If I didnt like Oblivion, could I like Skyrim?

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Vault101

I'm in your mind fuzz
Sep 26, 2010
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this is probably a question better asked when it actually comes out

but yeah Im pretty "meh" about skyrim

and I didnt like oblivion because

-blank main charachter...like black hole levels of blank
-uninteresting story..not nesicariliy the story the but I just couldnt care about what was going on
-weird leveling
-uncanny valley to the max
-an overall dullness
-no sense of conection to whats going on

I think most of this is due to that fact I played fallout 3 beforehand so yeah it was really like a step backwards
 

Nikolaz72

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Apr 23, 2009
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I guess. . . The story might be better? and maybe the character?. . . But before it comes out, how do you expect ANYONE to answer you? Its not like anyone here has played the god damn game. Why dont you wait till after the game has come out and then ask again?
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Nikolaz72 said:
I guess. . . The story might be better? and maybe the character?. . . But before it comes out, how do you expect ANYONE to answer you? Its not like anyone here has played the god damn game. Why dont you wait till after the game has come out and then ask again?
I know I should...

Its just that I wanna know now

:( but yeah Ill definetly repost when it comes out
 

Kpt._Rob

Travelling Mushishi
Apr 22, 2009
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Well, I'm not going to say that you couldn't like it, but it seems to me that the problem you had with Oblivion had more to do with what you're looking for in a game, and how that causes you to approach the game. Oblivion leaves you a very blank canvas to paint on, but gives you more tools than just about any game I can think of (well, maybe I can think of a couple, but not many) with which to paint it.

See, I loved Oblivion, far more than I liked Fallout, and a large part of why I preferred Oblivion was because of how much freedom I felt I had to just approach the world in any way I wanted. Don't get me wrong, Fallout had that too, but it felt as if the broader strokes of the story were more filled in. For instance, the first time I played Oblivion, I never finished the main story, even though I put at least a hundred hours into that character. I was just having too much fun following the path as I pleased. I never felt as free to do that in Fallout. The story was always there, it was an integral part of the game in a way that Oblivion's simply wasn't. In Oblivion the story was incidental, and for the most part I followed it only so far as I felt that I had any desire to do any given mission, or to get what I would receive from doing any mission. But in Fallout the story often felt like it was getting in the way of letting me do what I wanted to.

How they will approach the story in Skyrim is hard to say. I honestly hope it will be more like the story in Oblivion, that is that it will mostly stay out of my way. But the folks at Bethesda may not feel the same way. If it is that way, then I would say that whether you can enjoy it will depend, more than anything else, on how you choose to view the game, and whether you find having the freedom to put your own story in more fun than following the story they make for you.
 

ultrachicken

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Dec 22, 2009
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The story looks at least a little more promising, and your actions will have more of an effect on the world around you (for example, not slaying a dragon could mean it goes and burns down a village, or stealing all the time could make everyone poorer), but at the same time, cliché.

The character models have been improved, but I don't think it will quite surmount the uncanny valley.

The main character is always a blank slate. It's a roleplaying game; the point is to fill that in yourself.

What does "an overall dullness" mean? You found the combat dull? The scenery?
 

Eleima

Keeper of the GWJ Holocron
Feb 21, 2010
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Vault101 said:
-blank main charachter...like black hole levels of blank
I'm just going to address this point due to lack of time (halfway out the door). You do know that this is the case in every Elders Scrolls game, right? This was the case in Morrowind, as well as Daggerfall and Arena before them. The character is a blank canvas, so that you can put yourself in his/her shoes. Imagine whatever you will. Also, it's spelled c-h-a-r-a-c-t-e-r.
Bottom line anyhow, we know so little of Skyrim, how can you expect anyone to tell you if you'll like Skyrim?
 

badgersprite

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Sep 22, 2009
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How would I know? I haven't played it yet. I don't know everything that's going to be in it.

Wait until it comes out and see what feedback or comments it gets, then see if it sounds like something that interests you. Everything you'll get now is just speculation.
 

Altorin

Jack of No Trades
May 16, 2008
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I'm not sure if you'll like it. I had similar issues with Oblivion, but I found going into the game with the right mindset made a lot of that go away. I hope they take a lot of the stuff that worked in both FO3 and even NV and utilize it in Oblivion. having actual companions might be nice. I don't think that's been done in The Elder Scrolls before. Having characters that are interesting and hint at depth (even if that depth isn't properly explored), like the guy in Megaton that has that little girl.

But, I imagine the game will feel very Elder Scrolls. They're certainly going to go into it knowing that they don't just want to make Fallout 3 in fantasy setting, which is really how they went into fallout 3 knowing they didn't just want to make Oblivion in a post-apocalypse. So it will be very Elder Scrolls, so some of those nagging elements might return.

I'd certainly give it a look, and it's definitely on my christmas list already this year.

Eleima said:
Vault101 said:
-blank main charachter...like black hole levels of blank
I'm just going to address this point due to lack of time (halfway out the door). You do know that this is the case in every Elders Scrolls game, right? This was the case in Morrowind, as well as Daggerfall and Arena before them. The character is a blank canvas, so that you can put yourself in his/her shoes. Imagine whatever you will. Also, it's spelled c-h-a-r-a-c-t-e-r.
Bottom line anyhow, we know so little of Skyrim, how can you expect anyone to tell you if you'll like Skyrim?
That's true but it doesn't make it the universal right way to do things. I'm not too worried though, Skyrim seems to be putting more emphasis on who and what your character is then any bethesda game to date. Being a "Dragonborn" with the power to learn dragon languages and use them to create powerful effects certainly puts you in the center of the plot, which I found was the problem with the other Elder Scrolls games - Because you were a blank slate, they couldn't really make the story about you. You were just a small part of the story.
 

Saelune

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Mar 8, 2011
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Vault101 said:
this is probably a question better asked when it actually comes out

but yeah Im pretty "meh" about skyrim

and I didnt like oblivion because

-blank main charachter...like black hole levels of blank
-uninteresting story..not nesicariliy the story the but I just couldnt care about what was going on
-weird leveling
-uncanny valley to the max
-an overall dullness
-no sense of conection to whats going on

I think most of this is due to that fact I played fallout 3 beforehand so yeah it was really like a step backwards
You? No. But some people yes. A SELLING POINT of TES is the blank slate character. Same as DnD which TES is based off. Lots of Oblivion fans dont like Morrowind at all. So Skyrim can be the same with Oblivion. Most of your issues though, are more Oblivion than TES in general. Morrowind I feel had an amazing story, better leveling, lots of interesting places, and not dull at all...cept maybe if you get lost in teh ashlands and NEVER find any cave.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Eleima said:
Vault101 said:
-blank main charachter...like black hole levels of blank
I'm just going to address this point due to lack of time (halfway out the door). You do know that this is the case in every Elders Scrolls game, right? This was the case in Morrowind, as well as Daggerfall and Arena before them. The character is a blank canvas, so that you can put yourself in his/her shoes. Imagine whatever you will. Also, it's spelled c-h-a-r-a-c-t-e-r.
Bottom line anyhow, we know so little of Skyrim, how can you expect anyone to tell you if you'll like Skyrim?
see thats the thing I gues fair enough if its some kind of elder scrolls tradition

however its annoying because there is NOTHING to work with, at least in fallout 3 I was a charachter as I had a place in the world...and dialogue options to spice things up

however here If it is imporved it would be worse because all the other charachters are more interesting than you

and sure the Idea here is projection which yes I did for fallout..but personally I dont find it satisfying at all when the game treats me like a walking camera no matter how interesting I "imagine" my charachter to be, plus isnt it the devs job to come up with charachterisation? not mine?
 

Booze Zombie

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I pretty much had the same issues, plus I moaned about hitboxes and a shallow magic system, but anyway... it appears that Bethesda are taking the best parts of every decent mod they could find for Oblivion and incorparating it into Skyrim.

It should be very fun.
 

AndrewF022

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Jan 23, 2010
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If your looking for a well defined character to role play as, and a solid and well paced story when your looking in the wrong direction, The Elder Scrolls has never had that.. It's all about dropping you in a fantasy world and saying 'go nuts', which is what I reckon makes the games so good, freedom to explore and level at your own pace, hell I didn't even beat the main story will my third character, but still put in over a hundred hours.

Ohh, and if the leveling of Oblivion bothers you there are mods on the PC that fix that, 'Oblivion XP' and 'Francesco's leveled creatures/items mod' fix both the leveling and the level scaling if they aren't to your liking.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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believer258 said:
OP, you might like it. You might not. You'll have to wait. I, for one, love that style of game. The whole "Here's a sword, a map, and a wish for good luck. Now run along!" type of game is something that I didn't think I would like when I picked up Oblivion for the first time, but then I emerged, dreary-eyed and zombielike, after playing it and I loved it.

It does sound a whole lot like Oblivion, though, so you might want to wait a while. They are trying to work on the uncanny valley parts of the game, and they're really working on the plot and quests. They're making everything a bit more dynamic. Give the game a chance, OP, but if you didn't like Oblivion then I would highly suggest against buying it early until it's been out for a few months. Or you could borrow it from a friend or something.

EDIT: As for blank slate - yeah, I want that to stay the same. Why on Earth would I want them to give the character I'm creating a backstory? That's the very reason you weren't told why your character was in jail. You were supposed to answer that one yourself.
I think you can allow for deep role playing while adding a little charachter

like fallout 3 I liked becase right at the start I FELT somthing for the main charachter, I mean in my head I flshed out a personality/image btu I had somthing to work with, she had a place in the world of fallout

I mean even somthing as simple as dialouge options

plus If you imporve the story and charachters...then you get a situation where EVERYONE else is more interesting than you which is annoying...

but thats jsut me
 

Custard_Angel

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Aug 6, 2009
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Well there's a new game engine this time and Bethesda have stated an interest in returning to a point closer to Morrowind in terms of story based gaming and fantastical settings.

I would call that interesting enough to warrant further investigation.

Also, Bethesda still live in the uncanny valley, but they have improved since Oblivion.

Fallout: New Vegas still has the bug eyed stare issue, but they have been improving.

Personally I would like to see actual neck movement and gestures in dialogue i.e. when a person is talking to you they have the ability to shrug, wave their hands, look around, walk away etc.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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ultrachicken said:
The story looks at least a little more promising, and your actions will have more of an effect on the world around you (for example, not slaying a dragon could mean it goes and burns down a village, or stealing all the time could make everyone poorer), but at the same time, cliché.

The character models have been improved, but I don't think it will quite surmount the uncanny valley.

The main character is always a blank slate. It's a roleplaying game; the point is to fill that in yourself.

What does "an overall dullness" mean? You found the combat dull? The scenery?
uncanney valley doesnt actually bother me that much, it was more "I saw a mudcrab the ohter day, I saw a mudcrab the other day, I saw a mudcrab the other day" which I know they will fix

as for the protagonist...this is just me but Its not very satisfying if I can make them up to be anything...but the game still treats me the same..I mean even dialuge options would be nice

this would also probably be fixed, bascially its hard to explain but I imagined a high fantasy setting with fallouts graphics would be incredibly dull...which it kind of was
 

ultrachicken

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Vault101 said:
uncanney valley doesnt actually bother me that much, it was more "I saw a mudcrab the ohter day, I saw a mudcrab the other day, I saw a mudcrab the other day" which I know they will fix
If you know they will fix it, why did you ask about it? For your information, they haven't really talked about how they're going to solve that problem, or if they're addressing it.
as for the protagonist...this is just me but Its not very satisfying if I can make them up to be anything...but the game still treats me the same..I mean even dialuge options would be nice
... You do realize that Oblivion was filled to the brim with dialogue options, right...?
this would also probably be fixed, bascially its hard to explain but I imagined a high fantasy setting with fallouts graphics would be incredibly dull...which it kind of was
Skyrim's setting is more like Conan the Barbarian than the renaissance fair.
 

Altorin

Jack of No Trades
May 16, 2008
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Custard_Angel said:
Fallout: New Vegas still has the bug eyed stare issue, but they have been improving.
New Vegas.. There's a food vendor right next to the entrance of Freeside... One time I talked to him and his mouth didn't move.

Scared the shit out of me.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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ultrachicken said:
Vault101 said:
uncanney valley doesnt actually bother me that much, it was more "I saw a mudcrab the ohter day, I saw a mudcrab the other day, I saw a mudcrab the other day" which I know they will fix
If you know they will fix it, why did you ask about it? For your information, they haven't really talked about how they're going to solve that problem, or if they're addressing it.
as for the protagonist...this is just me but Its not very satisfying if I can make them up to be anything...but the game still treats me the same..I mean even dialuge options would be nice
... You do realize that Oblivion was filled to the brim with dialogue options, right...?
this would also probably be fixed, bascially its hard to explain but I imagined a high fantasy setting with fallouts graphics would be incredibly dull...which it kind of was
Skyrim's setting is more like Conan the Barbarian than the renaissance fair.
1. I know it will be fixed because even fallout 3 didnt have that problem quite so badly (it wasnt as noticable)

2. I wouldnt consider "ask about x" a dialouge option, more:

a strange man visist you in the night

who...who are you??
Have we ment before?
how dare you wake me! speak now!

a little flavour text is always nice now mabye there was some of that..mabye I didnt play enough but not nearly on the same level as other RPG's

3. now THAT sounds really cool