Are you trying to get ideas for making a horror game?Oneirius said:Game design threads are done all the time, they are usually very bad, and they usually fail after two days and two pages. That never prevented anyone from opening them, so... Yeah, I guess I'll open another one for the lulz.
Here's the idea: we want to make the scariest game ever. I am not talking shock here, I am talking fear. Deep, pure, refined fear. Terrifying, horrifying, madness inducing high octane nightmare fuel the would turn players into catatonic husks/broken piles of shuddering flesh/scribbling obscene icons on the walls of their room gibbering. As usual with such projects, assume we have all the cutting edge technology, unlimited time & money etc.
What would you put in such a game? It doesn't have to be a whole idea for the game it self- it should not be and probably can't be. But give me some elements here. What kind of hero would we have? General themes of the environment? What will be the game style? What kind of music would play in the background? Themes for the storyline, perhaps?
What do you think would make for a really, really scary experience?
Guys this is starting to sound a lot like the plot to Condemned and various movies I've seen. Maybe move away from the whole "Ex-cop framed for murder" and more towards "crazy loner discovers terrible secret and must battle own mind to save humanity"Oneirius said:Oh, I have an idea for how to make the game interesting without a demonic invasion! It's going to be like one of those psycho-thriller cop shows. Basically you are a guy who is known to be schizophrenic, and you supposedly murder a person close to you. Only you know you didn't(Did you?). You have some reason to be sure that you have been framed. Perhaps you are an ex cop, but you saw something that caused you to go insane. And an old friend of yours is involved. So it's a dark psychological investigation quest where you try to prove your innocence, with nightmarish hallucinations.Jandau said:That would truly work if there really was something wrong going on in the world. Say, a demon invasion is actually happening, and it's up to a schizophreniac to stop them, but you can never be entirely sure if what you're seeing is truly the enemy or just the product of your diseased mind.Kharloth said:How about a game where you play from the perspective of a man suffering from violent hallucinations and schizophrenia. The world slowly begins to morph and change into something that seems to comes from the darkest nightmares. And whatever actions you do, may or may not have an impact on the real world (ie, the demon that you thought was living inside your basement, that you killed with an axe, was actually your sister's dog whom you were looking after). As the game progresses, everything become more intense, more unreal and your character gradually begins to go insane.
To make the mindfuckery even more intense, each New Game would randomize certain elements, such as the demon in the basement that you mentioned might turn out to be an actual demon, the dog as you suggested, or even your sister.
Of course, there would be ways to distinguish the reality from delusion, but they would have to be subtle, such as small audio and visual clues, while at the same time not giving you much time to decide since if you're wrong you might end up dead or worse.
There would be a "Get out of jail card" solution in the form of antipsychotic pills that would be rare, but when taken would suppress the halucinations for a short period. Of course, they'd be the most valued items in the game.
And... erm. A government conspiracy! Or something like that?
Kharloth said:How about a game where you play from the perspective of a man suffering from violent hallucinations and schizophrenia. The world slowly begins to morph and change into something that seems to comes from the darkest nightmares. And whatever actions you do, may or may not have an impact on the real world (ie, the demon that you thought was living inside your basement, that you killed with an axe, was actually your sister's dog whom you were looking after). As the game progresses, everything become more intense, more unreal and your character gradually begins to go insane.
I think he ment like the power to wistle and call all mosnters to your current position or to have a strong sense of smell which can kill you because the room ahead of you is fill with gas or something this kind of "crappy superpowers"Oneirius said:What would you define a "crap superpower"? Also what about "blessed with suck" type powers, that theoretically make you powerful but have terrible side effects? Like, the hero can phase into another layer of reality to move unseen and through walls, but when he does so he becomes prey to the Dread Things that live between dimensions? Or something like that?sniper9474 said:Perfectly normal human, once youve got a superpower, you're less vunerable, meaning that it isnt as scary.
Unless your given a crap superpower.
This is probably the third(?) time someone says we are doing Condemned, but none of these people cared to explain what Condemned is. What is this game about? What does it have?Guys this is starting to sound a lot like the plot to Condemned and various movies I've seen. Maybe move away from the whole "Ex-cop framed for murder" and more towards "crazy loner discovers terrible secret and must battle own mind to save humanity"
Crap superpower shouldnt have been used, but yeah, a decent one which comes with a pretty hefty side effect is used for too long or too often. Another could be the ability to run extremly fast for short periods of time, but leaves you unable to pick up speed for a little while aswell.Oneirius said:What would you define a "crap superpower"? Also what about "blessed with suck" type powers, that theoretically make you powerful but have terrible side effects? Like, the hero can phase into another layer of reality to move unseen and through walls, but when he does so he becomes prey to the Dread Things that live between dimensions? Or something like that?sniper9474 said:Perfectly normal human, once youve got a superpower, you're less vunerable, meaning that it isnt as scary.
Unless your given a crap superpower.
Also, going to save your game and having it say, "Are You Sure You Want To Delete Your Files?" "DELETING..." and then finding out it was a sanity effect and your files are still there is one of the scariest things you can do to a gamer. XDFurburt said:Basically, Eternal Darkness. I think that that is almost the peak of what we could achieve. It doesn't try to gross you out with gore, it just hits, hard, at the thing which scares humans most. The idea that the Gods hate us, and want us to suffer. There will be no happy afterlife in that world, and that thought chills people to the bone. I rank walking across the flesh of the damned to get the book, as they scream and beg for mercy, to be one of the most disturbing things in any medium. The thought of it right now it making me tense up and give me goosebumps.
So if you want to make it scary, take your pointers from Eternal Darkness.
Eh, you can make a strong or "superpowered" protagonist in the games, but then the player feels like they have a chance. I'm not saying it wouldn't work, but it's something most games stay away from in this genre.Oneirius said:Here is another question for you, to answer if you want: do you think that the hero of such a game should be a perfectly normal human, or can he have some sort of "superpower" or the like? If yes, what kind of power and how would it work?