If you could create a new TF2 class...

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Earthwurm

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Nov 8, 2008
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BmC said:
Person who uses attack dogs.
This is the best idea in the thread so far. Some sort of class that sends out attack animals or minions, a little like an engineer.
 

TheTygerfire

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Jun 26, 2008
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Gunner

Speed: Close to Scout
Health: Same as Scout
Weapons: Dual Revolvers, Pistol Whip (Melee)
Pros: Unlimited Ammo, Speed
Cons: Low Health, Does not have Scout's Quick Capture ability

Cyborg

Speed: Same as Heavy
Health: Higher than Heavy
Weapons: Arm Cannon (Explosive), Laser Eye (high damage, needs charging), EyeCU, Arm (pulls off arm and uses as melee)
Pros: Can't be lit on fire by Pyro, High Health, Can see through Spy disguise with EyeCU
Cons: Loud footsteps, Can't be healed by Medic (only Dispenser or Wrench hit), no weapon can be equipped while using EyeCU
 

TheTygerfire

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Jun 26, 2008
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Oh, and on that note of the Scientist, why not have Apprentice Classes that are mixes of two characters that can provide support on a smaller scale.
 

Kajt

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Feb 20, 2009
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A fast class with medium health that is limited to melee combat.
 

I3uster

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Nov 16, 2008
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Does somone notice it or can i point my finger on it?

All of the new classes ar obsolete, the lineup is completely balanced as it is
 

Pennyy9

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Feb 8, 2009
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oliveira8 said:
Death Knight.
Oh god, a DK? Seriously? How about a laser shooting guy or something like that. Like a cyber-warrior kinda thing. It doesn't really sound cool, but its just a thought.
 

Alex_P

All I really do is threadcrap
Mar 27, 2008
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I kinda miss the TFC medic. Faster than anyone than the scout, medium armor, armed with a double-shotgun, frag grenades, and conc grenades.

It was basically a heavier, tougher, more disease-spready scout.

...
I3uster said:
Does somone notice it or can i point my finger on it?

All of the new classes ar obsolete, the lineup is completely balanced as it is
I noticed it. ;)

-- Alex
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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Goldeneye103X2 said:
The british

Bowler hats, crumpets, and cups of tea at the ready!
awesome, and whoever plays as them never complains about server delays.
 

Arsen

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Nov 26, 2008
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A guy with a medium powered machine gun who has the speed of the scout but the armor of the soldier.
 

ZonerZ

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Aug 27, 2008
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Saboteur, kindof like a spy/engineer, but instead of sapping structures he rigs them to blow on next use, his main weapon is a proximity mine, melee weapon is a syringe that does no damage but puts units to a serious slowdown (scouts move like they're jogging and heavies are reduced to a slow crawl) and a skill that sets some kindof trap. (i can't think of a good one the proximity mine can't do, I guess an explosive that can be strapped to an enemy and activated at will, like when he approaches a couple other enemies.)
 

Avatar Roku

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Jul 9, 2008
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SomeBritishDude said:
I3uster said:
Avida said:
The girl.
We have that one, its called pyro
[spoiler/][img/]http://rule34.danstesreves.com/_images/8f1bfebbcc1e1a3394a29fac6e3ab4c4/117161%20-%20Pyro%20Rule_63%20team_fortress_2.jpg[/img][/spoiler]
Wow, is that fanart, or did Valve actually reveal the Pyro's gender?
 

Fraught

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Aug 2, 2008
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Kellerb said:
a slow powerful close quarters class
I don't know if you've played the game, but it seems not.
The guy you mentioned is called "The Heavy (Weapons Guy)".

I would probably vote for the stealthy guy, but the Spy is there.
Although I'd also include maybe a sniper for the stealthy guy, or atleast some traps, like the Demolitions guy.

But I don't think they have the normal soldier, with a machine gun there.
That's pretty much the only one they're missing, all the other ones that they do have are perfect.
 

poet_lawreate

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Mar 3, 2009
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We *need* a woman. Hell, I almost wish Medic had been a woman (even though women as healers is so veyr obvious). But yes, a female class please. We could hadouken with our tits, even. Just some female input would be nice =)
 

the monopoly guy

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May 8, 2008
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The cook
Melee-large fish
Secondary weapon-Throwing knife
Special weapon-Food: heals players but reduces speed, melee damage, and increases reload times.
Primary weapon- I don't know.
Health-the same as a demoman. A little faster then one.


The Scientist
Primary weapons-gravity gun-only has a punt feature that does moderate damage and must be reloaded after 8 shots (reloaded like the pipe bomb launcher)
Secondary-laser pistol- resembles the rail gun from Team Fortress Classic
Melee-tazer like weapons
Special-recon bot. This bot has no weapons but floats about in the air, the camera sends what it sees to the scientist which shows up in the corner of his screen.
The scientist has the same health as a medic and is the same speed
 

oliveira8

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Feb 2, 2009
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Pennyy9 said:
oliveira8 said:
Death Knight.
Oh god, a DK? Seriously? How about a laser shooting guy or something like that. Like a cyber-warrior kinda thing. It doesn't really sound cool, but its just a thought.
Dude I was joking...Also TF2 doesnt need new classes. People cried "OVERPOWERED!!!" when the Medic got the Kritzkrieg, just imagine a whole new class.

Tf2 9 classes are fine and are more than enough. Instead of a new class give me the rest of the class packs.