Ideas for next Gen Controllers

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Kyle Meadows

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Wushu Panda said:
Kyle Meadows said:
Ps Move and Kinect are basically the Wii taken to the extreme. I don't see that as next Gen. A gamer is nothing without th
Wushu Panda said:
Kyle Meadows said:
So, I was playing Skyrim on my PS3. As many of you who own it know, the circle button opens the menu. Well, perhaps it is only because my controller is damaged beyond repair, but I noticed that if I twist it the right way on the right side the menu opens. So then, I had a thought: What if this could be incorporated into a next gen controller? Think guys: to open the menu no longer takes a button. Merely twist either side of the controller. That means every button can be used for an action, thus optimizing the players experience. What do you think? And do you guys have any other ideas?
They're already developing next gen controllers. PS Move and Kinect. They're developing ways to get the gamer more immersed into the game by getting the gamer to literally take the action into their hands. The kinect is already showing you don't even need a physical controller.
Those are what I call gimmicks. They aren't true controllers to me. A controller looks like
wow, you honestly posted enormous links?

You're missing the entire point. They aren't gimmicks, Xbox has been working to develop serious games compatible with Kinect. Ghost Recon: Future Soldier was revealed at E3 (you do know what E3 is right?) to be fully playable using the Kinect. You know all those fun Sci Fi movies that show people interacting in virtual worlds using nothing more than vocal commands and body movement? Not a gimmick noob, its the future.

If anything your controller is a gimmick. How will you sell those? It doesn't make for that much convenience, the damn controllers have more buttons than they ever did in gaming history...and you want to add ANOTHER? not to mention the high chance of accidentally rotating the thing, bringing up menus right in the middle of action scenes. You're gonna piss a whole lot of people off with a gimmick like that.
Wow, that's funny. I tell its a gimmick, and you got all butt hurt dude. Get over yourself. I didn't say anything offensive. Those links were long because they were Google links. That how Google images work. I do know what E3 is. I dare say I watch it quite a bit more than you. Its still a gimmick. A game is designed to played either with a controller, or a keyboard mouse setup. Do you realize the cost and extended development time required to incorporated full motion control into a game, nonetheless connect? A lot. It reduces profits buy a large margin. You want to call me a noob too? Cute, buddy. Its funny. Look, I really don't want to think that you're an Xbox fanboy, so please tell me you aren't. But you need to realize if its tagged on, its a gimmick. The Wii is a gimmick. The Move is a gimmick. The Kinect is a gimmick. They aren't the future-- their experiments that will be incorporated into the future. Now, you honestly think I wouldn't take into account the twisting motion being done accidentally? Its called a prototype, even your precious Kinect had one. It was called playing outside. If you want to come in here and tell me that my idea I wanted to share with other is a bad idea, then say so. Tell me its a bad idea, and offer something constructive. If not, leave.
 

Kyle Meadows

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Valagetti said:
Kyle Meadows said:
Valagetti said:
Well you should trademark that, not a bad idea.
Wait are you saying twisting/rotating the controller itself, or the buttons, because either idea is pretty good.
I like a custom controller to fit your playing style, like the Cyborg Saitek RAT9 mouse, I like the idea, but it needs to be more customisable.
I also like the avenger controller adapter for the controllers, hopefully the PS3 one will eventually release, I only have ideas for more of the hardcore crowd.
I mean the controller, but I like your ideas too. Explain the rotating buttons bit in greater detail: hearing it would be awesome.
So its your usual buttons, but rotate it you change you weapon, like a scroll on a mouse. The buttons would have to be a little bigger and have grips.
That's actually quite clever. I like that. it adds an extra dimensions and frees more buttons for actions control. Nice.
 

Kyle Meadows

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Satsuki666 said:
My ideas for next gen controllers are to keep them exactly the same. There is nothing wrong with current controllers so why should they change anything. If they do it will be something very minor.
A fair enough answer, I would say. When you say minor, you refer to aesthetically, I assume. Unless you mean functionally.
 

Kyle Meadows

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ravensheart18 said:
I miss the old fighter-pilot type controllers. Hand movement for direction and/or speed, trigger button(s) for firing/activating, Thumb buttons up top for additional activation butttons.

Yeah, I'm old, I know, but I still think they were better controllers, and it left your left hand open for another gamepad controller and/or keyboard interaction (depending on platform of course)
Can you post an image link for that? It sounds interesting.
 

Sixties Spidey

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I think this was discussed years ago when the PS3 first came out, but what about a controller that actively changes temperature depending on the context of the game itself? If you're in a cold area, the controller goes cold. If you're in a hot area or get hurt, the controller heats up. It'd be cool if when you're firing a turret and the gun heats up, the controller gets hotter gradually.

Might post safety risks or seem gimmicky, but when done right, this could enhance immersion. Like motion controls in a way. What do you guys think?
 

Kyle Meadows

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VanQQisH said:
In all honesty, physical controllers are as good as they're going to get at the moment. The next step IS controllerless technology, but not the Kinect rubbish we've had so far.

I recommend a series of Light Novels called "Sword Art Online." It has a pretty good concept behind it and while I'm not entirely sure of whether or not it would actually be viable, the books are still pretty damn good.

The first 4 novels have een translated and you can find them pretty easily by goolging the title. A good read with a lot of good ideas behind it.
Thank you for the recommendation!
 

Kyle Meadows

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Palademon said:
Face buttons underneath the controller.
No longer will I have to stop aiming to reload or jump.
Edit: Probably be better just to build them into buttons inside the handles of the controller, where your fingers rest.
The only problem I can foresee is much like the complaint lodged against mine: To high risk of accidental activation.
 

Smooth Operator

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Rectal controllers, well you may not like the sound of it but it's totally innovative :p
And you better hope Nintendo doesn't get wind of this.
 

Kyle Meadows

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buy teh haloz said:
I think this was discussed years ago when the PS3 first came out, but what about a controller that actively changes temperature depending on the context of the game itself? If you're in a cold area, the controller goes cold. If you're in a hot area or get hurt, the controller heats up. It'd be cool if when you're firing a turret and the gun heats up, the controller gets hotter gradually.

Might post safety risks or seem gimmicky, but when done right, this could enhance immersion. Like motion controls in a way. What do you guys think?
I actually like how you put that. It does sound gimmicky, but not entirely obstructive to gameplay. Its different than how one would implement motion controls. And you are correct-- if done correctly immersion could be greatly enhanced.
 

Kyle Meadows

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Mr.K. said:
Rectal controllers, well you may not like the sound of it but it's totally innovative :p
Just hope Nintendo doesn't get wind of this.
Lulz it took me a second to get it. But when I did... hoo buddy...
 

gigastar

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What i would do is take a 6th console generation controller, make it wireless and add a couple more buttons for additional control options in the future.

As well as death to the Move and Wii Motion, Kinect can stay around because it found other uses outside of being a controller.
 

Kyle Meadows

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Hammeroj said:
Sorry, sounds terrible. If you're really grasping that hard for extra buttons, use a god damn keyboard+mouse setup. And tell your friends to do the same.
Unfortunately, a keyboard mouse set up isn't applicable for a lot of people who really don't have the extra money to spend, like me. I have a controller. Its the controller that came with my PS3. I have had no new ones since. I don't have the extra money to burn. So to alot of us, this innovation would give us slightly more freedom.
 

Kyle Meadows

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henritje said:
doesn't sound as something I want to use.
my personal idea is just the 360/PS3 controller except in different sizes to accommodate different hands (for example the PS3 controller is to small for my giant hands.)
also a USB cable with every new controller regardless of wired or wireless.
That's an idea. The twist of it would be required to be deliberate. Like, wanting to twist it. But I like your bigger controller idea. It would make things better for a lot of gamers everywhere.
 

Kyle Meadows

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gigastar said:
What i would do is take a 6th console generation controller, make it wireless and add a couple more buttons for additional control options in the future.

As well as death to the Move and Wii Motion, Kinect can stay around because it found other uses outside of being a controller.
I'm inclined to agree with the motion controls. Kinect is a very iffy subject. It has already been hacked to detect full motion movements. And while I see it as a gimmick relating to games, I recognize the possibility that something can come from it. My main problem with Kinect is that it lack an interface of any kind. it severely limits the gamer without some form of input other that motion. If had been incorporated as is with some adjustments to include interface, a lot more people may be inclined to accept it.
 

Guffe

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For me that would suck, I am so often into the game that if I need to shoot/strike/run/do something more to the left/rigth I automatically make body movements and hope that'll help. I own a wii and I like it but it's been so ever since the snes.
 

Lazy Kitty

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I'd take some kind of plank with a bunch of buttons, one for every letter of the alphabet, some numbers and some extra control buttons.
And that in combination with some kind of device with 3 buttons, one of which can rotate or scroll, the device can also be slide across a surface and sends the data of that back to the game platform.

OR

Some small device with 2 joysticks, a D-Pad and 10 buttons: 2 control buttons, 4 buttons which are really easily accessible with your righr thumb, 2 triggers on the back of the device and a button above each trigger. Oh, and the joysticks can be pushed like buttons.
 

Arkley

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The Wii U's controller is the future. Okay, the idea of playing an entire game on its overly large screen whilst someone else uses the TV is gimmicky and largely unnecessary (not to mention the fact that it limits the console to the use of one and only one of these controllers), but the potential for a controller with an embedded hi-res touch screen is phenomenal.

There's the obvious stuff, like the ability to manage your inventory or view a streaming map & update waypoints etc without having to pause your game, but there's other stuff, too. Take Mass Effect & Dragon Age, for example. I don't know about you, but I sure do find it annoying to have to pop up that wheel and effectively pause my game to use powers/abilities/items. With a touch screen right there, you wouldn't have to. They could all be there, mapped out on little individual icons, usable with a single tap on a control pad that doesn't need to have a bajillion buttons. And the positioning of those icons could be entirely customisable. Hell the size of them could be customisable, too. God only knows how fantastic all of this interface potential could be if applied to the likes of Skyrim.

And then there's the potential for genuinely innovative gameplay enhancement, too. What if, in Deus Ex: Human Revolution, you had the ability to view hacked cameras through the controller? Not while standing in front of a terminal or in a little picture-in-picture box, but on a screen in your hands, while you continued to play the game on the TV. You could jump from camera to camera, checking the areas around you. Remember the Sightjacking mechanic in Siren? Where you could temporarily get a peak at the world through an enemy's eyes to help figure out the locations of your enemies and the dangers of the area? Same thing.

In FPS/TPS games, this thing do anything from allowing the viewing & piloting of a UAV or even a sniper rifle scope, all while the player can still see their surroundings somewhat on the TV.

In racing games it could be map, a display of stats, a rear view mirror or all three.

And let's not ignore its potential for a revival of the space-combat or mech warfare sim. How great would it be to be able to look out of the cockpit on the TV screen, and have your targeting computer, power readings and radar in your hands? Remember that enormous controller with countless switches and buttons made necessary by all the functions of your mech in Steel Battalion? They could all be there, on that screen, customised to your liking.

It's easy to dismiss this huge controller as Nintendo's latest gimmick, and hey - maybe all it'll ever be used for is gimmicky stuff, who knows. But its potential is enormous. It is the future of gaming, and gaming would be a lot better off if we realise it quickly.