Action RPG? Straight up hack 'n slash but with a focus on special abilities gained on level up? (Like Alpha Protocol but fighting instead of shooting) Turn-based combat? KotoR combat?
I would want a party and the influence system from KotoR 2, with party members with you commenting on your actions and trusting you more or less based on them. And it would have the Alpha Protocol thing where negative influence isn't bad, it's just different. Preferably all major NPCs you encounter would have similar systems (ala Alpha Protocol), but that might be quite difficult.
And mission structures? The typical Bioware 1-4-1?
I would want a party and the influence system from KotoR 2, with party members with you commenting on your actions and trusting you more or less based on them. And it would have the Alpha Protocol thing where negative influence isn't bad, it's just different. Preferably all major NPCs you encounter would have similar systems (ala Alpha Protocol), but that might be quite difficult.
And mission structures? The typical Bioware 1-4-1?