It's a great idea, to be honest. Give the players a 10 or so minute taste of the game's start or an appropriate part of the game by utilizing levels that were already programmed. It's not hard, it's not expensive, and it's not time consuming. The only question is why aren't developers doing it? It can draw more players in. Unless, of course, their game is shit and they don't want people figuring that out without paying a hefty sum for it. Most of the time, though, that's not the case.Fayathon said:snip
Devs, Y U NO release demo!?
The difference is that an apple is finite, while you can enjoy a game as many times as you want. It's like saying that the bitten part of the apple will instantly regenerate after you eat it. Sorry, but your comparison is flawed.rollerfox88 said:If a shop doesnt let you have a bite of an apple before buying, is it OK to steal the apple?
No, of course not. Whats wrong with you?
NEVER! *shuts down computer*Rainforce said:why are you trying so hard to resist? You cannot run forever. There is no escape.TLS14 said:Gah...want to click...so bad, but...TVTropes!Rainforce said:"Of course it is ok. It's their job to provide a demo, otherwise they should be legally obliged to allow pirating of any form. [http://tvtropes.org/pmwiki/pmwiki.php/Main/InsaneTrollLogic]"
So you could just as well spare yourself the pain and effort and just succumb to your urges.
TVtropes will get you. one way or another.