If you controlled the pokemon series

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CODE-D

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If you gained creative control of the pokemon franchise for a short while what are some changes you would make such as
creating new aspects or retconning old ones including pokemon, characters, plots, gameplay etc
 

Matthew Kjonaas

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Jun 28, 2011
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In the beginning you and your rival would be orphans who both turned to becoming a poke'mon master to change their life for the better. Within the story you and your rival would team up to fight two on two gym leaders and bad guys to prevent them from collecting all the poke'mon so they can create a police state that has forced labor. I would have an ending where after you and your rival met up at to save your home town.
catch'ya is zombie prom
 

CODE-D

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Matthew94 said:
Take every region
Put them all into one game
Make multiple starting points for all characters
Let all characters converge in point X for final stand off.

Best game of all ever existence time warp space time.
^Thing i always wanted but will never happen.
Id settle for a ruby/sapphire remake that lets you got to kanto or more likely johto.
 

TomLikesGuitar

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The game would start with you as an adult. You live alone in the city and every day you work construction with your Machop for a meager salary to support your daughter. Your parents are long dead and you have a long lost brother who is mentioned barely, if at all.

One day, your daughter vanishes, and at the same time the country goes to war with another far away land. You are drafted, even though you object and want only to find your baby.

As you begin to succumb to your fate, you start the majority of gameplay with a squad of soldiers who each have one Pokemon that they work to train alone. Eventually, your squad dies, and you are left to fend for yourself in an unknown country with little supplies.

At the end you go to sabotage an attempt to breed a secret weapon pokemon and find out that your brother has mutated your daughter into some weird pokemon abomination for whatever reason, and you have to kill her to free her and save your homeland.

TL;DR - Fuck the stupid, repetitive, 8 gym, 6 pokeball bullshit and all the fans who eat up the same crap over and over again. I'd make a game that has a freaking plot (even if my example sucked).
 

bobmus

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May 25, 2010
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I'd give the option to start in whichever region was your favourite, with appropriate starting Pokémon.

I'd have less gimmicks like needing to keep someone with Flash or Cut around to get anywhere.

But most importantly:
I'd release it devices other than the DS. It's not what drives hardware sales, and it'd make more profit to sell it on the other devices.

EDIT: Also I'd get rid of those stupid Pokémon characteristics as well. I don't want a 'frisky' Raticate or whatever, just a plain old Raticate.
 

DarkRyter

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New Region with 8 gyms and an Elite 4 as usual. There's really nothing wrong with this setup.

Type based gyms are out. You have a pokemon of a certain type or a super effective move and boom, you beat the gym. That doesn't make for a particularly effective curve.

The partner trainers from Pokemon Platinum were an interesting take. Their teams all had pokemon that were strong in a particular stat. Riley had powerful attackers. Buck's pokes had high defenses. Marley was a speed demon. Etc.

My idea is that each gym would instead use a variety of types of pokemon from around the area, or even around the region. The way it would be set up is that each gym would have a team that a player would be able to have. Maybe their pokemon would have moves that the player wouldn't have, or even be evolved prematurely. This may change up in later gyms, where they would have pokemon that aren't available to the player.

The idea is that the gyms would provide a challenge that isn't centered around type to force the player to have a team that is balanced for non-type based strategies. It has an additional bonus of giving players hints on what strategies and pokemon to use.

I'm also throwing traditional leveling out of the window. If you have reached a certain point in the game, you can immediately set any pokemon you own to a certain level interval. The trainers the player would battle would be at those specific levels as well. To advance to the next level interval, you have to reach a certain point in the game (defeat a gym leader, make it through a dungeon, complete a major in story event). This complete removes grinding, allowing the player to focus more on developing the strategies that are available, then simply increasing stat numbers.

Wild pokemon would be a bit of a mixup. They will only adhere to the level limit in the losest sense, in that generally pokemon in a certain area will have a level somewhere in the range of the limit. More powerful or more valuable pokemon will be higher in level, with legendaries possibly exceeding the level limit to provide a challenge. Wild pokemon would generally have a random moveset as opposed to just having the most recent moves it can learn. That way, a player can get a general feel of what moves a wild pokemon has available by encountering it multiple times. Catching pokemon would be very much the same.

Leveling (along with many other features) would be managed in an advanced pokedex. It allows you to level the pokemon in your party up to your level limit and allows you to change your pokemon's moveset to contain any move that the pokemon can know by the level limit as well as any move it can learn from a tm you own. You would be able to freely change your pokemon's moveset anytime you can access your pokedex (so, not midbattle). This is meant to allow you complete freedom over your pokemon's moveset, in order to adapt to circumstances and try out the possibilities rather than having to jump the hoops of going to a move relearner or using up tms and whatnot.

HM's are out. Surf, Strength, and Fly and such are denigrated to being TM's. Whilst surf, and arguable strength, are useful moves, having to force the player to use up a pokemon's moveslot in order to progress the game is counter intuitive to my plans. Their purposes will instead be taken up by several key items. Instead of cut, you find some hedge clippers. Instead of surf, you get a little boat. Instead of fly,
HarryScull said:
I dont know a lot about pokemon but adding jet packs can't hurt right?

No "team". There are other ways to advance a plot or provide a conflict. Every single region having an unlawful organization calling themselves Team Whatever is just contrived. However, legendary pokemon going on a rampage is not, and though it has been done before, it effectively provides a precedent for encountering the legendary and providing a regional conflict. "Teams" provide an assortment of enemy trainers, but instead why not simply put in more opposing trainers? How about trainers on a quest to gain all 8 badges and challenge the league just like you? We never see alot of those in the actual games, with most trainers being regular ass people like bug catchers, kindergartners, businessman, fisherman, and people who swim in the ocean. As an additional source of conflict, why not trainers who want to catch the legendary pokemon, who will only stand down after being shown that you're a superior trainer? Makes for a more interesting enemy matchup than any of the teams.

Actual pokemon? Equalize overall balance. No completely useless pokemon. Or, at the very least, significantly less. One of the better ways to go about this is to have pokemon that are useful in the early areas of the game at low levels, but prove increasingly useless at later stages, and must be replaced. Examples of this include the early encountered bug types of each generation (the caterpie-metapod-butterfree line is the most famous example). Not too many, though. Ideally, a player should have a team of pokemon caught over the course of the entire journey, including one or two that have been with the player since the beginning.

At the same time, no ubers. Even the legendaries. If they're too powerful to be used along with and against other pokemon, they not balanced. A greater variety of types and moves to compliment those types. A good balance between pokemon with very specific roles(examples: Ninjask, Alakazam, Skarmory) and pokemon that can take many roles (Tyranitar, Jirachi, Gliscor). Also (this is just a little thing), weather would be nerfed. 5th gen is weather here, weather there, weather ALL UP IN DIS SHIT. Maybe make it a common strategy amongst gym leaders and trainers, all while throwing in a few pokemon with Air Lock and Cloud 9 (There's only like, Rayquaza and Altaria and shit right now). A greater variety of interesting new types (where's that fire/flying huh? Or that Ghost/Steel? Or that Normal/ALMOSTANYTHING)

Like with all generations, I would put a great deal of attention to designing starters. I've always felt that, being the face of their generations and whatnot, they should be incredibly versatile, and eternally useful. They should be balanced to be on tier with the best of the best amongst the pokemon of their generation, without being immediately broken.

The starters would be of the three usual types, Grass, Fire, and Water. But at the same time the player would get their starter, they would receive a second pokemon, chosen from a variety of types from around the region. This is what I call the "partnet" pokemon. It allows to player to actually start out with a team of pokemon, discouraging solo runs. It also introduces the idea of synergy, such as having a type that compensates from the weaknesses of the starter.

More dragon types, but at the same time, make them more mundane. Almost every dragon ends up being rare and super awesome, and it's starting to mess up balance. This means no more dragon legendaries. Too fuckin many of those.

Player character customization. We all want it. We all crave it. Give me my fedorah and/or miniskirt and/or tap dancing shoes and/or parasol. Gimme my brown/red/black/purple hair and slickback/cropped/curly hair.

A greater in story connection to the rest of the series. We go fuckin nuts over that. Like when gold battled red at the end of GS/HGSS. I'd like a finale involving a series of battles against the player characters of every previous region, of each gender, and even including their rivals. And then boom, some kind of dream sequence, where you battle the protagonist of the NEXT game.

I just blew my own mind.

That's my two cents on what I would do if I controlled the pokemon series. A game that truly changes things. For the better. Not just a "herp derp, it's all repetitive, but I wanna replay regions" and other nostalgia bull.

EDIT: I really really hope no one quotes this whole thing.
 

smithy_2045

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DarkRyter said:
EDIT: I really really hope no one quotes this whole thing.
I was so tempted to do exactly that, but somehow resisted.


I'd just make a Pokemon game that combines every area in the game, and make it possible to acquire every pokemon in the game without having to trade.
 

Breadline

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Mar 25, 2012
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I'd make the move to a full 3D open world. Pokemon would exist in their natural habitats with a wildlife AI that makes them act as animals in the wild would. Combat takes place in the world instead of distinct battles and would be pseudo turn based (maybe something like KOTOR), also making the position of the Pokemon in relation to the opponent and the environment vital to winning the fight. The open 3D sandbox-ish world would allow more exploration and Pokemon would be able to affect the environment more, in similar ways to how they could realistically be used or how was depicted in the TV show.

This type of game could lead to actually having to track and chase certain Pokemon instead of just walking in circles hoping that the next random encounter is what you want.

Multiplayer could maybe have a hundred players existing on a server at once, just doing their own thing, or co-op is always a great option.

Zachary Amaranth said:
Team Rocket would be louder, angrier and have access to a time machine.
Nobody has quoted you yet which saddens me. Well I appreciated it.
 

Sean Hollyman

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Jun 24, 2011
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Adding multiple save files.
Cross breeding.
Every time you fight the League, they actually improve as you
A rival is an asshole
 

Solo-Wing

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Dec 15, 2010
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Misty would have never left the show.

Combine all the Regions into one game.

Make Latias the most OP pokemon.

A rival that is an actual fucking challenge.
 

Launcelot111

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Jan 19, 2012
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I would try to make battles like the show, like how fights are really dynamic and moves are linked together in creative ways. There was one episode where they used blizzard or something and the ground was all frozen, so Ash's pokemon (I can't remember what it was) was small and fighting something huge and evolved and was getting trashed, but since the floor was icy, he used rock climb or something and that somehow gave him ice skates, and he was able to skate in circles faster than the big strong guy could handle and eventually Ash won. I have no clue how anyone could realistically incorporate the complexity of the show into a reasonable pokemon RPG battle system, but I would at least try to add some movement and dynamism instead of standing there and exchanging blows, and I'd try to expand on the sort of synergy that sunny day + solarbeam has so that more flexibility and strategies can be introduced
 

krazykidd

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TomLikesGuitar said:
The game would start with you as an adult. You live alone in the city and every day you work construction with your Machop for a meager salary to support your daughter. Your parents are long dead and you have a long lost brother who is mentioned barely, if at all.

One day, your daughter vanishes, and at the same time the country goes to war with another far away land. You are drafted, even though you object and want only to find your baby.

As you begin to succumb to your fate, you start the majority of gameplay with a squad of soldiers who each have one Pokemon that they work to train alone. Eventually, your squad dies, and you are left to fend for yourself in an unknown country with little supplies.

At the end you go to sabotage an attempt to breed a secret weapon pokemon and find out that your brother has mutated your daughter into some weird pokemon abomination for whatever reason, and you have to kill her to free her and save your homeland.

TL;DR - Fuck the stupid, repetitive, 8 gym, 6 pokeball bullshit and all the fans who eat up the same crap over and over again. I'd make a game that has a freaking plot (even if my example sucked).
Sooo ... Call of duty ... With pokemon?

OT : i'm making a pokemon MMO .

Same rules as pokemon . Same stats and characteristics and nature . Lvl 1-20 is red/blue/yellow , level 20-40 is silver/gold/crystal , lvl 40-60 is ruby/saphire/emeral , level 60-80 is pearl/diamond/platinum , lvl 80-99 is black/white . End game is a battle tower with pokemon who are leveled 100-150 , and there are double and triple batles where you can go with a friend or two. Everyone in the world can challenge who they want ( assuming you accept) and there is a legendary or no legendary battles ( so you don't have to worry about people using legendaries if you don't want/have any) .
 

Scarim Coral

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Oct 29, 2010
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First thing first, the game will be fully 3D and no more up down left right to move, if you want to move diagonally? Sure you can. I would also hire the Camelot (who made Golden Sun) developer to use their game engine for the 3D effect aswell.
 

Guffe

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Jul 12, 2009
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POKEMON MULTI-MASSIVE-ONLINE-ROLEPLAYING-GAAAAAAAAAAAMMMEE!!!!!
That's what I'd create, make all regions like a world (they're continents?)
Chose which city to start, (how to get starter still unsure). Not a leveling system but an actual fighting skill system were basically anyone can beat anyone with the right strategy and well trained pokemons except for silly stuff like you beating an Onix with a Pikachu (or well it does have that Iron Tail thing which is super effective against stone pokémons nowadays?).
Also the gym leaders would be actual players and there would be and annual contest in every region for the champion of that region which requires all 8 region badges and then maybe an ultimate tournament with all the regions top 3 going against each other?!
I have so many plans for this!!!!!
 

Padwolf

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Sep 2, 2010
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I would make it possible to get every pokemon in the game without having to trade and without having those limited time events that nintendo do, since not everyone can get the internet on their ds to get the pokemon. Then I would get every region and put them in one game.