If you could choose 1 game to be wiped from history forever... What would it be?

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MISS HAVISHAM

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Sep 13, 2008
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Any of the GTA games. Oh, those grind my gears. I couldn't even say why, but I've recently realized that the only reason I acknowledge their existence is because it's funny as all get-out to use the cheat that turns all the weapons into giant dildoes.
 

Portoparty

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Feb 27, 2008
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Rainbow Six Vegas... since that, tactical shooters have become dumber and dumber... god damn I miss planning phases in games.
 

Mistah Kurtz

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Jul 6, 2008
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Whoolpurse post=18.70087.715945 said:
fallout 2 ftw!
Are you saying fallout 2 shouldn't be?

Also: All real time strategy games - if it weren't for them I wouldn't have so much shame for my ability to multitask.

Turn based strategy ftw.
 

Keela

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Aug 16, 2008
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DM992 post=9.70087.680328 said:
It would easily be the origonal goldeneye. I hate how popular shooters are. Without this game, there woulden't be nearly as many
Screw u, fps games are awesum for people like me who like shooting and explodin stuff. As for goldeneye, i have never played it.

I might say Myst. I HATE that game. All you do is point and click to instantly warp yourself somewhere else. There is hardly any actual motion in the game. The acting....... Im not even going there.
 

Nazulu

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Jun 5, 2008
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Biggest disappointment is SSBB to me, waited 2 years and it sucked!
 

Kelvinator

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Jul 16, 2008
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Dance Dance Revolution anyone?
At Galaxy world (Arcade), the pros at DDR are the most disgusting thing ever.
 

TJ rock 101

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May 20, 2008
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Nazulu post=9.70087.723529 said:
Biggest disappointment is SSBB to me, waited 2 years and it sucked!
It was better than melee at least.

I would have to say, the original Call Of Duty, the world would be a smarter, nicer place without it.
 

NickCaligo42

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Oct 7, 2007
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Here, I'll give you a list. All of them are games that, while not necessarily bad, I find have made a strong negative impact on the gaming community's IQ or else have had a negative impact on game design as a profession.

The Executive Summary version:
Halo - You know why this is. If you don't, stop reading.
Zelda: Twilight Princess - Because we really shouldn't idolize the type of game that pretty much plays the same no matter what coat of paint you slap on it, and that's what the 3D Zelda games are.
Final Fantasy 12 - It just doesn't deserve to exist.
Kingdom Hearts 2 - Because I shouldn't have to endure the Organization 13 cosplay OR the roxas and axel porn.
Sonic 2006 - For sealing Sonic more thoroughly in his deep, ill-deserved grave. Thanks Sega. Thanks for making a game I as one of your fans would be embarrassed to be in close proximity with, much less to play. Thank goodness that of all the games on this list, THIS is the one I didn't buy.

Halo - A game I thoroughly enjoyed at the time when I was in the minority of people who bought Xboxes, but I dearly wish that some other game--Oddworld maybe--were the messiah of western gaming as I sit here in a game design program in college surrounded by halo-brained programmers who can't think of anything else and see "making the next Halo" as the ultimate zen of gaming.

The Legend of Zelda: Twilight Princess - If it's not Halo, it's THIS game series they're leaping at, and all of my projects have suffered greatly for it as we've tried to recreate the experience of playing Zelda in an engine ill-suited to the genre it represents. I don't think I even LIKE Twilight Princess, to be honest. Sure, there's imagination, but are we really going to idolize a game series that doesn't need US to play it? Has anyone paid attention to the fact that the puzzles practically solve themselves? It's more like a digital Rube Goldberg machine with a story than a game to me. A superbly polished Rube Goldberg machine with one of my favorite bad guys ever and a WICKED-looking sword to go along with him (why couldn't Link wield THAT?), but it just aggravates me that we try to re-create this at all when every offshoot of Zelda that can possibly exist is the same game with a new coat of paint. Thank goodness for Beyond Good and Evil.

Final Fantasy 12 - As long as we're talking about the same game with a different coat of paint, let's talk about a game that a lot of people LIKE to say is one of those but doesn't quite fit the mold. Nevertheless FF12 is quite pernicious. What distresses me about it isn't that it's the 12th of the series so much as the fact that quite a lot of people think it's good. It's the crowning proof that our standards for gameplay and writing have dropped through the floor and that we will buy ANYTHING if it has a tenured name even if it's wholly undeserving of it. Come on, FF fans. The developers openly admitted that Vaan and Penelo were a last-minute tack-on to the story to keep it "safe" for marketing. They aren't interested in making new stuff any more than I am in playing this game again, but at the VERY least they could peddle their garbage competently. It's an MMORPG without the MMO part, the worst balance issues I've ever seen in an RPG (summons = useless, quickenings = spammable death to all, and there's nothing to stop you from getting ALL THREE for each character before you even know what the story is about), and all of the pretty stuff that FF was renowned for in the past hacked right out. They just ROYALLY BLEW IT, and yet they still made buckets of money off of it and got perfect tens in the reviews. That reeks of injustice.

Kingdom Hearts 2 - Proof of more of the same. I can talk about the messy interface, how clunky that menu in the corner is; I can talk about how easy the game is; I can talk about how unimaginatively designed (albeit imaginatively drawn) the levels are; but what really upsets me is the massive story decay and the fact that Organization 13 is such a popular bunch of bad guys (and I use this term VERY loosely for them).

Do you know who a bad guy is? Ganondorf. A man who consistently turns kingdoms to ruin in whatever game he's in. The Joker. A man who NOT ONLY threw Gotham into panic and chaos but also a man who took Gotham's saviors and turned them both into its Satans. Men who do damage. In Kingdom Hearts 1, Maleficent turned Sora and Riku, two perfectly hapless victims of circumstance and best friends into bitter enemies, practically damning Riku's immortal soul to hell for the sake of her schemes. Ansem and the Heartless DESTROYED entire WORLDS, something that we got to see in all-too-disturbing relief at the game's outset as the main character's home is wiped out before his very eyes. THESE are bad guys.

Organization 13, as of Kingdom Hearts 2, put up the IMAGE of menace without actually being menacing as all of them consistently folded their arms over their chests haughtily and said to Sora, "don't you know who I am? I'M with Organization 13!" as if it were supposed to mean something after he and Riku managed to kill half their number in a prior game. In terms of net villainy they manage to delay the reunion of best friends for a while and confuse the hero with cryptic references to Roxas, who's ALREADY a part of Sora again by the time the game starts and therefore COMPLETELY inconsequential, but that's it. And what was their grand plot? To have Sora kill Heartless, which would have been considerably more successful if they just HADN'T BOTHERED HIM. Dumbest. Villains. Ever. Yet they're STUPENDOUSLY popular. This is our seal of quality? It's a story that may as well have not happened if the bad guys couldn't make a play at doing any real damage, yet we just eat this garbage right up. I wish this game had never happened if only so that I wouldn't have to endure the bad cosplay.
 

Nazulu

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Jun 5, 2008
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TJ rock 101 post=9.70087.723573 said:
It was better than melee at least.
I disagree, the game play was sooo much better than brawl. It would have been better if you could use the supers in tournaments!
 

Foodthing

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May 8, 2008
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Oh, the choices. Well, first of i'd say Halo. i did indeed like the original, decent A.I, blast to co-op and just overall worth the money. Coming to think of it, can i wipe the fanboys and horrible halo copies instead of halo itself? (oh, and the sequels)

Second, Final Fantasy 7. It's not good, for the love of god. I'm tired of people saying it's the best RPG made, just because it was the first (j)rpg they've played. (yeah, i realise how idiotic that makes me sounds. I'm still bloody tired of it. Sepiroth was a pansy compared to Sarevok)

On a more defendable note, i've never been overly happy with WoW and it's impact on other MMO's. (Sure, it's hypocritical of me to actually play it while i write this, but still) Gear dependance, overall dipshittery and indefensibly repetable gameplay.
 

Lord_Ascendant

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Jan 14, 2008
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Completely annaihilate any game designed for 5 year old girls. Anything with barbie, bratz etc must be purged!
 

Platinum117

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Aug 15, 2008
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Anyone who said Halo, i wish you quick and merciless DEATH. eh i understand your contempt but you really think the world of FPS would be more original if Halo had never come out? For me Halo 1 has set a standard i've yet to see from any other FPS. My view is of course biased by the fact that Halo was the first game i ever got for my first console.
 

DeadlyFred

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Aug 13, 2008
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Eldritch Warlord post=9.70087.723149 said:
DeadlyFred post=9.70087.719923 said:
I wanna know: exactly how did Halo influence the genre?
Controls, ponder on how important and true that is for a moment.
What exactly is so unique about Halo's control scheme? The only thing it has in terms of controls which is somewhat more rare is the grenade throwing.