If Fallout 4 takes place on the East Coast again, what would you like to see done.

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ThreeName

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May 8, 2013
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SajuukKhar said:
That was sort of the point... Fallout 3 was made to be a redo of the first two games to catch everyone who handn't played the first two up to speed about what the series was about.
Like the Brotherhood being shitty "We're the good guys" nonsense, a completely tripe main quest with the worst ending I've ever sat through in a game, being in a radically different setting (city vs desert), and a complete lack of the gray morality and dark humour that pervades the other games?

Suffice to say, I disagree with both of you :)
 

SajuukKhar

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ThreeName said:
Like the Brotherhood being shitty "We're the good guys" nonsense, a completely tripe main quest with the worst ending I've ever sat through in a game, being in a radically different setting (city vs desert), and a complete lack of the gray morality and dark humour that pervades the other games?
1. How exactly is a faction that is only helping people so they can use them to keep themselves from dieing off due to a insufficient gene pool "good", if anything, they are pretty dam exploitative.

2. Where exactly was there grey morality in Fallout 1 or 2? Both the Encalve and The Master were clearly evil antagonists on par with Hitler, the ONLY Fallout game to ever have grey morality is New Vegas, this is simple fact.

3. How exactly did Fallout 3 not have black humor? seriously? it was all through the game.

4. I can agree with the ending being crap, but the MQ was ok.
 

JazzJack2

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Feb 10, 2013
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SajuukKhar said:
2. Where exactly was there grey morality in Fallout 1 or 2? Both the Encalve and The Master were clearly evil antagonists on par with Hitler, the ONLY Fallout game to ever have grey morality is New Vegas, this is simple fact.
I would be inclined to agree with you about the antagonists but almost all the other factions in the original Fallouts where morally ambiguous.
 

SajuukKhar

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JazzJack2 said:
I would be inclined to agree with you about the antagonists but almost all the other factions in the original Fallouts where morally ambiguous.
I would disagree about that also, most factions were clearly good or evil, from the regulators to the followers, I cant think of a single grey faction in FO1 or 2.
 

RedEyesBlackGamer

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Jan 23, 2011
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afroebob said:
Nomanslander said:
Any Fallout fan knows that Bethesda didn't exactly paint as brilliant of picture of that universe comparatively as to what the original developers did.
Ya, stopped reading here. No offense but the fact that you basically just said 'Anyone who doesn't agree with my views of the quality of Fallout 3 in comparison to the ones made by the original developers is not a real fan'.
In terms of being a game, it is subjective. In terms of being a Fallout game then you can point to how and where it is weak.
 

JazzJack2

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Feb 10, 2013
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SajuukKhar said:
JazzJack2 said:
I would be inclined to agree with you about the antagonists but almost all the other factions in the original Fallouts where morally ambiguous.
I would disagree about that also, most factions were clearly good or evil, from the regulators to the followers, I cant think of a single grey faction in FO1 or 2, they were all clearly defined as good or evil.
The Brotherhood, the NCR and Vault city all spring to mind as very ambiguous.
 

Samudra

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Sep 14, 2012
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A flooded city (New York or otherwise) would be a welcome change in environment!
You can have the lowest levels of the city (street level, buildings basements and subway tunnels) watery infested with mutants and monsters, the mid levels with survivors trying to eke out a living with rickity gantries and catwalks going from building to building so people never actually have to venture down to the street level. The upp levels of the buildings could be areas where different factions control and fight each other. Also insert a gondola mechanic and of course obligatory pterodactyl-like creatures that fly around the upper most spires of the ruined city. Most of the population has never set foot on the actual ground because it is too dangerous and most of the area is irradiated. you could have a gondola system that allows you to fast travel but only through areas that you are in good standing with depending on your affiliation to different factions.
As for factions I think several very distinct groups would be best to make combat and encounters with NPC's more varied and interesting.

1- A cult group that lives in the buildings that have the best view of the half-sunken statue of liberty. They worship the statue and believe it is an idol that will one day take them to a promised land. To gain initiation into the cult they must take a solo journey to the top of the statue and they only way they can get to Ellis island is on a small boat, fighting hordes of mutants. They treasure the little tourist models of the Statue of Liberty, and jealously gaurd the parts of the city that have the best view of the statue. Needless to say there would be a mission to retrieve something from inside the statue for the game. I always thought there was alot to do with groups of people motivated by intense religious belief.

2- A group of humans that have gone almost completely feral, not cannibal, but just really wild. They have learned to control and use a few of the mutant animals that live down on the flooded street levels, so they can use them for hunting or riding giant mutant aligators. They use very basic weapons (bows, spears, knives) but there are tons of them and they are excellent at stealth on the lower levels. Also it would be great if they could ride around on the pterodactyls, I have always wanted to shoot a caveman riding a pterodactyl with a rockect from a gondola....

3- i really enjoyed the idea of an advanced ghoul society from FO3, and would like to see something more of it. maybe have them living in an entire district, and fighting a war against the "normals", or a ghoul doctor trying to capture and cure wild ghouls.
 

SajuukKhar

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JazzJack2 said:
The Brotherhood, the NCR and Vault city all spring to mind as very ambiguous.
-BoS: a bunch of religious tech-cultists who will mercilessly slaughter anyone who has anything they want because they view everyone else as un-pure trash not worthy of being called human.

-NCR: the stereotypical "America" "we are trying to help but suck at it/cant pander to every cuz size" group

-Vault city: bunch of people who view everyone outside them contempt and suspicion, because, well, its a wasteland and they have the right to believe people might be, and regulates peoples lives because they cant afford to expand drastically.

None of those factions re grey, they are just good/evil, but not purely good/evil, and there is a LARGE difference between not being pure good/evil, and being grey, which, frankly, a lot of people seem to not understand.
 

RyanDodd

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Jul 30, 2011
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Multi-level buildings. Whenever we saw one in fallout NV it usually meant you had another dungeon area to grind away in. But why not have tall buildings you can thoroughly explore every inch of, pick your way into interesting rooms, hack through security all without having a focus on just grinding. underground tunnels and caves in fallout should be grinding areas like before but there needs to be more buildings you can just explore without heavy combat.
 

YunakoTheWitch

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Feb 24, 2013
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I'd rather it didnt? I want to see ASIA's point of view on this since we had the whole propaganda thing with the chinese in the VR rooms for example.... well thats just what I want... more scenic worlds to explore, a different point of view - new factions, new armor, weapons, mutations and with all that why not some horror elements, lets make it really Feel apocalyptic (at least in china) lets imagine a historic temple filled with monstrosities and so on. I know it doesn't really fit so well but maybe the game just isn't for me I guess. Not really into East Coast at all, FO 3 really ruined that for me lol
 

Dansen

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Mar 24, 2010
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YunakoTheWitch said:
I'd rather it didnt? I want to see ASIA's point of view on this since we had the whole propaganda thing with the chinese in the VR rooms for example.... well thats just what I want... more scenic worlds to explore, a different point of view - new factions, new armor, weapons, mutations and with all that why not some horror elements, lets make it really Feel apocalyptic (at least in china) lets imagine a historic temple filled with monstrosities and so on. I know it doesn't really fit so well but maybe the game just isn't for me I guess. Not really into East Coast at all, FO 3 really ruined that for me lol
It would be cool. China is the only other possible setting other than America that would work. They would have flexibility to change things while still having a continuity to base it on.

OT: Biggest improvement I would like to see is to movement. I don't want to be a slow refrigerator that can't do anything. Let me run and climb things, it would add a whole lot of depth to the gameplay. Imagine running from a Death-claw and climbing up a building to try and get away. It follows you up climbing behind you, then you pull out a melee weapon and stun the beast causing it to crash back down to earth.

This is a premise that I came up with a while ago, I still think it holds up. READ IT!

After the bombs fell most of southeast America is left untouched, but nuclear fallout comes in great waves wiping out most life. But from the ashes rises new species of plants and animals dominating the land scape. Many vaults run out of supplies during this transformation and are forced to the surface. Those who do not die turn into ghouls and gradually come to love their new home to which they are so well adapted.

For many years human survivors are deterred from settling the area due to the dangerous plants and animals. Hearing about this place shielded from humans many ghouls and super mutants rush to this oasis. Tribes are formed and the ghouls and mutants for their own societies and cultures.

Having been recently driven from Washington D.C. The Enclave is enticed by all the possible discoveries the south holds, hopping to develop biological weapons and even a solution to radiation poising. Such technology and power would allow the Enclave to dominate the wastelands and destroy the Brotherhood of Steel. Enclave high command has promised any survivors willing to settle the land money, influence and protection, so that this new world can be more easily examined and experimented with.

Meanwhile a chapter of the Brotherhood of Steel has maintained a small presence in the area, looking for hidden tech and trading with the native mutants for anything they can find. A bond has developed between the Brotherhood and the Ghoul tribes and many Ghouls choose to serve within the Brotherhood. However this puts them at odds with the super mutant tribes who are persecuted by the Brotherhood, resulting in several conflicts. The Chapter of the Brotherhood is too small to fight off the Enclave and would be unable to support the native ghouls if reinforcements don't come.

The Enclave expansion puts the Native Mutants at risk as they take more and more land and capture many of them for experiments. Relations with the mutants and settlers are tense as many humans have been killed in retaliation.

It is during this conflict that the player enters and it is up to them to either; support the Enclave (who are protecting innocent settlers) in their expansion as they wipe out life and make weapons, help gain support from the Brotherhood for a full out war with The Enclave which will change the mutants way of life as the become more involved with the Brotherhood, or to help the mutants drive the humans away from their lands, which could lead to a more militaristic society as well as isolation from the outside world.
 

xPrometheusx

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Aug 9, 2011
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valium said:
I wouldn't object to extensive areas of desolation. I always find it weird I kill more people exploring a cave than there are populating any given town.
+1, this bugs the crap out of me in pretty much any open world game nowadays.
 

Soundwave

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Sep 2, 2012
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I'd like a story other than "vault dweller saves the wasteland from...". Maybe starring a ghoul! Have it start during the war, or have a really long time frame. Maybe the story could have acts that would let you see how different towns and cities grow and fall. Anything other than the Enclave, Master or Caesar.

Though I suppose a lot of fans hate stories that aren't exactly the same every time.
 

Xdeser2

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Aug 11, 2012
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Nomanslander said:
Any Fallout fan knows that Bethesda didn't exactly paint as brilliant of picture of that universe comparatively as to what the original developers did.
Speak for yourself bud, Bethesda did a pretty amazing job with FO3. Dont get me wrong, Obsidian did a great job with NV too (I do like it a bit better than 3), but only after Bethesda laid the groundwork for them (well, mechanically speaking).

OT: Honestly, I wouldn't mind New York as a setting. It gives great opportunities for urban exploration, as well as alot of more open, rural areas upstate to explore. Though that might make it TOO much like 3. The Commonwealth might be a good location, seeing as it would have a nice mix of re-built civilization as well as the more savage lands to the south

Although, When Bethesda makes it, I really hope they keep Obsidian's hardcore mode in there.
 

darth gditch

Dark Gamer of the Sith
Jun 3, 2009
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I'd quite like to see Boston and interact with the Commonwealth and the Institute. We had a dose of silly sci-fi with Old World Blues (which I loved) but I'd like to see a more serious tone with the Institute.

Baltimore would also be cool. ^_^
 

Mylinkay Asdara

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Nov 28, 2010
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I'm going to go ahead and say it: I liked Fallout 3 AND Fallout NV and part of why I liked them both was how different they were while maintaining a similar-enough baseline that I felt at home in both.

Now, maybe that's because I came into the series at Fallout 3 and hadn't played any of the other games that came before - never had the system, the time, the interest, the money etc. - and so my view may be skewed by that fact, but my view is still valid because I'm sure there are plenty of people who came in at that point and not before as well.

I'd like to see wasteland - there should be wasteland, the timeline doesn't matter as much to me ("realism" is a stretched term in a game of such a theme honestly) as the thematic idea of the game being "post-nuclear-apocolypse." I'd like to see more of the factions we've seen so far and some new stuff. I want to feel like its familiar but has a new twist here and there. I like a change of scenery from time to time in the DLC, but for the main theme I do honestly expect to see bombed out buildings, shack survivor towns, odds and ends of those who were there before, and all the rest. That's a huge part of the gameplay for me - uncovering the pre-war relics, stories, information, clues whatever you want to call them.

I'd also love to see a re-make of the first two games - an update perhaps or a remastering - for those who missed out on them, but that seems less than likely with what I understand to be the studio changes and rights purchase transfers and things that have happened in the real world relating to the franchise.
 

ChaplainOrion

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Nov 7, 2011
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They need to take all the ideas Adam Adamowicz had and make them a (virtual)reality.
http://www.flickr.com/photos/47857688@N08/sets/72157629320774861/

They need more variation in clothing, at least have the same equipment slots as Elder Scrolls, and let us craft our armor.

Also why hasn't anyone been able to figure out stone and wooden walls, metalworking for swords and armor, and everything else that ancient civilizations have done? Someone must have found a history book at on time, saw a wall, and go "Shit, we can make that out of wood and stone!"


Also Liam Neeson is always a good person to have in your game.