If YOU could design a game, what would it be like?

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Jaso11111

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Sep 22, 2010
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Note: This idea came in my mind wean i was 7 (im now 15) and ivben bulding this sence then.

Ok, the year is 2134 and the citizens of the galaxy are under the protection of the Galagtic Defens Alaince or GDA. You play as two agents of the GDA, Kortez the gun expert from a war torn colony and Timemous an alien wizard (yes wizard) with a giant revolver and a sword, he use both to cast spells! The other mebers of theare team are, Linta the marsian combat enginier and Spinar a mystirous wise crakin robot found in some forgaten temble ruins of unnown orgin... he looks like Clank. Also thre is Generall Redwood there boss, a veteran of the human civil war.
I have many games with those guy in mind and im hopeing that some day i will be to make them, who knous maybe some day...
Note: There is ALOT of stuff about there universe that i dint include so feel free too ask any qouestons :)

PS: Sorry fo the bad gram XD
 

creepy_rabbit

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Aug 7, 2008
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A Open-world Mirrors Edge-style MMORPG, with character creation, levels and perks.
It whould be AWESOME! :D
 

Raikov

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Mar 1, 2010
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Billska said:
Eve Online with players being able to pilot the ships themselves.
I would like to see that too, especially if the controls were like they are in Silent Hunter 3.
 

Chappy

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May 17, 2010
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I'd want to see a new Space combat game made both both ship combat and FPS if thats even possibly without ruining the game :/ as in on some levels you would have to switch between the two like a boarding mission of an enemies ship for example.

Who would develop it possibly Bioware (Mass Effect 2/1 combat will do nicely for FPS)and I'd like decisions during missions have an over arcing affect on the next mission or missions or possibly go Indie.

Where an when? Where would be in space, when would be up for discussion as long as there is a reasonable time period between now and then for it being theoretically possible that we have build combat vessels for space. :p

Hero - Same setup as DA/ME by Bioware really you design the appearance and can give them a pre-determined background.

Doubt its a cool new feature and probably has been done before but I'd like decisions made in the game always have a possitive and negative effect on the next part of the story, say for example you had to save the ship of a faction who used to be your enemy as you are now in an alliance of convienience but you get ambushed at the site of the rescue, do you save the enemy ship and take loses to your own fleet or abandon the enemy ship, saving it earning you possibly new tech in the next missions as the faction trusts you more but you have less allies fighting with you because you lost them defending the ship, or let it die have more allies but gain no more support from that faction and ulitmately some decisions could hopefully determine what final boss fight or level you got to play.
 

Safe in the Dark

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Jun 5, 2010
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I would make another "add on" story to persona 3 in which the combat isn't as piss hard as The Answer, and the cast isn't bitching as bad. Oh and it stars Junpei, and Chidori is a party member. Or an entire re-imagining of P3 from the perspective of Junpei or another character, hell maybe even a Takaya mode. Or a version of P4 in which you play the story from the serial killer point of view. I've been playing way too much Persona lately.
 

The Harkinator

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Jun 2, 2010
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I would sort of adapt New Vegas. I would make the game world MUCH bigger, with lots more settlements and people with personality.

I would make it play like RDR but remove the sprint function and instead make all movement be done through the analogue stick, choosing your weapons would be divided into slots between Melee, Unarmed, Explosives, Guns, Energy Weapons.

Use a conversation wheel with all dialogue voiced, you get to choose your voice too (Three kinds of American, French, British and Spanish/Mexican voiced by both genders) it would be costly but awesome.

The hero/heroine would choose a sort of Origin story from these different backgrounds:
-NCR Soldier
-Legion Recruit
-Vegas Citizen
-Freeside/Westside Citizen
-Vault Dweller (vault 21)
-Not from America: European
-Not from America: Mexican
-NCR Citizen
-Fleeing from Legion
So you would have 2 'Friends' from each origin and possibly have an existing loyalty. Each of these origins would have you getting born, growing up, learning combat and leaving homethen you would quit your job or become a sleeper agent in Primm. Get a job as a courier before you take the platinum chip and step out of the door (fade to white).

Use cover based combat so you don't pick apparel based on DT rating. That way you pick clothes you want to suit your character.

To stand out from the crowd there would be a 'takedown' system, when there is an instance of one on one combat or fighting a special enemy (Benny, Lanius, Vulpes, Cook-Cook) where you use a cinematic takedown to execute them in style. I would also make some of the quests a bit more dramatic, like Kings Gambit involving an impasse and that monorail quest involving you running along the top of it as it speeds towards its destination, fall and you will die.

Its just my idea.
 

Scarim Coral

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Oct 29, 2010
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My game would be once great big customizes game as in alter your character apperances, weapons, armours, mech and etc. It would also be a rpg that can be play offline and online apleasing to both gamers.
 

Thespian

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Sep 11, 2010
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An RRPG. Racing-Role-Playing-Game.

Something futuristic with racing like Blur has, but with different classes and point-gaining which you can spend into different disciplines and skills. Classes would include Bikes, trucks and varying sizes of cars. You'd pick up different party members to use in races. Races would have different objectives hidden along the way, like finding a secret shortcut or knocking a particular driver off course, that would earn you additional XP for you to grind. Additionally, you could enter backwater unofficial races filled with ruthless headhunting drivers which have less of a defined course, so it's basically a huge stretch of land and you need to get to one point, taking out drivers along the way. Stunts and challenges also earn XP.
As for the story, it would take place on a futuristic planet where racing success = money and fame. All the biggest multi-planetary corporations and crime syndicates have racing leagues and it's up to you to either weed out the corruption in the industry, or become part of it and win big. You could buy new vehicles or add on different modifications. There'd be non-vehicle parts where you just walk around the different race hubs, too, talking to people.

It'd be awesome :)D

I'd probably need some non-indie group to develop it though since it kinda needs decent graphics.
 

AngryBritishAce

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Feb 19, 2010
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A first-person zombie survival sandbox game with RPG elements, you get to create your own character (which can be used for Online too) and you go around looking for suplies. You start right from the begining of the invasion to the very (and bloody)end. It starts off with around about 10,000 NPCs, and they can get bitten and then bight others (there's a chance you can very quickly stop the invasion) and NPCs (depending on game settings) look indavidually for weapons and suplies and board up their houses if they think they're in danger. It's entirly posible to find a town that hasn't been taken over... yet. Here's where I think it get's intresting. You can choose what style of game you want it:


*Normal- Zombies are like the 28 days later zombies, they run, but are generally seasy to kill. Special infected not very common but you will find one at least every 10 or so minutes. Since these zombies are fast, people board up their houses more and so it's harder to find shelter (NPCs take about 50% of total building materials, 25% of total weapons and 25% of suplies- Shelter is rare)

*Horror- You rarely come across zombies, but you know where they've been. Whole towns extinct with no form of life. When you do find zombies, they flood you from all directions. They can only be killed with head shots and they start off walking but gradually build up to a run which you cant escape. Special infected are very rare, but you'll wish they didn't exist if you found one. The zombies are a threat to every thing and so NPCs take as many weapons as they can find (NPCs take 50% weapons, 25% supplies, 25% building materials- a very limited amount of weapons)

*Arcade- Grab a axe and get hacking! Zombies are weak and walk slowly, but special infected come very often. They are every where, but you can easily clear a path and have loads of fun! People think that they need more suplies than weapons as you can escape them so easily (50% suplies, 25% weapons, 25% materials)

And thats not it! you can CHOOSE which zombie type you want.

*Undead- Zombies rise from the grave through necromancy, you will often see decomposing zombies with little flesh on their bones. Their eyes glow a deep red from the necromatic spell. The only way to infect a person is for the zombie to bite them, and the spell carries on to the victim. However, you will only turn into a zombie once their dead, so they can carry the virus for days before dying and becoming a zombie. These zombies cannot use any weapons.

*Infected- a virus created in a lab has turned all in it's wake to mindless husks. In constant agony, the puke blood and hunger for flesh. If the virus gets into your blood stream, it's over, and you turn into a zombie within a hour or two. These zombies either use their claws or melee weapons they find.

*The Possessed- Controlled by a unknown force, these zombies are the most dangerous. They can plot their attacks so they can trap you or ambush you. They can use ranged weapons, melee weapons and even drive cars. They look like normal people from a-far, but up close their faces have been scratched out as if they were in a photograph and someone used a coin to scratch them out. They cannot infect people induvidually, but there are dark clouds which, if people walk into them, possess people and turns them into their slaves within 10 seconds.

*Ghosts- When a person dies, their spirit rises from their body to ensnare you. Spirits are transparent, but are only kept alive through magic. Their screams terrify you and they can walk through walls and fly. You are not safe from them. They cannot spread the infection, but a person has to die (in any way) to become a ghost. These kill more than any other

*Skeletons- Skeletons may seem comical but they are very serious. Much like the undead, they rise from the grave and are already dead. If you are killed by a skeleton (in any way), your flesh will drip off and you become one of them. They ONLY use ranged weapons.


And one more thing. If you die, you have three choices:
1- Reload and carry on playing
2- Watch your character after death (you may not turn into a zombie but you can see how other npcs react to your death)
3- Turn into a zombie yourself and prey on your former team mates, travel as a zombie until you die... again (this is only possible if you die at the infection's hand) This will not save over your past game, you can still reload.
 

SuperSam150

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Nov 18, 2009
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As violent and gorey as physically possible, while hyping up drug abuse, prostitution and rascism so that when parents start complaining, I can get up in that press conference and say "DO SOME PARENTING!!!"
 

Thaluikhain

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Jan 16, 2010
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PixelKing said:
An actually realistic zombie game. You start off in your apartment when the infection hits and you have to search for survivors to make a group to start a survival camp. There is no guns unless you find dead military or go to a gun store, the players aim is unbalanced because they have never used a gun. You can use anything as a weapon and you need a sleep/eat/drink cycle as well.
To make it more realistic, though, the player shouldn't know it's a zombie game at first, it should be some other type of game completely, with the odd weird thing going on, until zombies turn up in hordes.
 

Freechoice

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Dec 6, 2010
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Palademon said:
I am hesitant to put my ideas, since mine are so specific and could be easily dismissed as silly when not always trying to be, or copied.
So why bother telling us?
 

EvilEggCracker

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Apr 2, 2011
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I've always had this idea in my head for a game. "Zeitgeist". It'd be an RTS-esque game between two factions. The British Army and some sort of vague amalgamation of the Irish Republican Brotherhood, Socialist Workers, Dissidents, Malcontents, Anarchists and essentially everyone that opposses the British Empire. Set in an alternatve 1888, where the Aeopile (in the 1st Century) actually caught on and helped develop steam technology, to the extent that in 1888 there are tanks, more powerful rifles, a hugely expanded rail network and, of course, massive factories and cities that dot the land.

The British Empire would still exist, as it did in 1888 in the real world, but would be far more powerful. Fighting the War of Independence in America at this stage, attempting to keep order in India and China and dealing with the massive malcontent at home. With a level of steam technology unseen before, but with the ethos of the 19th Century gentleman, there would be huge issues amongst the working class. D'israeli would be Prime Minister for his second term, having survived a heart attack a few years before, and, being so old, would be coerced by his Minister for Internal Affairs into taking an extremely harddline approach against any malcontents on the British Isles.

Oh, and did I mention that magic exists? Not the traditional kind, but more of a cthulhu-cult type. This wouldn't be common knowledge at all, but simply there to add more flavour.

The actual game would take place in Britain. Maps would be based on places like Lewisham, Manchester, Liverpool, Belfast, Dublin etc. Mostly city based. It would be a bit different from other RTS games in that, while the aim is to destroy your opponent, it would be done a bit differently. Maps would only be The British Army v. Rebel Faction. In these maps, there would be huge crowds of NPCs (ie. civilians) going about daily life. These crowds are a valuable resource. Rebels can hide within crowds to escape British army units and, ultimately, incite the population to rise up against the British Army HQ in the area.

There would be a meter called something like "State of Order" or something. It is the aim of the Rebels to deplete this meter completely. They'd do this through varying acts. Graffitti, beating British Army troops, bombing areas of the city, stealing from banks, occupying Great Places (ie. Buckingham Palace, as an extreme example), destroying factories, raiding Police Stations etc.

The British Army would have to try and control this meter by patrolling units around the city, building Propaganda Towers, cleaning up graffitti and public executions. This will raise the State of Order. However, they can inadvertantly decrease this meter by firing on citizens and destroying rebel HQs. As the State of Order meter decreases, the Army gets access to more and more powerful weapons and units, in order to combat the perceived increased threat of rebellion in the area.

If the State of Order decreases enough, the populace will rise up and begin attacking the British Army Military HQ, pressuring them, and giving the rebels the opportunity to destroy the base. Without this support the rebels would not be able to destroy the British Army base, as the British Army would outgun them with more powerful, regimented troops and firepower.

The aim of the British Army is to locate and destroy all the hidden Rebel HQs on the map. They can locate these by patrollin streets, questioning rebels etc. The aim of the Rebels is to destroy the single visible British Army HQ.

Resource allocation works thus; banks and factories are scattered throughout the map. These would be under the control of the British Army and generate money for them. Rebels can committ raids or bank heists to gain income, or blow them up to deny anyone access to them, and also gain more money the more the State of Order decreases.

I've had this in my head for a long time. It's quite jumbled here but makes perfect sense in my head ;)

Oh, and copyrighted 2011 EvilEggCracker :p
 

Palademon

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Freechoice said:
Palademon said:
I am hesitant to put my ideas, since mine are so specific and could be easily dismissed as silly when not always trying to be, or copied.
So why bother telling us?
Because I actually wrote a post then deleted it because it was rather specific. And I always hate leaving nothing when that happens.

Also, it's kind of a valid point.
 

Midnight Crossroads

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Jul 17, 2010
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The Chimneysweeper

-In an open, Victorian London, a masked vigilante called the Chimneysweeper and his impressed crew of street orphans fight Jack the Ripper and his circus of criminal lackeys while at the same time attempting to foil the plots of a French, Molière-quoting monarchist working to reenact William the Bastard's conquest of 1066.

Inspired by an image of steampunk Batman and by Sly Cooper. It would be an open world game much like Infamous. You're a disgruntled vigilante sick of crime and the police's inability to stop it. You use your tools of the trade to fight crime, but find out Jack the Ripper is actually behind it.

While fighting Jack, you overhear in a theater a wealthy Frenchmen plotting to overthrow the crown and invade with an army of German mercenaries. He uses the world of theater to influence nobles and get them on his side. Ultimately, you prevent an assassination against the monarch. This isn't a serious game. It would really all be just for fun.

If I could chose a developer, probably Double Fine.

Tennessee Waltz

-An RPG set in the South in the late 1940's where Orpheus, a musician from Memphis who lost his muse, Anansi the spider, and a guitarist who became left handed after selling his soul must search for the Muses of the Blues, Jazz, and Rock and Roll, so they can descend into Hell to challenge the Devil and win back Eurydice.

Inspired by a long time listening to the blues. Also, I've never really seen religion handled in a way in games which makes it cool. The idea materialized because I really wanted to see a conversation between death and the souls he collected where the lines of the conversation are the lyrics to this song.

Named for a popular song, the plot of the song is that a woman's lover is taken when a friend cuts in their dance. In the game, Eurydice would have been taken from Orpheus by Judas, an agent of the Devil, disguised as his best friend using powers he stole from Anansi. The game would revolve around using music to fight demons. Anansi would play jazz, the guitarist had the blues, and Orpheus plays rock and roll. The blues would sooth and heal, jazz would lift the spirit, and rock and roll would drive demons away. First they travel to find the muses. Each one gives them the inspiration to create music strong enough to effect the Devil.

Along the way you would challenge the likes of Judas, Lilith, Onini the Python, and Cerberus.

As a developer for this, I can't really decide. I'd like for it to be a tight, clean RPG with a heavy emphasis on, obviously, music.
 

Freechoice

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Palademon said:
Freechoice said:
Palademon said:
I am hesitant to put my ideas, since mine are so specific and could be easily dismissed as silly when not always trying to be, or copied.
So why bother telling us?
Because I actually wrote a post then deleted it because it was rather specific. And I always hate leaving nothing when that happens.

Also, it's kind of a valid point.
Not really. It doesn't tell us anything informative or useful. Really, it just comes off as USI. This is just a place to roll ideas that nobody has the energy to act upon.
 

Arqus_Zed

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Aug 12, 2009
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It would be...

EPIC

That's really all the description I can give without the aid of audiovisual material.