If two genres could be combined which two would you choose and what would you call it?

Recommended Videos

Vrex360

Badass Alien
Mar 2, 2009
8,379
0
0
A sandbox, stealth based, first person, action rpg, platformer, puzzle solver, RTS.

And it would be called:
"Cluster fuck."
 

Hoxton

New member
Oct 10, 2008
568
0
0
JRCB said:
FPS and MMO. And if it had destructible environments......
That's already done though, it's called "fallen earth", and I'm beta testing it. That's how awesome i am (although the game's kinda crap)
 

kennripper

New member
Nov 9, 2006
13
0
0
I always thought the FPS/RTS concept was neat, had lots of fun playing both Savage and Natural Selection.
 

lwm3398

New member
Apr 15, 2009
2,896
0
0
sandbox,MMORPG,puzzle,using some stealth elements in the gameplay,without a single storyline,cutscene,or conversation with an NPC.

I don't know what i'd call it
 

More Fun To Compute

New member
Nov 18, 2008
4,061
0
0
Turn based grand strategy and all female wrestling sports simulation. I would call it Total Grapple: Gladiatrix of the Rings.
 

Fraught

New member
Aug 2, 2008
4,418
0
0
FPS + RTS + MMORPG = FPSMMORTS

Think about it. There are many factions, like, say, 4.
All of them are in a skirmish, and, basically, it's an FPS game, only that you're in one of the factions, and there's the same number of players like there would be in a normal RTS game, thus it would be an MMO.
Plus, you could raise your level, stats etc to use in later skirmishes and campaigns.

The easiest way to describe it would be: A regular RTS, only all the troops are unique players, and they see from an FPS perspective.
Also, make many, many sequels. With guns, without guns (with swords), prehistoric, etc.

EDIT: So, basically like MAG, only with bases, maybe even someone who builds the base, a big sandbox map (like in RTSs, and you have to explore it) and more RPG elements (levelling, skills, spells etc).
Also, like I said, other settings that aren't with guns would be awesome.
 

Uncompetative

New member
Jul 2, 2008
1,746
0
0
Ghostkai said:
Whatever the hell Planetside was classed as.
According to: http://en.wikipedia.org/wiki/Planetside

it was an MMOFPS.

Personally, I would combine RTS with FPS, but there is no real reason why you can't give your AI controlled members of your side stats, so it is also an RPG...so that would make my ideal game:

an MMOFPSRTSRPG.

A Massively-Multiplayer First-Person Shooter Real-Time Strategy Role-Playing Game.

I'd like it to be the size of a Universe, with non-screensaver EVE-Online space battles and the ability to land on the planets, where jungles would look like Crysis and be made of procedurally-generated fractal exo-botanical plant species in a simulated holistic ecosystem that was dependent on the atmospherics and soil chemistry.

The game would let its players colonize new worlds and post them on the internet on a distributed network of websites. So, when you came out of Hyperspace into an alien solar system, most of the planets and moons would be predetermined by their Universal position to have some consistent characteristics (and not require any storage at all, a technique used by Elite), but then you would find the odd asteroid, moon, or planet that had been colonized by another player, with their choice of architecture, or ruined archeology.

This leads to a problem: No one is going to want to do all the hard work of creating a civilization with a kind of SimCity gameplay and put it on a public web-server to be nuked by the first deep-space battle leviathan that comes along.

However, this problem has already been addressed by MMORPGs where the same dungeon can be used for quests by multiple adventurers and not run out of monsters and treasure - it is called Instancing. Essentially, all this means is that the creator of the planetary civilization publishes a constant template which others then create modifiable instances of on the same server (or just simply download as they slowly fly into the planet from the outskirts of the solar system, where their Jump-drive had deposited them). As space is Player versus Player, you can have situations where you are exploring new territory in your trading ship and discover two alien armadas fighting it out over a point of strategic importance. To keep things simple, there would be an explorative/civilization building/archeological mystery adventure game for pacifists (although, depending on difficultly level there would be some computer controlled AI opponents, but player death would just put you back to the last place you had used your Jump drive - enabling you to reconsider your destination), as well as a "Galactic Deathmatch" where everyone and everything could be destroyed, but actually it was only a copy of the user created civilization that got nuked/invaded.

Oh, by the way, to stop new players from having an unhappy time from experienced well-resourced players, small vessels can be fitted with Cloaking devices, rendering them completely invisible and undetectable to sensors, yet unable to fire when this technology is engaged. Big ships are too large to Cloak.

see: http://en.wikipedia.org/wiki/Instance_dungeon
 

The_Prophet

New member
Sep 3, 2008
1,494
0
0
Ghostkai said:
Whatever the hell Planetside was classed as.
That game is fucking horrible and sony online or however they are called expect people to pay for it too.
 

Ghostkai

New member
Jun 14, 2008
1,170
0
0
ph3onix said:
Ghostkai said:
Whatever the hell Planetside was classed as.
That game is fucking horrible and sony online or however they are called expect people to pay for it too.
Then you didn't play it during it's peak (and SOE have slowly killed all their MMO's).

Notice I was speaking of it in the past tense. Don't think of the game as it is now, think of it a few years ago, when you had epic 3 way battles with about 300 people from each faction in the middle of said conflict. Nothing really comes close to how that was.
 

Ghostkai

New member
Jun 14, 2008
1,170
0
0
Uncompetative said:
Ghostkai said:
Whatever the hell Planetside was classed as.
According to: http://en.wikipedia.org/wiki/Planetside

it was an MMOFPS.

Personally, I would combine RTS with FPS, but there is no real reason why you can't give your AI controlled members of your side stats, so it is also an RPG...so that would make my ideal game:

an MMOFPSRTSRPG.

A Massively-Multiplayer First-Person Shooter Real-Time Strategy Role-Playing Game.

I'd like it to be the size of a Universe, with non-screensaver EVE-Online space battles and the ability to land on the planets, where jungles would look like Crysis and be made of procedurally-generated fractal exo-botanical plant species in a simulated holistic ecosystem that was dependent on the atmospherics and soil chemistry.

The game would let its players colonize new worlds and post them on the internet on a distributed network of websites. So, when you came out of Hyperspace into an alien solar system, most of the planets and moons would be predetermined by their Universal position to have some consistent characteristics (and not require any storage at all, a technique used by Elite), but then you would find the odd asteroid, moon, or planet that had been colonized by another player, with their choice of architecture, or ruined archeology.

This leads to a problem: No one is going to want to do all the hard work of creating a civilization with a kind of SimCity gameplay and put it on a public web-server to be nuked by the first deep-space battle leviathan that comes along.

However, this problem has already been addressed by MMORPGs where the same dungeon can be used for quests by multiple adventurers and not run out of monsters and treasure - it is called Instancing. Essentially, all this means is that the creator of the planetary civilization publishes a constant template which others then create modifiable instances of on the same server (or just simply download as they slowly fly into the planet from the outskirts of the solar system, where their Jump-drive had deposited them). As space is Player versus Player, you can have situations where you are exploring new territory in your trading ship and discover two alien armadas fighting it out over a point of strategic importance. To keep things simple, there would be an explorative/civilization building/archeological mystery adventure game for pacifists (although, depending on difficultly level there would be some computer controlled AI opponents, but player death would just put you back to the last place you had used your Jump drive - enabling you to reconsider your destination), as well as a "Galactic Deathmatch" where everyone and everything could be destroyed, but actually it was only a copy of the user created civilization that got nuked/invaded.

Oh, by the way, to stop new players from having an unhappy time from experienced well-resourced players, small vessels can be fitted with Cloaking devices, rendering them completely invisible and undetectable to sensors, yet unable to fire when this technology is engaged. Big ships are too large to Cloak.

see: http://en.wikipedia.org/wiki/Instance_dungeon
So essentially X: Online Universe?

When they actually make it that is.