Our team is currently looking for a programmer who's willing to work with us to make a game. If you're interested or might know someone who's interested, or could kindly direct me in the correct direction onto where I should even start to look, I would greatly appreciate it. Yes, I've tried Newgrounds. Thank you
My name is Julio Mora. I'm an ambitious 20 year old sadist who kicks bunnies for sport. However on my free time I work on a project that is very dear to me as every member is also dear to me. I'm currently the project lead manager/Director/Narrator/ and story writer for Team Falcon Dynamite and our current game project "Scrublys". You've probably never heard of it, and you've probably never heard of our team... We have a Twitter! https://twitter.com/Falcon_Dynamite. If you went ahead and took a look at that previous link you can checkout some of the artwork we've shared to give people a hint of the style we're going for. Now if the art style catches your attention in the slightest and that as of right now YOU WILL NOT BE GETTING PAID (but the faster and more awesome we can get something out, that's something we can look forward to), please continue, I know that most people don't like wasting their time before they know what they're getting into. So I'll make this as detailed in the beginning as possible to save both you and myself the trouble. I'm good like that!
What we are and what are goal is:
We are (as of right now) a goodwill dev team making games (a game right now technically) because we love games. We've all played and adored games since we were young and so, we started making one. Currently, Scrublys has been worked on for one year and three months. Are goal (as of right now) is to make a prototype of Scrublys, release it on the net, and see if anyone will love it enough, then a possible kickstarter project may be in order (after all we wouldn't want you to support us unless you gave it a try first, right?). If this does well we intend to sell the game for $10 and plenty of levels and bonuses to last awhile... this is of course assuming it does well. We're making games out of passion, games shouldn't be a luxury, nay they should be affordable and fun for all to enjoy. If that sounds like something you're interested in, please continue.
What the game is like:
You play as three blobs, you're going to save a pretty blob from an evil blob. Now that you have a general concept on the incredibly complex story, onto the gameplay. It's a platformer, you will control three blobs that move together in unison simultaneously, your goal is to make it to the dancing finish flag and complete the level. Of course that's just bare bones to what a normal platformer is normally like. Now for the twists! You'll get levels that will require you to switch in and out from diffrent dimesions, you'll deal with sureal sadism and again, you're controlling three characters who share the same life bar... Also there are two difficulties. Casual mode, in which you take three hits and you die and real, which is the core difficulty in which you die in one shot, thankfully the levels will be anywhere from 30secs- to a minute.
This game was inspired by games like the original sonic trilogy, Super Meat Boy, Mario, Zelda and miscellaneous cartoon shows that arose in the late 90's early 2000's (like the grim adventure's of Billy and Mandy, and Courage the Cowardly dog). that being said the humor and enemies are definitely far from being something conceivable like the word "normal". So in other words we're having fun with this game. We have all played terrible games, we've all played amazing games, we're utilizing what we've learned from those games with disappointing promise and from games that nailed the hounds before they could bark. So if you're up for a game with a completely deceptive direction (in a fair and just manner), then please continue.
Why we Need a programmer:
Technically we already have three. However due to school, jobs and other fun fun stuff they can't contribute the amount they could normally put in. Now I understand that this is a goodwill project (Of course considering I'm the person running it), but consistency is consistency, I need to either see you making commitments either weekly or bi-weekly and if you're running behind let me know the reason why, the last thing I'd want is not to hear an answer and then wonder what the hell happened to you. I'm not saying our other programmers don't contribute, they just don't contribute as much and honestly we need as much help as we can get. We have artwork, we have copyright, we have music, we have design tiles, we have a map editor for those designed tiles as well. There's a lot we have but we're all scrunched on time because unfortunately we don't have things such as "funds" to make us go all the way for the project full-time (hence why a kickstarter is necessary). If you wish to join us, please acknowledge small little guidelines I wish for everyone to follow.
First off everyone in the team is spread from the US, Canada, and the UK, please don't show discrimination unless it's a joke and we all know it's a joke, because those damn Puerto Rican Spanish people always have some shit to complain about... hehe.
Second, please show consistency. I want people interested and commited to something, like to finishing that frappe you get from Mcdonalds, you bought it large, you finish it. If you're not going to commit and if you don't believe you should post a valid reason for why to the team you've commited too, then please don't waste anyone's time.
Thirdly, be honest. If something is bugging you, and if you don't agree with something don't just keep it inside, talk to me and I'll do my damndest to help your needs. I'm not a AAA company.
I hope you understand this reasoning and I do hope if you wish to join that you agree with the expectations above. If you're interested I will require you to send me a sample of test code so we can see what you can do, and then we get you started on getting access to everything!
Please contact me here through private message, this topic and if you have any questions I may have forgotten (which I apologize if I did) please post them here as well so that everyone can use it as reference material.
I wish you all a good day, I really look forward to your answers and questions, thank you!
Current Team Roster:
Julio: That guy
Leslie: Lead Artist
Jenny: Lead Musician
Emma: Programmer
Nami: Tile design artist
Noah: Music editor
Steven: Programmer
Mike: Programmer
-Julio
My name is Julio Mora. I'm an ambitious 20 year old sadist who kicks bunnies for sport. However on my free time I work on a project that is very dear to me as every member is also dear to me. I'm currently the project lead manager/Director/Narrator/ and story writer for Team Falcon Dynamite and our current game project "Scrublys". You've probably never heard of it, and you've probably never heard of our team... We have a Twitter! https://twitter.com/Falcon_Dynamite. If you went ahead and took a look at that previous link you can checkout some of the artwork we've shared to give people a hint of the style we're going for. Now if the art style catches your attention in the slightest and that as of right now YOU WILL NOT BE GETTING PAID (but the faster and more awesome we can get something out, that's something we can look forward to), please continue, I know that most people don't like wasting their time before they know what they're getting into. So I'll make this as detailed in the beginning as possible to save both you and myself the trouble. I'm good like that!
What we are and what are goal is:
We are (as of right now) a goodwill dev team making games (a game right now technically) because we love games. We've all played and adored games since we were young and so, we started making one. Currently, Scrublys has been worked on for one year and three months. Are goal (as of right now) is to make a prototype of Scrublys, release it on the net, and see if anyone will love it enough, then a possible kickstarter project may be in order (after all we wouldn't want you to support us unless you gave it a try first, right?). If this does well we intend to sell the game for $10 and plenty of levels and bonuses to last awhile... this is of course assuming it does well. We're making games out of passion, games shouldn't be a luxury, nay they should be affordable and fun for all to enjoy. If that sounds like something you're interested in, please continue.
What the game is like:
You play as three blobs, you're going to save a pretty blob from an evil blob. Now that you have a general concept on the incredibly complex story, onto the gameplay. It's a platformer, you will control three blobs that move together in unison simultaneously, your goal is to make it to the dancing finish flag and complete the level. Of course that's just bare bones to what a normal platformer is normally like. Now for the twists! You'll get levels that will require you to switch in and out from diffrent dimesions, you'll deal with sureal sadism and again, you're controlling three characters who share the same life bar... Also there are two difficulties. Casual mode, in which you take three hits and you die and real, which is the core difficulty in which you die in one shot, thankfully the levels will be anywhere from 30secs- to a minute.
This game was inspired by games like the original sonic trilogy, Super Meat Boy, Mario, Zelda and miscellaneous cartoon shows that arose in the late 90's early 2000's (like the grim adventure's of Billy and Mandy, and Courage the Cowardly dog). that being said the humor and enemies are definitely far from being something conceivable like the word "normal". So in other words we're having fun with this game. We have all played terrible games, we've all played amazing games, we're utilizing what we've learned from those games with disappointing promise and from games that nailed the hounds before they could bark. So if you're up for a game with a completely deceptive direction (in a fair and just manner), then please continue.
Why we Need a programmer:
Technically we already have three. However due to school, jobs and other fun fun stuff they can't contribute the amount they could normally put in. Now I understand that this is a goodwill project (Of course considering I'm the person running it), but consistency is consistency, I need to either see you making commitments either weekly or bi-weekly and if you're running behind let me know the reason why, the last thing I'd want is not to hear an answer and then wonder what the hell happened to you. I'm not saying our other programmers don't contribute, they just don't contribute as much and honestly we need as much help as we can get. We have artwork, we have copyright, we have music, we have design tiles, we have a map editor for those designed tiles as well. There's a lot we have but we're all scrunched on time because unfortunately we don't have things such as "funds" to make us go all the way for the project full-time (hence why a kickstarter is necessary). If you wish to join us, please acknowledge small little guidelines I wish for everyone to follow.
First off everyone in the team is spread from the US, Canada, and the UK, please don't show discrimination unless it's a joke and we all know it's a joke, because those damn Puerto Rican Spanish people always have some shit to complain about... hehe.
Second, please show consistency. I want people interested and commited to something, like to finishing that frappe you get from Mcdonalds, you bought it large, you finish it. If you're not going to commit and if you don't believe you should post a valid reason for why to the team you've commited too, then please don't waste anyone's time.
Thirdly, be honest. If something is bugging you, and if you don't agree with something don't just keep it inside, talk to me and I'll do my damndest to help your needs. I'm not a AAA company.
I hope you understand this reasoning and I do hope if you wish to join that you agree with the expectations above. If you're interested I will require you to send me a sample of test code so we can see what you can do, and then we get you started on getting access to everything!
Please contact me here through private message, this topic and if you have any questions I may have forgotten (which I apologize if I did) please post them here as well so that everyone can use it as reference material.
I wish you all a good day, I really look forward to your answers and questions, thank you!
Current Team Roster:
Julio: That guy
Leslie: Lead Artist
Jenny: Lead Musician
Emma: Programmer
Nami: Tile design artist
Noah: Music editor
Steven: Programmer
Mike: Programmer
-Julio