to see a decent first person cover system implemented for once.
Killzone 2 has a pretty good cover system, although it is only in the singleplayer. For some reason the switch to 3rd person when you take cover in Rainbow Six Vegas really bugs me.
I just played Rainbow Six Vegas 2 tonight and I know exactly what you are talking about. It was incredibly irritating, immersion breaking and just didn't look right imo.