First off, Fallout New Vegas was not a Bethesda game. It was made by Obsidian.
Since it's still months from being released, none of us can say for sure how similar Skyrim will be to Fallout 3, the last big Bethesda RPG.
But Fallout 3, compared to the last Elder Scrolls game, Oblivion, had quite a few similarities. So I would expect Skyrim to have its similarities to Fallout, but the engine has been changed for Skyrim (it didn't between Oblivion and Fallout) so a number of issues relating to it (bugs, physics, and animations) will likely be resolved.
Mechanix said:
As such a huge game, and a Bethesda game, Skyrim will be riddled with bugs, this is for sure. The question is whether or not Bethesda will put in the time to release official patches for them.
Mechanix said:
The biggest game breaker for me was all the stuff in my inventory..
You inventory will most likely be similar to Fallout. They claim to have streamlined it so you can more easily access the items you want, but I'm sure the weight limit will remain. Since they are returning to a fantasy setting, we can hope for weight limit increasing spells (in Oblivion you could increase your limit to 1000 without much difficulty), but I would just recommend that if you do choose to play it, don't feel like you need to loot everything. Many of the objects in Bethesda games are purely cosmetic, to improve immersion and give hardcore roleplayers something to RP with.
Mechanix said:
I don't know if Skyrim follows the same kind of mechanic, but I also didn't like the story,
We can only hope some of the new employees hired by Bethesda are some good writers, they aren't known for their good plots.
Freedom of choice will be returning, there is no question about that. If you don't like plot and reading, I question your choice to play RPG's, that's kind of the point, but it has been confirmed that Skyrim will have an even more advanced choice system. According to Bethesda, every action you make will be able to have consequences in later quests, quests will even be given based on your actions in the game world.
Hopefully we will see better dialogue, I think they hired more voice actors this time, but being an RPG, I don't know how big a role cutscenes will play in the story telling. There was definitely an increase in number of cutscenes from Oblivion to Fallout 3, but as I said, they have mentioned a far more complex choice system.
The dialogue trees should hopefully be more immersive though. The characters no longer have the somewhat creepy face to face view, they will continue going about their lives as you talk.
Mechanix said:
some of the graphics were kind of subpar compared to other games I've played.
If you want to check out the graphics, there are a number of game trailers. While they don't look bad in my opinion, they aren't top notch either. If your complaint was with humanoid animations, the new engine will make characters look far more realistic with far better animations.
Mechanix said:
Am I just not an RPG kind of guy, or do I just really not like Fallout?
If you really have a problem with plot, freedom of choice, and tons of items to manage, you might just want to stay away from RPG's, at least the more hardcore ones.
A number of your complaints could be resolved by playing the PC game. The PC game will have graphics superior to the versions shown in trailers (the trailers are on the 360), and, for Oblivion, a player released patch fixed many of the bugs left behind by Bethesda, so we can expect something similar if Skyrim is equally buggy.
I'm probably going to be playing it on a PS3 too though, so I hope Bethesda sticks around to fix the bugs.
SinorKirby said:
ChupathingyX said:
How are iron sights a problem if you can turn them off? Some people like them, some people don't, complaing about that is stupid.
There was no reason to add them to the game in the first place. If you're using guns, you're going to be using V.A.T.S. until you run out of AP, and when you run out of AP zooming in helps. Of course, I just plain don't like iron sights much, so that's mainly a personal issue.
I don't know what your actual discussion is about, but some people like to play Fallout as an FPS. Personally I have stopped using VATS for most enemies when I play Fallout.
4173 said:
Is Skyrim keeping the obnoxious leveling system?
Maybe someone has already answered you, but just in case.
Monster leveling will be similar. You will find more high level monsters as you become a higher level, but once you enter a dungeon, the monster's levels are locked, they will never become stronger. Hopefully they will fix the issue with Daedric armor becoming as worthless as fur once you hit 25-30, I think I heard mention of limits on equipment to prevent any more Daedric wielding bandits.
If you are referring to player leveling, fear not. The system has been changed. You will still level based on skills, but you won't be picking your class and other important stuff before even getting into the game. All of your skills will influence your total level, so you can level up whatever you want.
I haven't heard anything guaranteeing we won't have to suffer the annoyance of strict training to make sure all attributes get a +5 boost rather than +1, but I think they've learned from that mistake.
There will be perks too which you can choose as you level, similar to Fallout 3, but more skill specific and numerous.