If Disney greenlight a new Star Wars RPG, what should it play like?

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BrotherRool

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Action RPG? Straight up hack 'n slash but with a focus on special abilities gained on level up? (Like Alpha Protocol but fighting instead of shooting) Turn-based combat? KotoR combat?

I would want a party and the influence system from KotoR 2, with party members with you commenting on your actions and trusting you more or less based on them. And it would have the Alpha Protocol thing where negative influence isn't bad, it's just different. Preferably all major NPCs you encounter would have similar systems (ala Alpha Protocol), but that might be quite difficult.


And mission structures? The typical Bioware 1-4-1?
 

TheLycanKing144

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I would be willing to give it a try, yes. I don't see why people would be mad about Disney making it, honestly George Lucas ran out of ideas as he kept rehashing the same movies over and over again with only slightly different scenes that only the most die hard Star Wars nerds would notice.

A Star Wars RPG based off of the Disney movies could be very good if done right. Something like Kotor as I really want a Kotor 3 and not that stupid MMO they made.
 

Vern5

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It would probably be an action RPG. Somewhere between KOTOR and The Witcher. You would have force powers and actions assigned to hotkeys while one button will need to be methodically mashed in order to fight.

You'll probably fly to distant worlds and meet strange cultures. Like a civilization that takes after the age of Pirates, with spaceships that have jolly rogers on them and every town is a run-down port full of hookers and swarthy drunks. Later one you might adventure your way to a planet that is dominated by a singular gigantic tree, except the tree is made of plastic and cement.

And then your character will randomly dropped into an impromptu level designed to look and sound like "Steamboat Willie"

Overall, a magical experience.
 

MajorTomServo

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Give it to Bethesda, let them give it the Fallout/Elder Scrolls treatment.

Open world galaxy exploration, lots of collectibles, switching between lasers and 'sabers at will, etc.
 

AITH

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While I'm sure a Skyrim/Fallout 3 style version by Bethesda would be fun (I think they'd really nail some good plots and great RPG elements like holocrons), I'd have some worries about the combat. Jedi combat should be like it is in the prequels where it's very fluid and dynamic. However, Bethesda's combat is usually very stiff and clunky as are their wildlife behavior models.

The closest thing I've seen to what a SW RPG should be in my mind would be a combination of the theatricality of Mass Effect, the RPG "open world, non-linear" mindset behind KOTOR, and an upgraded version of combat from Jedi Outcast II. I think the whole thing would work really well in third person.
 

endtherapture

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Nov 14, 2011
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Make it like a cross of Mass Effect, KOTOR and Jedi Knight 2.

ie. fast past action combat from JK2, slow dialogue expoloration sections, and a way to control your squad easily like in Mass Effect and have them use powers on certain enemies.
 

Karoshi

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If the game was made by Obsidian, then combat similar to Dragon Age or Kotor would be the most likeliest.

Personally though I would prefer if they made it more action-oriented similar to Mass Effect, with my team mates following basic instructions, but mostly doing their own thing. It would fit rather well, especially since Jedis are basically Vanguards with lightsabers and the rest relies on their guns.

Anyway everything is written in the sand right now, so there is not much to base our speculations on. (But if they give the Star Wars game to Bethesda, then I'm gonna cry. Even Ubisoft would be a better pick.)
 

wolf thing

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the witcher 2, tactical combat, with a strong dialog system. it would be the greatest game ever.
 

Tom_green_day

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MajorTomServo said:
Give it to Bethesda, let them give it the Fallout/Elder Scrolls treatment.

Open world galaxy exploration, lots of collectibles, switching between lasers and 'sabers at will, etc.
YES. THIS.
At the very least make it first person. TOR looked like your generic third person MMO, as did Obsidian's Aliens demo and the Witcher (to pick a completely random example) Try shaking things up a bit with the gameplay and visuals at least, or I shan't look twice.

EDIT: Oh, and make Star Wars Battlefront 3, please. Those games were great.
 

CharrHearted

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WHY LIKE KOTOR?! THE COMBAT SUUUUCKED

-Cough- sorry, but in all honesty, KOTOR was a borefest due to its combat. Kotor meets JKJA combat, then i'l scream yes.
 

thetoddo

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I'd like to see a sandbox RPG in the Bethesda style, with the main character being a Jedi using Rocksteady's combat engine from the Arkham games.
 

redmoretrout

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Most importantly the option to not play as a Jedi, that always bugged me because Jedis are either pure good or pure evil. Neither of which is interesting. As for game-play I would like party-based tactical combat like Dragon Age:Origins.
 

Soviet Heavy

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I just want an honest to god Dark Side game for a change. When was the last time that we got one of those where the Dark Side or evil storyline was the "official" one? I think it was Tie Fighter back in 1995. Every single other game that has been released for Star Wars has always made the light side option the official one, even when it is a detriment to the story. (The Force Unleashed II's dark side ending is far better than the light side one, as it actually brings closure to the tale).
 

nathan-dts

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AITH said:
While I'm sure a Skyrim/Fallout 3 style version by Bethesda would be fun (I think they'd really nail some good plots and great RPG elements like holocrons), I'd have some worries about the combat. Jedi combat should be like it is in the prequels where it's very fluid and dynamic. However, Bethesda's combat is usually very stiff and clunky as are their wildlife behavior models.

The closest thing I've seen to what a SW RPG should be in my mind would be a combination of the theatricality of Mass Effect, the RPG "open world, non-linear" mindset behind KOTOR, and an upgraded version of combat from Jedi Outcast II. I think the whole thing would work really well in third person.
While the prequel fights were entertaining, that's not how Star Wars should be. They're called Jedi Knights, not Jedi Acrobats. If you look at Darth Vader fighting Luke then you'll see that they are basically having a regular sword fight. That's how Bethesda's combat works. Can you imagine the glitches in a Bethesda game if you had access to force jump?
 

Smeggs

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BrotherRool said:
Action RPG? Straight up hack 'n slash but with a focus on special abilities gained on level up? (Like Alpha Protocol but fighting instead of shooting) Turn-based combat? KotoR combat?

I would want a party and the influence system from KotoR 2, with party members with you commenting on your actions and trusting you more or less based on them. And it would have the Alpha Protocol thing where negative influence isn't bad, it's just different. Preferably all major NPCs you encounter would have similar systems (ala Alpha Protocol), but that might be quite difficult.


And mission structures? The typical Bioware 1-4-1?
I imagine it'd play like a very mediocre third-person RPG. I can already see the cartoony characters running around with their lightsabres constantly out, going through stock animations of swinging in battle until something dies.

"ME'SA NEED YOU'SA TO GO-GO AND KILL'EM TWENTY WOMPRATS!"

nathan-dts said:
AITH said:
While I'm sure a Skyrim/Fallout 3 style version by Bethesda would be fun (I think they'd really nail some good plots and great RPG elements like holocrons), I'd have some worries about the combat. Jedi combat should be like it is in the prequels where it's very fluid and dynamic. However, Bethesda's combat is usually very stiff and clunky as are their wildlife behavior models.

The closest thing I've seen to what a SW RPG should be in my mind would be a combination of the theatricality of Mass Effect, the RPG "open world, non-linear" mindset behind KOTOR, and an upgraded version of combat from Jedi Outcast II. I think the whole thing would work really well in third person.
While the prequel fights were entertaining, that's not how Star Wars should be. They're called Jedi Knights, not Jedi Acrobats. If you look at Darth Vader fighting Luke then you'll see that they are basically having a regular sword fight. That's how Bethesda's combat works. Can you imagine the glitches in a Bethesda game if you had access to force jump?
Fairly certain that's only because the original movies were filmed decades ago. Lucas made the prequels as well, he decided on how they fought, it's not like they had super realistic human CG and technology like they did when the prequels came about.
 

JazzJack2

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Smeggs said:
Fairly certain that's only because the original movies were filmed decades ago. Lucas made the prequels as well, he decided on how they fought, it's not like they had super realistic human CG and technology like they did when the prequels came about.
Yeah but most starwars fans don't really care about what George Lucas wants, and the lightsabre fights work much better in the original films.
 

deathbydeath

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MajorTomServo said:
Give it to Bethesda, let them give it the Fallout/Elder Scrolls treatment.

So you want them to disregard all established world building, completely disregard previous tones in exchange for massive explodey set pieces, and make the gameplay dumber than my cousin being hit with a box of rocks? Shoo, begone.

OP: It depends what kind of RPG they're trying to make. If they have an emphasis on multiple characters, then go with a KotOR/DA-style RTwP system. If it's just one PC, then maybe make it an action game with different character builds.
 

BrotherRool

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CharrHearted said:
WHY LIKE KOTOR?! THE COMBAT SUUUUCKED

-Cough- sorry, but in all honesty, KOTOR was a borefest due to its combat. Kotor meets JKJA combat, then i'l scream yes.
I didn't disapprove of KotoR combat, it would be easy and all that really needed was more of a requirement to use abilities and some way of pressing those buttons (hotkeys) that's faster and more intuitive that KotoR's menu wheels. (also KotoR 2 had the better crowd control powers, which is a requirement)



I think if Obsidian did it though, they're looking to try for something more dynamic (they mentioned Arkham City a lot when talking about new concepts for RPGs)
 

RJ 17

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Nov 27, 2011
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Really I'd like for them to just make KotOR III.

We've already got a series set between Episodes III and IV...it's called The Force Unleashed and it's kinda meh. The great thing about the KotOR setting is that it's in the past so you can make up pretty much any story you want and slap it into the SW universe. Trying to stuff a game inbetween Eps III and IV just constrains the possibilities, and furthermore it's already been done with - as I mentioned - Force Unleashed.
 

fix-the-spade

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I would want a KoTOR 3, a real KoTOR 3, not that piece of crap masquerading as a game 'experience' that can't hang onto player numbers.

As far as gameplay, something like Mass Effect's Shooting/Powers mechanics, with lightsabers and some expanded melee options. Then a giant map to explore (or since this is Star Wars and there's space ships, four or five), containing vehicles for transport and huge freaking beasties ambling about in the countryside.

Sort of like the Overlord DLC for Mass Effect 2, but on a much larger scale. Hop in hover tank, move to settlement/quest/objective/nice view you saw on the way, then story kicks in. Use ships as fast travel points for people who don't like hover tanks.

For the player character, branching advancement trees would be nice. Level up to be a Jedi, Merc, Engineer etc, give the option to periodically retrain powers to encourage experimentation and avoid over specialisation. Avoid making players pick a class at the start, that should develop as you play, if anyone here remember how Galaxies massive skill trees were before NGE, a slightly smaller version of that would be wonderful.