The Nineties (roughly) were the Golden age in the true sense of the term: an age of the greatest innovation and change. "Golden Age" doesn't mean the best age but the time of most obvious progression and the establishment of genres and styles.
Hence why the golden age of cinema is considered to be the 1920s to 1960s and the golden age of comics was late 1930s to early 1950s. Note that neither of these means "best" just the time they came into their own and were fully established.
I'll give you my arguments:
The 1990s (and I'll use this as a rough date) saw the 16 bit era of consoles come out at the start and the maturity of the 2D platformer along with popular arcade ports (Street Fighter 2, Mortal Kombat 1 & 2).
With the PS1 and N64 we saw the establishment of 3D platformers, and 3D fighters. A move from sprite-based graphics to true 3D (even if it was ugly). Most innovations in these genres came in the 90s and the modern games tend to be different cosmetically.
Wolfenstien 3D to Doom to Quake to Half-Life saw the development of FPS games and they, pretty much, haven't changed much except in terms of graphics and realism.
RPGs and Adventure games went through a renaissance based on more advanced GUI systems (using the mouse over the keyboard on the PC) and took advantage of bigger hard-drives and CD-rom storage to bring larger worlds, lusher graphics and high-quality music/sound.
The changes I saw in the 90s were revolutionary while now they are just evolutionary. Not to say the games of the past were the best and now they are rubbish or that innovation is dead; but what we are getting is more refinement rather than massive change.
Hence why the golden age of cinema is considered to be the 1920s to 1960s and the golden age of comics was late 1930s to early 1950s. Note that neither of these means "best" just the time they came into their own and were fully established.
I'll give you my arguments:
The 1990s (and I'll use this as a rough date) saw the 16 bit era of consoles come out at the start and the maturity of the 2D platformer along with popular arcade ports (Street Fighter 2, Mortal Kombat 1 & 2).
With the PS1 and N64 we saw the establishment of 3D platformers, and 3D fighters. A move from sprite-based graphics to true 3D (even if it was ugly). Most innovations in these genres came in the 90s and the modern games tend to be different cosmetically.
Wolfenstien 3D to Doom to Quake to Half-Life saw the development of FPS games and they, pretty much, haven't changed much except in terms of graphics and realism.
RPGs and Adventure games went through a renaissance based on more advanced GUI systems (using the mouse over the keyboard on the PC) and took advantage of bigger hard-drives and CD-rom storage to bring larger worlds, lusher graphics and high-quality music/sound.
The changes I saw in the 90s were revolutionary while now they are just evolutionary. Not to say the games of the past were the best and now they are rubbish or that innovation is dead; but what we are getting is more refinement rather than massive change.