Then you may be pleased to know that last time I dropped by my parents' place I dug up the CD to show it to my friends (and of course to have a little LAN action). Tycho (yeah, that one) said he was horrified that he ever thought Shogo was good, but I found it just as fun, if not more, when I played it again, especially in multi.Owyn_Merrilin said:Holy cow, another person that played Shogo. That was the first FPS I ever took online, and to this day I haven't found a game that comes close to matching the frantic action found in that game. The fact that the campaign was excellent as well easily catapults it onto my short list of favorite games of all time.ExileNZ said:I personally find tacked-on single-player more offensive than tacked-on multiplayer, but then I do tend to prefer solo to multi anyway.
I'm glad Shogo, with its huge solo campaign, gave you the chance to run around some arenas and blow shit up once you'd finished, just as I appreciated FEAR's multiplayer, though I didn't feel Shogo's was particularly 'tacked on' (nor FEAR's, really, but FEAR's main focus was always on the story). I even regretted that games like FAKK2 and Alice didn't have multi. Oni's removal of multiplayer for release was, for me, a crime, even with such a huge focus on the story.
Quake 3 didn't hold my interest as long as, say, Unreal Tournament, or pretty much anything multiplayer-focused that I've played. Except maybe Counterstrike, because I played Quake 3 longer than 2 weeks (honestly, not that big a fan). Quake 2 held me for ages, maybe even past the release of Quake 3. I've dabbled in the odd MMO, though I refuse to touch WoW since I have other things I need to do.
As for tacked-on single-player... I can really only think of Gore that was particularly offensive in that regard, and if you've never heard of it then all the better.
I guess as a bottom line, I prefer for both to be done well, but if I have to choose between good solo and good multi, I'll go for good solo.
But what about a game which featured a multi-million dollar advertising campaign to pimp the single player campaign. If ads are asking me to remember Reach, then the Reach part of the game should live up to the hype.Owyn_Merrilin said:You see the flaw in this argument? I'm not trying to be harsh here, but quite a few people have been using the same argument, and your post was really easy to do that to. If you don't like multiplayer, than don't buy a multiplayer focused game. If you don't like singleplayer, then don't buy a singleplayer game. The people who do like the type you don't would like to be able to play it.Olrod said:If a game has asingle-playermulti-player option, then I believe that game should be able to stand by thatsingle-playermulti-player functionality, otherwise what's the point of having it in the first place?
Why bother havingsingle-playermulti-player when you always have to play itwith other peoplealone to get any enjoyment out of it?
Sometimes people want to play a"multiplayer""singleplayer" gameon their ownwith other people. Either their friends arebusy with something elseover for a party, or their internet connection ismisbehavingworking, or for whatever other reason, they just want to playit by themselveswith other people right now.
If they can't do that on a game that claims to havesingle-playermulti-player functionality, then that game isn't as good as it could, and should, be.
Come on, man, what part of "added value" don't you understand? If you buy a hot dog, and it comes with a free bag of chips, are you going to complain that the bag of chips is too small?Anti Nudist Cupcake said:If it is a bonus value, it HAS to be good, people play these games JUST for that you know.Owyn_Merrilin said:The fact remains that, on the games in question, the single player is a bonus given for added value, the way multiplayer used to be on pretty much every game that had it. What's so bad about allowing games like that to exist? We aren't saying you have to play them.Anti Nudist Cupcake said:He can't know that for certain, that isn't a fact.Savagezion said:I actually think that "Tutorial vs. New Game" line is an excellent point.Anti Nudist Cupcake said:Isn't it obvious enough that I was referring to a campaign mode?Eponet said:What about if the menu said "Tutorial" instead of "New Game"?Anti Nudist Cupcake said:If a title calls itself multiplayer exclusive then it shouldn't have single player to begin with because we WILL treat it like it was meant to be a big part of the game
Do I really have to explain?
EDIT: You do realize that he is stating that most players use the campaign as a "tutorial" to prepare for online multiplayer, right?
I might as well state that most people here don't play it for tutorial, I can't know that, it isn't a fact.
I can for certain say that SOME of them do.
And people playing single player as a tutorial doesn't automatically change the single player INTO a tutorial mode anymore than anybody that plays the single player for the romantic scenes makes the single player a porno.
Sorry, doesn't work that way, it still remains a single player, not a tutorial, however you may treat it, it is not it's purpose.
Unless the actual title WAS in fact, tutorial.
Single player always has to be good, because there are people who only review that part.
Multiplayer must also always be good but because OTHER people review only that.
My point is that if they add single player then it has to be good because that is what the game's setting is based all around on, if it isn't good then that is what it is saying for the game, not good.
If it was a multiplayer exclusive that doesn't want to focus on the setting of the game and can't be too bothered with that then it should have had an offline bot mode instead of a story driven campaign. If single player story wasn't meant to be what makes the game good then there shouldn't have been one in the first place.
Reach is a bad example, since the only part of the marketing campaign that was focused on singleplayer was the TV commercials. Almost all of the press releases were about the multi. Also, what was so bad about the singleplayer? Some people expect way too much in terms of length out of an FPS; anything over 10 hours really risks becoming repetitive.Netrigan said:But what about a game which featured a multi-million dollar advertising campaign to pimp the single player campaign. If ads are asking me to remember Reach, then the Reach part of the game should live up to the hype.Owyn_Merrilin said:You see the flaw in this argument? I'm not trying to be harsh here, but quite a few people have been using the same argument, and your post was really easy to do that to. If you don't like multiplayer, than don't buy a multiplayer focused game. If you don't like singleplayer, then don't buy a singleplayer game. The people who do like the type you don't would like to be able to play it.Olrod said:If a game has asingle-playermulti-player option, then I believe that game should be able to stand by thatsingle-playermulti-player functionality, otherwise what's the point of having it in the first place?
Why bother havingsingle-playermulti-player when you always have to play itwith other peoplealone to get any enjoyment out of it?
Sometimes people want to play a"multiplayer""singleplayer" gameon their ownwith other people. Either their friends arebusy with something elseover for a party, or their internet connection ismisbehavingworking, or for whatever other reason, they just want to playit by themselveswith other people right now.
If they can't do that on a game that claims to havesingle-playermulti-player functionality, then that game isn't as good as it could, and should, be.
This gets Black Ops off the hook since their marketing campaign was almost exclusively devoted to mulTi-player.
Reach and the recent Halo games in general build around experiences that should be utilized into multiplayer. Back when I cared somewhat about Halo, I used to be generally indifferent about the singleplayer, but did enjoy the multiplayer for a while. Its not that the campaign wasn't long enough or anything like that, its just that for alot of people its just dull and feels like a complete non-starter. Its less of a problem with the campaign and more of a problem with the game itself. It's incredibly insecure, adequate and run-of-the-mill.Owyn_Merrilin said:[Also, what was so bad about the singleplayer? Some people expect way too much in terms of length out of an FPS; anything over 10 hours really risks becoming repetitive.
Goes to the original context of the quote in the header.Owyn_Merrilin said:Reach is a bad example, since the only part of the marketing campaign that was focused on singleplayer was the TV commercials. Almost all of the press releases were about the multi. Also, what was so bad about the singleplayer? Some people expect way too much in terms of length out of an FPS; anything over 10 hours really risks becoming repetitive.Netrigan said:But what about a game which featured a multi-million dollar advertising campaign to pimp the single player campaign. If ads are asking me to remember Reach, then the Reach part of the game should live up to the hype.
This gets Black Ops off the hook since their marketing campaign was almost exclusively devoted to mulTi-player.
You're right in that they cannot assume that everyone will want to play multiplayer. This does not however mean that they should not design a game around the multiplayer element. Of the greater than 100 hours I spent playing Battlefield Bad Company 2, I spent precisely zero hours playing the single player portion. I did not buy the game to play by myself, I bought it to play with and against other people.Celtic_Kerr said:Basically, a designer cannot assume that everyone will want to play the multiplayer. If they make a fucking spectacular multiplayer, but a shit single player, anyone ever wanting to play offline will hate the game. Hell even with black ops, there are times when I don't want to play online, so I'll hit the campaign. Now I actually enjoy the campaign, but alot of people hate it. You'll always have people who don't want to play multiplayer, and you cannot alienate those people.
Well, now we're getting into games DESIGNED for multiplayer to an extent. Think of WoW. You can play it to a certain extent on your own, but the greatest rewards come from team work. It does, to an extent stand alone as a single player game... Arguably at best, as I've spent ALOT of time playing ti alone and had a blast, but the greatest experiance is in groups.Eclectic Dreck said:You're right in that they cannot assume that everyone will want to play multiplayer. This does not however mean that they should not design a game around the multiplayer element. Of the greater than 100 hours I spent playing Battlefield Bad Company 2, I spent precisely zero hours playing the single player portion. I did not buy the game to play by myself, I bought it to play with and against other people.Celtic_Kerr said:Basically, a designer cannot assume that everyone will want to play the multiplayer. If they make a fucking spectacular multiplayer, but a shit single player, anyone ever wanting to play offline will hate the game. Hell even with black ops, there are times when I don't want to play online, so I'll hit the campaign. Now I actually enjoy the campaign, but alot of people hate it. You'll always have people who don't want to play multiplayer, and you cannot alienate those people.
People who buy a game designed around a multiplayer experience, especially when it is of a franchise that is known to focus heavily on multiplayer, it seems strange that people complain about the brevity of the single player content. As I pointed out previously, people are free to want what they want but to complain that a game isn't something it never set out to be is silly.
This works both ways, incidentally. How many people thought Multiplayer was actually a good idea for Bioshock for example?
Battlefield has traditionally been a multiplayer only affair. It was only when the console exclusive Bad Company came out that a single player campaign was even considered.Celtic_Kerr said:Well, now we're getting into games DESIGNED for multiplayer to an extent. Think of WoW. You can play it to a certain extent on your own, but the greatest rewards come from team work. It does, to an extent stand alone as a single player game... Arguably at best, as I've spent ALOT of time playing ti alone and had a blast, but the greatest experiance is in groups.
Now consider Mag. 100% online, 100% team work. There isn't even a free for all, it's all about groups. I think they were BRILLIANT to leave out singleplayer from their game altogether.
Basically what I'm getting at is: I think Battlefield should get rid of their singleplay 100%, be like MAG, only online. That way no one can dispute that it is meant to play multiplayer.
BUT
If you're going to put a single player aspect into the game, then you should try to make the game AS good for those who ONLY want to play single player. If you want your game to have a half-assed singleplayer just for the sake of saying you have single player AND online (when obviously your game is meant to be played multiplayer online), I would say don't bother making the single player portion and focus on what you want the game to shine in.
No, i would complain that the chips taste like crap.Owyn_Merrilin said:Come on, man, what part of "added value" don't you understand? If you buy a hot dog, and it comes with a free bag of chips, are you going to complain that the bag of chips is too small?Anti Nudist Cupcake said:If it is a bonus value, it HAS to be good, people play these games JUST for that you know.Owyn_Merrilin said:The fact remains that, on the games in question, the single player is a bonus given for added value, the way multiplayer used to be on pretty much every game that had it. What's so bad about allowing games like that to exist? We aren't saying you have to play them.Anti Nudist Cupcake said:He can't know that for certain, that isn't a fact.Savagezion said:I actually think that "Tutorial vs. New Game" line is an excellent point.Anti Nudist Cupcake said:Isn't it obvious enough that I was referring to a campaign mode?Eponet said:What about if the menu said "Tutorial" instead of "New Game"?Anti Nudist Cupcake said:If a title calls itself multiplayer exclusive then it shouldn't have single player to begin with because we WILL treat it like it was meant to be a big part of the game
Do I really have to explain?
EDIT: You do realize that he is stating that most players use the campaign as a "tutorial" to prepare for online multiplayer, right?
I might as well state that most people here don't play it for tutorial, I can't know that, it isn't a fact.
I can for certain say that SOME of them do.
And people playing single player as a tutorial doesn't automatically change the single player INTO a tutorial mode anymore than anybody that plays the single player for the romantic scenes makes the single player a porno.
Sorry, doesn't work that way, it still remains a single player, not a tutorial, however you may treat it, it is not it's purpose.
Unless the actual title WAS in fact, tutorial.
Single player always has to be good, because there are people who only review that part.
Multiplayer must also always be good but because OTHER people review only that.
My point is that if they add single player then it has to be good because that is what the game's setting is based all around on, if it isn't good then that is what it is saying for the game, not good.
If it was a multiplayer exclusive that doesn't want to focus on the setting of the game and can't be too bothered with that then it should have had an offline bot mode instead of a story driven campaign. If single player story wasn't meant to be what makes the game good then there shouldn't have been one in the first place.
First, one of the top complaints about single player campaigns in shooters nowadays is that they aren't long enough, thus it is an issue of size, not quality. Being able to beat the game in 8 hours is bitched about more often than how "good" (subjective) the story is.Anti Nudist Cupcake said:No, i would complain that the chips taste like crap.Owyn_Merrilin said:Come on, man, what part of "added value" don't you understand? If you buy a hot dog, and it comes with a free bag of chips, are you going to complain that the bag of chips is too small?Anti Nudist Cupcake said:-snip-
I think this is pretty much the case. You judge a game by what it is.Glademaster said:If a game has a singleplayer and a multiplayer it should be able stand up perfectly fine on both ends. A game like TF2 is perfectly fine as a multiplayer only game because that is how it is intended same as say Enemy Territory Quake Wars even though that has a single player which is just a warm up for multiplayer. Something like CoD which has both a singleplayer and multiplayer needs to be able to stand up as either a full multiplayer or full singleplayer neither should be a tacked on bonus.