Ideas for improvements or new perks for Modern Warfare 2?

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Scolar Visari

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Jan 8, 2008
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1. No magical magazines. You get 4 mags to start and every reload cycles to the next mag. There will be a function that allows you to consolidate your ammunition.

2. Weapon sway in iron sights. In COD4 your character must have not been breathing because your rifle didn't sway ever.

3. EOTech, Aimpoint and ACOG should only be available to weapons that can mount them. So no mounting an optic over the Skorpion's ejector port.
 

jimduckie

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Mar 4, 2009
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creating custom matches and having open play for anyone to join, having a camping time lmit if ya hide too long in one plce BOOM ur dead , and drop air strikes , choppers and radar this is bullshit
 

TheSapphireKnight

I hate Dire Wolves...
Dec 4, 2008
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ShankHA32 said:
XT said:
Bjorn_Trotsky said:
Unfortunately, shotguns in games apparently CANNOT be anything like their real world counterparts.

It's like some sort of law. All shotguns MUST have a 50 metre spread over an 80 metre range. What's that? Shotguns are used to shoot bird many many metres away? SMALL MOVING TARGETS?? Noooo. Shotguns are more like blunderbusses. Really, we're game devs. Trust us.
I know, right? God forbid they be worth a damn.
The only reason they got to be popular were survival horror games lol :p..........and yeah they are so worthless in non survival horror game fps. So useless in fact that to make CoD4 single player more interesting, i play with only the shotgun and pistol. Its as difficult as a knife run on RE4...thats useless.
Shotguns in Battlefield Bad Company are actually useful even when beyond knifing distance