If you could have any two game companys work on a game.

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Asehujiko

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Feb 25, 2008
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demoman_chaos said:
EDIT 2: Why is everyone so obsessed with Bioware? I played Dragon Age and the ME2 demo. Both were quite bad. The combat in both was very craptacilur. In Dragon Age I tried being a dwarf noble and found out to beat the arena I just had to tap X 1 time and the game did everything else for me. The ME2 demo's shooting was very awful as well. Admittedly I didn't play much, but both had terrible first impressions which made me want to quit the game far more than I wanted to continue on. They are like Half-Life 2. Horrid first impression that made me want to quit immediatly rather than continue on.
Sorry for the rant, but I am just curious as to what makes their games so great.
Because the Escapist has a rather hiveminded population that tends to agree with the staff on everything. Staff likes consoles, escapees love consoles, staff disapproves of file sharers, escapees start foaming at the mouth when file sharers are mentioned, staff likes bioware, escapees hold them as the gold standard of rpgs.
 

QuakeZero

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Jan 9, 2011
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Niagro said:
Argh.
Special mention goes out to S2 Games, nice one with Savage 2 being free (how the fuck did you manage that?!).
The original Savage Community rarely supported Savage 2 (for obvious reasons). The game died in less than a year and S2Games was forced to make it either free or free-to-play.
 

Vankraken

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Mar 30, 2010
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Blizzard + Firaxis to make the true remake / squeal to X-Com (go to hell 2K Marin)
(Blizzard for there outstanding level of detail and entertaining gameplay. Firaxis for there superior strategic design)
 

[.redacted]

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Jan 24, 2010
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QuakeZero said:
The original Savage Community rarely supported Savage 2 (for obvious reasons). The game died in less than a year and S2Games was forced to make it either free or free-to-play.
Ah, shame =(
 

GotMalkAvian

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Feb 4, 2009
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It's already been said, but BioWare/Blizzard. However, allow me to elaborate: Modern day (Mass Effect, Dragon Age) BioWare, and pre-Activision (the original Warcraft games, Diablo I & II, Starcraft, Lost Vikings, even early WoW) Blizzard. Combining two companies known for quality games, great storytelling, and great quality assurance? Yes, please.
 

SuperNova221

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May 29, 2010
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CCP & Valve.

Valve for having a lot of experience in making games for many years, always pumping out new innovations with excellent gameplay and plot.

CCP for being possibly the most chill dev team there is. One of the few dev teams that seem genuinley laid back and casual, while still being able to make (imo) the best MMO avaliable and a few other games in the pipeline.

Not sure what they would make, but it would probably be good.
 

Veleste

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Mar 27, 2010
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Everyone's been saying it but since it was the first thing that popped into my head...Bethesda and Bioware. Think of the awesome that game would contain! It'd be mind blowing.

Other than that I think that Blizzard and Vavle should shack up. Innovative game play meets creative design with a whole lot of inspired storytelling on top of it (Not to mention buckets of cash and talent since both companies are backed by very solid bankrolls). It'd be the most abosorbing PC game the world has ever seen and the next time someone tells you PC games are dying you could point at it and go 'Well that's a pretty lively looking corpse to me sir'

*sigh* A girl can dream of a brigher tomorrow.
 

Palademon

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Mar 20, 2010
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Grasshopper and Free Radical (before owned by Crytek)
Let's see how much awesome originality you can pull out of that!
 

PAGEToap44

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Jul 16, 2008
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Jarl said:
Valve and Bethesda.

It'd be a first person zombie "shooter". It would have a ton of different set pieces and from them generate a random area depending on the parameters of your choosing. You could do a small, medium or large map, in a city, small town, rural countryside etc. Each map would be unique, composed of about a thousand different set pieces. Each map would have a predefined goal as set in the creation options, ranging from "get from point x to point y" to "survive for x days" or "kill x amount of zombies". There would be a heavy emphasis on scavenging, with firearms being very limited. Zombies would be numerous, and depending on your settings you could have it range from sparse to heavy population. They would be slow and require head injury to die, and they would grab the player if they got close enough. There would be a crafting component, allowing you to make improvised weapons from things you found. Food and water requirements would be toggle-able. Day/night cycles would be present. Multiplayer would be possible, with full friendly fire to allow for people to band together or fight eachother for survival. In multiplayer, items wouldn't increase, causing rations to be even more scarse.

Basically, a fully customizable zombie survival game with an emphasis on scavenging for food, weapons and medicine. Holy fuck I'd play that game.
This is exactly what I was thinking. Exactly.
 

PPB

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May 25, 2009
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I was going to say BioWare + Blizzard, as they're my two favourites, but I don't think they would benefit that much from each others.

As was said multiple times, I think BioWare + Bethesda would be a potent mix. Bethesda badly needs some lessons in story building and dialogue writing and BioWare needs to learn about more open-ended worlds. Not necessarily a sandbox like the Elder Scrolls series, but as much as I love Baldur's Gate, KotOR and Neverwinter Nights, I think their "area" approach is getting very dated.

I would also like to see a Blizzard + LucasArts, or rather Blizzard with Star Wars rights (since everything touched by LA seems to stink these days). When they had announced a SW RPG from BioWare, I thought it would be cool to have a SW RTS from Blizzard. I know it's never going to happen though, since StarCraft gives them much more creative freedom.