Xan Krieger said:
If I had to pick one thing though it would be how when a game was released it had to be a complete game due to the lack of an online service to provide patches. When you bought a game you knew it had been tested to make sure there were fewer if any bugs and you didn't have to spend time afterwards updating it (in some cases several times per week). Imagine that nowadays, if a game like Rome 2 Total War was released when it was done, not in advance only to need many patches later. If Dead Rising 3 didn't need a massive patch not long after launch. Sure it pushes back the release but it saves the consumer time.
Daggerfall (1996) was literally impossible to complete at release. This isn't really that new. I guess it's new for big budget console games, but PC games and smaller console games have always had these problems.
Either way it needs to stop.
IndomitableSam said:
I miss the length. 60+ hours used to be the norm, and even then you hadn't done all the side quests. Now the main story is like 10-20 hours at most, and only a few hours of sidequests.
When on earth was 60 considered the norm?! I play older games all the time - it's most of what I buy because I don't have much money - and I can barely think of *any* that have taken me 60 hours to beat the main story. In fact, I can't think of a single none-RPG, ever, that took 60 hours to beat, even with side content. Plenty of games can exceed that playtime, but that's because they're fun enough that you keep playing them, not because it took 60 hours to get to the ending.
OT: I'd like to see games focus LESS on story again. Contrary to what many seem to believe, older games typically had much less story than their modern counterparts. The reason you remember older stories fondly is because older games only had a story when they actually had one to tell. Nowadays it seems like you aren't allowed to release a game without a bunch of cut-scenes and scripted sequences feeding you a mediocre plot. I'd much rather most action games forget story and just focus all of their efforts on the gameplay. Heck, I'd like to see more RPGs do this, too. Too many RPGs with shit or mediocre mechanics get by on being story-driven and "cinematic." I wish more of them would take the Spiderweb model where they're hardly devoid of plot (in fact, the plots can be very good) but you never really stop playing, either.
Oh, and RPGs with real-time action based combat can either fuck off and die or learn to do it well.