Well, there are a lot of people (like myself) who are likely not going to touch multiplayer. So, if you're advertising it as a single player campaign first, then that's really all some of us are ever going to be able to judge these games on.
I just stopped reading the tl;dr topic right here and started thinking 'CoD CoD CoD CoD CoD CoD CODCODCODCOD'Owyn_Merrilin said:a mediocre game that tried to do both singleplayer and multiplayer.
Owyn_Merrilin said:This is inspired by some of the responses to the "Do you still play a shooter's campaign?" topic. Specifically, a lot of people are spouting Yahtzee's famous line about how a game needs to be able to stand on its single player alone, with multiplayer as a tacked on bonus. Personally, I couldn't disagree more with that statement; tacked on multiplayer, to me, is just as bad as tacked on singleplayer. I'd rather see an excellent game with no campaign at all, ala TF2 or Quake III, than a mediocre game that tried to do both singleplayer and multiplayer.
From what I understand, Yahtzee simply doesn't like multiplayer games -- for that matter, I get the impression that he doesn't especially care for people in general. There's nothing wrong with disliking multiplayer, but there's enough of us out there who do that would like to keep getting our multiplayer focused games that it would be unfair for us if multiplayer suddenly became an afterthought, just as much as it would be unfair to you guys if the campaign were an afterthought in absolutely every game. The fact is, there is plenty of room in the market for examples of both type to get released, and indeed they do -- or is anybody out there who has access to a multiplayer focused game seriously playing the multiplayer for the likes of F.E.A.R. or Bioshock 2, to say nothing of games like Half Life 2, which has an excellent campaign but only decent multiplayer, or the first Bioshock, which doesn't have multiplayer at all?
Basically, if the game is multiplayer focused and you don't like multiplayer, don't buy the game, because it's not aimed at you. I mean, I love 4X games and dislike RTS games, but you don't see me arguing that all strategy games should be turn based, I just ignore the subset of the genre that I don't care for. Can't the rest of you do the same, replacing "4X" with "single player focused shooters" and "RTS" with "multiplayer focused shooters"?
For discussion value, who all agrees with me, disagrees with me, or has something related but not directly answering that question to say?[/quotAlmost every multiplayer can argued to be "tacked on". You know why? I'll start like this. shooters have been basically copying some of the first shooters that established the genre like Wolfenstein or Doom. (don't crucify me if those are bad examples)So shooters then copied their basic gameplay elements. Now, look at what game(or games) really had the first success and defined multiplayer. I think halo is a prime example. So with developers and publishers looking at Halo and saying "that really works" they basically copied that design. Sure there are differences with story, setting, weapon design, etc., but a lot of it obviously ties back to that original design. Yeah there can and are so new innovations to them, but these ideas get copied too, like perks for say. Outside the shooters too, like with pc games (I'm looking at you World of Warcraft clones)just fall along the line of same shit, different smell. Oh yeah i can't really speak for rts's cause i'm not really big on them so i don't know.Owyn_Merrilin said:This is inspired by some of the responses to the "Do you still play a shooter's campaign?" topic. Specifically, a lot of people are spouting Yahtzee's famous line about how a game needs to be able to stand on its single player alone, with multiplayer as a tacked on bonus. Personally, I couldn't disagree more with that statement; tacked on multiplayer, to me, is just as bad as tacked on singleplayer. I'd rather see an excellent game with no campaign at all, ala TF2 or Quake III, than a mediocre game that tried to do both singleplayer and multiplayer.
From what I understand, Yahtzee simply doesn't like multiplayer games -- for that matter, I get the impression that he doesn't especially care for people in general. There's nothing wrong with disliking multiplayer, but there's enough of us out there who do that would like to keep getting our multiplayer focused games that it would be unfair for us if multiplayer suddenly became an afterthought, just as much as it would be unfair to you guys if the campaign were an afterthought in absolutely every game. The fact is, there is plenty of room in the market for examples of both type to get released, and indeed they do -- or is anybody out there who has access to a multiplayer focused game seriously playing the multiplayer for the likes of F.E.A.R. or Bioshock 2, to say nothing of games like Half Life 2, which has an excellent campaign but only decent multiplayer, or the first Bioshock, which doesn't have multiplayer at all?
Basically, if the game is multiplayer focused and you don't like multiplayer, don't buy the game, because it's not aimed at you. I mean, I love 4X games and dislike RTS games, but you don't see me arguing that all strategy games should be turn based, I just ignore the subset of the genre that I don't care for. Can't the rest of you do the same, replacing "4X" with "single player focused shooters" and "RTS" with "multiplayer focused shooters"?
For discussion value, who all agrees with me, disagrees with me, or has something related but not directly answering that question to say?
And you really didn't listen to Yahtzee's argument. I know you didn't exactly mean it like he hates all people or most. But if your calling him out on not liking people, then call me Hitler cause I fucking hate a lot of the people online with any games. Warcraft, Call of duty, Halo, you name it, they have assholes. And that was sort of Yahtzee's point. Developers and Publishers can't really be responsible for them and how they affect your experience. I mean the guy threatening to skull fuck my mom because I made one itsy bitsy mistake or the annoying ten year old who thinks he's "the man" and wont shut hell up about how cool he thinks he is and throws a hissy fit when anyone disagrees, or the fact I can't actually get anything done because people refuse to cooperate. Company's can't do anything about that, I mean, think about after a year or two when the next Monster Power House Call of duty game comes out? Smaller games might not even have the population to be properly played. Can you really judge the game then? And finally what about when call of duty just becomes boring? (What? it could happen...)Sure there will be people who refuse to let go but will the game be good then?
As a disclaimer or whatever, I'm not really complaining about these thing, well I am... But I accept them because people are going to keep being assholes, and I can play with people I actually know to avoid some hate, but I still completely agree with Yahtzee.
So with that statement you say that HALO is one of the only original games with multiplayer?DarkChoclate said:...I think halo is a prime example. So with developers and publishers looking at Halo and saying "that really works" they basically copied that design. Sure there are differences with story, setting, weapon design, etc., but a lot of it obviously ties back to that original design. Yeah there can and are so new innovations to them, but these ideas get copied too, like perks for say...
Seriously. Doom had multiplayer for cryin' out loud.MrJKapowey said:So with that statement you say that HALO is one of the only original games with multiplayer?DarkChoclate said:...I think halo is a prime example. So with developers and publishers looking at Halo and saying "that really works" they basically copied that design. Sure there are differences with story, setting, weapon design, etc., but a lot of it obviously ties back to that original design. Yeah there can and are so new innovations to them, but these ideas get copied too, like perks for say...
I amused myself one day by checking out the MP entry at the Halo Wiki and figuring out where they got all their MP modes. Fan mods was the #1 answer, Unreal Tournament scored a few hits, and I think LucasArts managed a mention with a variation on "Kill The Fool With The Chicken".MrJKapowey said:So with that statement you say that HALO is one of the only original games with multiplayer?DarkChoclate said:...I think halo is a prime example. So with developers and publishers looking at Halo and saying "that really works" they basically copied that design. Sure there are differences with story, setting, weapon design, etc., but a lot of it obviously ties back to that original design. Yeah there can and are so new innovations to them, but these ideas get copied too, like perks for say...
Polls take away from the discussion that happens in the thread because people tend to vote and not post at all.acolyte said:I always enjoyed singleplayer over multiplayer for some reason...but more importantly why did u make this topic? and even more importantly why didn't you put a pole on it...that renders the topic even more useless...
Sorry, I should've worded my post a lot better, I was addressing people in general that spews out the exact words that Yahtzee says when in an argument. Not saying that you yourself do this as well.Vault101 said:also my veiw on this isn't influenced by yahtzee I just simply agree with him on this, If I agreed with everyhting that guy said then I would hate every game I played and thats just no fun (I know he dose this for enertainment...but you never know with him)TerranReaper said:>Implying single-player experience needs to be the core of gaming in order for gaming to be taken seriously. Ya, I really don't get why we need gaming to be considered an art form, considering there will always be people that won't accept it.Vault101 said:Single player will always rule over multi for me because multliplayer games don't stand the test of time , in a few years or less its dead and all your left with is a very short game
the single player experience is the core of gaming especially if you want to consider it an artform
OT: I love the opinions on this forum, if a game has tacked on multiplayer but a great singleplayer, it is the best thing ever. When it's the other way around, it's the "worst game ever" and an "abomination". I respect the opinions that most will have, but the logic applied is laughable at best. Yahtzee is an entertainer, anyone that takes his opinion for fact is delusional. Don't get me wrong, I love ZP, but I don't zealously follow his opinions.