Kyle Meadows said:
What really funny here is that you start of by trying to use my language to discredit me. Yes, I said 'a lot.' Big deal. What's dumb is your apparent assumption that it takes no money to add an extensive layer of coding to react in the exact way a control would by precisely detect human movement. This requires first that programmers spend days get the lines perfect, so that bugs and glitches are minimal. Of course, they need human feed back, so then they hire beta testers. These beta testers sometimes need weeks to locate all the bugs, and then they send error reports and fix them, and then retest, retest, and retest. This takes hours. Hours cost money. And all of that on top of developing the core game to work on two different platforms. Fun fact: They cut Future Soldier from the PC. They said because 95% would pirate the game. This implies that they can't afford that profit loss from porting it from consoles. Why is that? Certainly if they hadn't put all those man hours into testing and retesting the Kinect, they may have had incentive to do the PC version. And on top of that, the time and money spent on Kinect, even if it was never going to PC, could have been spent refining other aspects of the game and even adding extra content.
I don't have to rely on your poor language skills to discredit you, however, if you cannot even proof read a forum post how do you expect to proofread schematics on your "prototype"?
When did I ever assume it takes no money to encode a game for Kinect? You try and use words like "cute" towards me as if you think you're coy. Yet you find yourself in a discussion, attempt to make a decent argument for your case, and instead of quoting actual figures to support your side... you simply state, "a lot". Like some 5 year old trying to describe how many jelly beans are in the jar. You seem to have general knowledge of how a game is created, but nothing more you couldn't of learned from checking out Wikipedia. I'm sure it does cost "a lot" of money, but where is your data that proves coding for the Kinect costs the company a tremendous amount more past the INITIAL coding cost?
I see you also do not know the difference between 'imply' and 'in my opinion'. Let me show you a real implication:
Fun Fact: 1 out of 5000 inventions have successful product launches.
Black Enterprise, June 1, 1999.
This implies your little invention will fail.
And I really didn't even want to dignify your second paragraph with a response, but here it goes: we've already had facial recognition software. If had it back into the early 2000s. This is fact. And yeah, I can gimmicks gimmicks. How many hard core games are on the Wii? Other than exclusives, not many. How long did it take the first Modern Warfare to hit the Wii? They re-encoded the whole game to Wii motion controls. The games that came out on PS3 have Move 'support.' The ones that were entirely move based did not do well over all. And while Kinect sold well last Christmas, there is a sharp decline in units sold this year. That's a gimmick. A controller you twist to pause to free up buttons on it for maximization? Much less of a gimmick.
Yes we had facial recognition software back then. The first tablet PC was created by Microsoft in 2002 and wasn't really accpect until Steve Jobs brainwashed everyone into thinking he did in 2010. Im sorry, when someone states the obvious but not actually relevant I feel I have too as well.
Sold well last Christmas is an understatement. It sold 8 million units in the first 60 days on the market and shipped 10 million units by March 9, 2011. It won the Guiness World Record for "fastest selling consumer electronics device". [link]http://community.guinnessworldrecords.com/_Kinect-Confirmed-As-Fastest-Selling-Consumer-Electronics-Device/blog/3376939/7691.html[/link]
This implies most people already have one and have not needed to buy a second. As for the gimmick statement, Kinect won T3's "Gadget of the Year" and "Gaming Gadget of the Year", additionally Popular Mechanics ranked it #2 in "The 10 Most Innovative Tech Products of 2011". So forgive me if I'm having a hard time drooling over something that spins to bring up menus...
And you want to talk about hardcore gamers? They hate motion controls. At least, the majority does. Ask an actual hardcore gamer how he feels about the Wii. If he has one, its for the exclusives or entertaining party games. You think they'd be bothered by having more buttons for combos, or more buttons to shoot people with, or buttons to perform actions with? You must think they're fine with standing up and and making movements to get their gun. A lot of us DON'T want that. Ergo, a gimmick. Gamers are always looking for ways to squeeze more from an experience. not all of them want a new one. So I suggest a twist-able controller-- and suddenly I'm wet over it by calling your precious Kinect a gimmick. Even my friends that love the Kinect say its a gimmick.
I know you "hardcore" gamer types. You're right, you dont like anything actually innovative or new. Probably because your intellect cannot handle the pressure of acceptance. Let me take this time to address your comment on CoD MW and Wii. I used to love the CoD series, but its gone downhill. It's become the Madden of FPS. Every single year a new one comes that looks exactly the same as the previous...and every year people act like a miracle happened. Im tired of cookie cutter games and it sickens me they do so well. Why did Nintendo take so long to accept CoD? Because they like to push the limits of their devices. Instead of making extra buttons to bring up menus, they developed 3D technology in a handheld device that doesn't even require glasses. Nintendo doesn't bother as much with fads because they're busy with actually making something new.