Taunta said:
Zechnophobe said:
Hypothetically, imagine you could Partially pirate. That is, you don't like paying 50 bucks (or can't, or whatnot) for the latest Call of Duty, so you send 20 dollars instead, and then get the game for that instead. How ethical would such an action be? What informs you about its ethicality?
Not very, because you're still getting the same amount of content for 30 dollars less than someone who bought it at full price. You're still cheating the developer the entire sum of money. If you could get 20 dollars worth of game for 20 dollars instead of the whole 50 dollar game, then that would be a different story.
You can't go to a clothing store and tell them "I don't feel like paying 20 dollars for this shirt. Here, I'll give you 10." It's not getting it for free, but you're still cheating the manufacturer out of X amount of money, therefore the manufacturer loses X amount of money that they would have in their pockets if you had just bought the shirt at full price.
And well, if you can't afford a 50 dollar game, or don't feel like paying that much, then tough cookies. You don't need to play a 50 dollar game. If you really need to scratch your video game itch, there are plenty of games available for 20$ or less.
Good answers, good answers. but of course this leads to my very original point. What makes it a 50 dollar game? Are we saying that we are paying LESS than the game is WORTH, and therefore unethical? This assumes the price set by the merchant dictates the Worth of the item. Obviously this is not true. Are we saying that paying less than the full price set by the merchant is unethical? But suddenly it becomes ethical when the merchant lowers the price for a sale?
Either way of looking at it, there is an uncomfortable feel. The difference with 'partial' piracy, of paying the smaller amount, and waiting for the game to go on sale, is that one is at the will of the merchant, and one is not. But this whole line of reasoning ASSUMES that the moral obligation of payment is set by the desires of the merchant.
Now, just to make sure, I'm not trying to advocate piracy with this argument. I don't really have an agenda like that, and feel developers should be paid. But there does seem to be a weird paradox here where we base what we believe is 'right' and 'just' by how well we adhere to the desires for profit by the merchant. Espcially when we know that some forms of profit are illegal, or at least unsavory. Haven't we all been angry when the product we bought went on sale the day after we bought it?