If you could bring back one thing about retro games what would it be?

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Hero of Lime

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Well for one, being able to just put a game into a console and play immediately. I know things need to be downloaded and all, but that is one aspect of gaming I really miss, on the console side anyway.

Definitely knowing that any extra stuff in a game like secret levels, costumes, and general extra content is already hiding in the game waiting for you to unlock it as opposed to being in DLC. Luckily some games still have this, but they are a rarity these days.

Less tutorials for sure. Tutorial heavy games have been around for a while now, but considering there was a point where the player could just learn the controls naturally with little to no help, that needs to make a comeback.
 

lord.jeff

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IndomitableSam said:
I miss the length. 60+ hours used to be the norm, and even then you hadn't done all the side quests. Now the main story is like 10-20 hours at most, and only a few hours of sidequests.

Hell, outside of traditional RPGs, 10 hours for a game is now considered long! This is bull. That's $6-$7 an hour of play, plus taxes. Movies are cheaper. Movies. At the theatre. Where they make you pay a premium for 3D when you don't even want to see it in 3D but they aren't showing the 2D version so they can fuck you over and get more money.
LadyLightning said:
Can't really pick just one. The Super Nintendo era was objectively better than modern gaming in all ways that matter.


7.) The measurement of a game's playtime in days rather than hours. Remember back when you could buy a brand new Super Nintendo game for $35, and it would still be fun next year? Sorry, but a $60 RPG with only 40 hours of story is not okay. And post-story bonus dungeons don't cut it, either. The story is over, you won. So why do you care about an extra dungeon? Basically, dungeons and loot should serve as stepping stones to progress the story, not the other way around.
The majority of NES and SNES area games only took something like an hour to beat if you knew what you were doing, it only took days because you had to replay the first few level 50 times because you got stuck later on. On average games are probably a lot longer then they use to be. As for what I'd want back further spaced check points, seriously games have mid boss check points now it feels like you cheated to beat the boss. Also taking focus away from leveling up your character doesn't get better only you do.
 

martypants

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A combination of bringing difficulty back into gaming, and actual consequences for failure, whether that's through limited lives or checkpoints and saves spaced further apart. And none of this "reset to your last checkpoint but keep all of your experience/gold/gear/what have you because otherwise you might be upset that you lost it" hand holding, because then any difficulty setting can be conquered just by throwing your battered body, ragdoll-like, at whatever challenge is standing in your way. Repeat as necessary, forever.

I remember when you died in a game, you might see a message about how you lost and/or the world got destroyed, and then you were promptly booted to the start menu. You might be able to load your last save, but if you forgot to save for a while, or there wasn't a checkpoint made available to you by design, it stung. And it made winning that much sweeter.
 

Shoggoth2588

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LadyLightning said:
-snip for length-
Number 4...No, Number 6! Wait no...Number 7!

Seriously though, I'm leaning towards releasing full, complete games. More specifically, games that expand upon their earlier incarnations. If this design philosophy were a thing, I realize Donkey Kong Country Returns would have been larger than Texas but playing DK64 and looking at maps of Thief 2 and Duke Nukem 3D when compared to the new versions of those same games just makes it clear that style has definitely been beating out substance in gaming...it's been that way for a while too.

I'd also love for Cheat Codes to come back...yeah some games have them but the achievement/trophy system makes you feel like an asshole for using cheats. What's worse is, when a game no longer has online servers those trochieveO's become impossible to unlock...it's a minor thing that shows a person if they have OCD...
 

Callate

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Professional-caliber games that could be the work of one or two people without serious worries that a couple of failures would bring down not just a company's electronics division, but the whole company.

As far as widely-spaced saves, limited lives, crippling difficulty curves... No. I'm an adult now; I have better things to do with my life than spend hours re-playing the same segment twenty times because a game that was barely bug-tested, let alone play-tested, has an egregious difficulty spike. I did my time in those mines, and I've earned the right to say that no, I do not feel nostalgia for it.
 

MorganL4

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May 1, 2008
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The community. It used to be that if you wanted to game you had 2 options: 1 go to an arcade where there are other people who want to game. 2. Have a console and invite a friend over to play whilst sitting right next to you. Today most ALL play is done over the internet, I think it has been about a year since I last had a LAN party with friends, whereas it used to be that when you played games you WERE with friends by default.
 

Racecarlock

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Not being afraid to go to the land of cake people which is currently being invaded by vegetables and you have to stop them with a lightsaber. And other such scenarios.

Now everything has to apparently be so god damn realistic and "emotional" that it seems the current endgame of gaming will just be a simulation of a poetry slam held at the "War and abstract symbolism" museum by a group of manic depressives. And one of the poems will contain approximately 7000 political points, each about as subtle as being hit in the face with a rake.
 

Racecarlock

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super_mega_ultra said:
The difficulty, pure and simple. No more easy modes that devaluate the value of having finished a game. I don't like the fact that some people can derp their way through games.
And why should everyone be forced up to your difficulty standards or just not play at all?

Are you seriously telling me that it's bad that people play games the way they want to?
 

pilouuuu

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I would bring innovation and creativity back in games. Back then games seemed to always be unique and be constantly outdoing themselves in terms of creativity and technology. We never knew what to expect.

I remember the first time I played Lemmings and thinking to myself: "Wow, I never played something like this before." Now, it's all Call of Duty 7, Ass Creed 8 1/2 or whatever.

I also liked that a few years ago you were always expecting the new breakthrough technology in games. When Doom 3 was released it had amazing shadows, something totally new and innovating back then. Half-Life 2 had amazing characters among many other innovations. And in gameplay there were also innovations, like the amazing Gravity Gun.

I think that's it. The sense of awe is missing from games. Even with a new console generation there's barely any innovation.
 

HellsingerAngel

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LadyLightning said:
2.) Real disadvantages to failure, including widely-spaced savepoints, potential loss of character stat progression (bring back level downs! XP debt is for losers! :p)

8.) No voice chat unless players ~choose!!~ to use third-party VOIP software. Granted, a huge part of the reason why I don't like first-person shooters is because I'm bad at them. But an even ~bigger~ part is the other players who are given an avenue to constantly remind me of that fact, while simultaneously throwing sexual harassment and misogyny in my face.
Be careful what you wish for? It might just come true...

OT: Alphas being alphas, betas being betas and games being complete before the public can buy in and play them. I despise projects like early access and am getting fed up with open betas going straight into full release. They're extended roll outs under the guise of being a beta! It just sickens me that it's acceptable to release an unfinished product so long as you slap the "Early Access" or "Open Beta" sticker on them now.
 

Robert Marrs

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Games that don't need constant updates to function properly. 15 years ago you had to make a game and make sure it worked as much as possible because you couldnt update it. While its nice that its a possibility, instead of it being used for emergencies in case a game has a bug that slips through the cracks its used to continue to develop games after you already paid for them. Shameful.
 

flying_whimsy

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Of the three things that come to mind the one I miss the most are cheats. I miss cheat codes; I miss game sharks; I miss being able to play games the way I want to rather than the way everyone else tells me to.

The other two were quirky variety and arcades. Main point, though: cheeeeeeeeeeeats.
 

Racecarlock

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super_mega_ultra said:
Racecarlock said:
super_mega_ultra said:
The difficulty, pure and simple. No more easy modes that devaluate the value of having finished a game. I don't like the fact that some people can derp their way through games.
And why should everyone be forced up to your difficulty standards or just not play at all?

Are you seriously telling me that it's bad that people play games the way they want to?
If you started practicing a sport, only to discover that all the other participants were obese and that the entire game had been altered so no one could possibly fail, then you would be mad too.

It's true that single player games don't have a direct link like that, but there is an indirect link. Today people who can't handle properly difficult games play the mainstream games and are like "I just finished game X", which is like hearing "I scored 10 times last game" from someone who is not good at football, only to discover that they have changed the rules so that there is no goalkeeper and the goal is 4 times larger.
That is the worst comparison I have ever seen. Games are not sports, league of legends and starcraft excluded.

And people do play different versions of sports. Not official, mind, but still. Have you heard of the special olympics? Have you heard of wheelchair basketball? Your comparison is stupid.

Why do you suddenly get to decide how people should play games?
 

Xan Krieger

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Feb 11, 2009
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ScrabbitRabbit said:
Xan Krieger said:
If I had to pick one thing though it would be how when a game was released it had to be a complete game due to the lack of an online service to provide patches. When you bought a game you knew it had been tested to make sure there were fewer if any bugs and you didn't have to spend time afterwards updating it (in some cases several times per week). Imagine that nowadays, if a game like Rome 2 Total War was released when it was done, not in advance only to need many patches later. If Dead Rising 3 didn't need a massive patch not long after launch. Sure it pushes back the release but it saves the consumer time.
Daggerfall (1996) was literally impossible to complete at release. This isn't really that new. I guess it's new for big budget console games, but PC games and smaller console games have always had these problems.

Either way it needs to stop.

IndomitableSam said:
I miss the length. 60+ hours used to be the norm, and even then you hadn't done all the side quests. Now the main story is like 10-20 hours at most, and only a few hours of sidequests.
When on earth was 60 considered the norm?! I play older games all the time - it's most of what I buy because I don't have much money - and I can barely think of *any* that have taken me 60 hours to beat the main story. In fact, I can't think of a single none-RPG, ever, that took 60 hours to beat, even with side content. Plenty of games can exceed that playtime, but that's because they're fun enough that you keep playing them, not because it took 60 hours to get to the ending.

OT: I'd like to see games focus LESS on story again. Contrary to what many seem to believe, older games typically had much less story than their modern counterparts. The reason you remember older stories fondly is because older games only had a story when they actually had one to tell. Nowadays it seems like you aren't allowed to release a game without a bunch of cut-scenes and scripted sequences feeding you a mediocre plot. I'd much rather most action games forget story and just focus all of their efforts on the gameplay. Heck, I'd like to see more RPGs do this, too. Too many RPGs with shit or mediocre mechanics get by on being story-driven and "cinematic." I wish more of them would take the Spiderweb model where they're hardly devoid of plot (in fact, the plots can be very good) but you never really stop playing, either.

Oh, and RPGs with real-time action based combat can either fuck off and die or learn to do it well.
I was about to say I had no idea then I remember Daggerfall is part of the Elder Scrolls series and suddenly it made sense. Seriously though thanks for telling me that, I'd never played it (being only 6 at the time I hadn't quite gotten used to the PC yet and watching my dad play Doom scared me, go ahead and laugh the death scream your character did horrified a young me). When I said what I did I was honestly thinking back to me on the consoles like the SNES or Atari 2600, never had to update those games.
 
Dec 16, 2009
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hmmm, its there in indie, but i'd like to risk taking and less hand holding.

I'm not saying all games should be unique, but there are so many clones of clones of clones.
Also not saying all games need to be super hard, but leave us to figure some stuff out, B to Melee, X to Reload Right Trigger to Shoot is bloody standard now anyway.

Oh and wrestling control away from us forcing to look at what ever we must be looking at.

Feel like our choices are AAA or Indie. Is there no A anymore?
 

Racecarlock

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super_mega_ultra said:
Racecarlock said:
super_mega_ultra said:
Racecarlock said:
super_mega_ultra said:
The difficulty, pure and simple. No more easy modes that devaluate the value of having finished a game. I don't like the fact that some people can derp their way through games.
And why should everyone be forced up to your difficulty standards or just not play at all?

Are you seriously telling me that it's bad that people play games the way they want to?
If you started practicing a sport, only to discover that all the other participants were obese and that the entire game had been altered so no one could possibly fail, then you would be mad too.

It's true that single player games don't have a direct link like that, but there is an indirect link. Today people who can't handle properly difficult games play the mainstream games and are like "I just finished game X", which is like hearing "I scored 10 times last game" from someone who is not good at football, only to discover that they have changed the rules so that there is no goalkeeper and the goal is 4 times larger.
That is the worst comparison I have ever seen. Games are not sports, league of legends and starcraft excluded.

And people do play different versions of sports. Not official, mind, but still. Have you heard of the special olympics? Have you heard of wheelchair basketball? Your comparison is stupid.

Why do you suddenly get to decide how people should play games?
I just don't like the idea of some dumbass derping his or her way through a game that should be difficult. When I accomplish something difficult in a game, the idea that someone else is just lazily laying on the sofa, with the difficulty turned down, doing the same thing just fills me with rage. It used to mean something to have finished a game, Mega Man 9 brought that back, but then Mega Man 10 took it right back.
Too bad! This is how gaming is. You can't just decide that everyone should play on hard mode for some reason. This isn't a job, this isn't the military, this isn't sports. It's true you can decide the way you play, but you can't then force it on everyone else. That's not how people work.

This whole "lazy gamers" thing pisses me off because it implies that games are a job and not a hobby. Games aren't a job. This isn't the gym. This isn't a career. This is something people do for fun. Get over it.
 

Mobax

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Oct 10, 2012
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As someone who actually read the instruction manual, I would like to see those brought back to a point where they're more then a cover.