I'm going to add a couple of things here that have not been mentioned:
In the new XCOM I blast away a wall below and the top part of the building stays there. It didn't in the original 20 years ago. This needs sorting. In XCOM apocalypse when you knew you had aliens hiding up on the 3rd floor, did you send your troops up to fight, or did you blast away the below walls bringing the whole building crashing down?
Also, I don't like the squaddies being automatically assigned a soldier type. I liked in the original having to weigh up each soldiers individual attributes and assigning them myself, such as high strength = give him the rocket laucher.
I also agree with what others have mentioned re.
randomly generated maps like original
aliens attacking our base
more numbers in squad
varied accents
original inventary where you can sell items on market
larger maps
and more intelligent aliens
Regards,
Bej
In the new XCOM I blast away a wall below and the top part of the building stays there. It didn't in the original 20 years ago. This needs sorting. In XCOM apocalypse when you knew you had aliens hiding up on the 3rd floor, did you send your troops up to fight, or did you blast away the below walls bringing the whole building crashing down?
Also, I don't like the squaddies being automatically assigned a soldier type. I liked in the original having to weigh up each soldiers individual attributes and assigning them myself, such as high strength = give him the rocket laucher.
I also agree with what others have mentioned re.
randomly generated maps like original
aliens attacking our base
more numbers in squad
varied accents
original inventary where you can sell items on market
larger maps
and more intelligent aliens
Regards,
Bej