If you could make a game what would it be?

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Suo9448

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May 26, 2008
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bamforth said:
FPS creator, realmcrafter, darkBASIC pro etc. You CAN create your own games.
Those programs do require alot of work and knowledge that some gamers don't have (no offense to them)
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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None taken, I am one of those, I may (or may not) have talent, but I SURE AS HELL do not have the drive to actually build a game.
 

exocel

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Jun 2, 2008
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PedroSteckecilo said:
None taken, I am one of those, I may (or may not) have talent, but I SURE AS HELL do not have the drive to actually build a game.
i hear that, i learnt to make about playstation level graphics character models then got bored with games design and signed up for a filmmaking degree instead.
 

wewontdie11

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May 28, 2008
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An Elder Scrolls game, with the story mode and free online multiplayer, with modes where you take your character online for quest type missions and dark messiah online style deathmatch modes (but good), for Xbox 360.

I know that will never happen but would be pretty cool I think.
 
Nov 28, 2007
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Steal my idea, I don't care. It's not like I'll make the game, anyways.

Game Name: Everything is Inevitable

Story: Your character is a militia soldier who hears about a threat to the world. Setting out to save the world with several close comrades of his, including a female scout, a hacker, and an infiltrator, you track down various leads, figuring out which ones, if any, pan out. Eventually, you find out that one person is behind the threat, and track him down. However, just as you reach that person, she sets her plan into motion, taking over the world. With that, the game ends.

Gameplay: It plays as a real-time WRPG. You go into various towns, looking for leads to follow, and then try to figure which of your leads actually goes anywhere. There is no real morality system, but based on how you get leads and ask questions, the game will alter future reactions accordingly. There is also a character creation system, in which you design a character like in Soul Calibur 3. However, you then decide which weapon or weapons your character is qualified to use, and while you can learn to use more weapons later on, you will need to train with other weapons in order to use them, if they are a different type of weapon. For example, if you have a character skilled in rapiers and long blades, then pick up a broadsword, you will have to train to use the broadsword effectively. Each weapon will also have different motions and stances. For example, a rapier or similar longsword will have more of a light-footed, darting motion as an attack, while broadswords have more of a wide arc in a shorter range.

Rating: M for mature, due to blood, violence, and scenes of torture (as one of the more extreme options open to you while following up leads)
 

Tanthalos

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Mar 25, 2008
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I am sorry to say but if I could make any game or have any game made it would be a movie/graphic novel tie in.
Specifically for "30 Days of Night" which for those of you that haven't heard of it is a new take on the vampire genre.

I would go back a couple of years ago in the video game industry and have separate good guy and bad guy campaigns which the character can chose to play.
You could be one of the vampire's starting at say a week before the attack on Barrow until a month afterword. With the main goals being hiding the fact that vampires exist, feeding, trying to ensure the vampire population stays 'stable', searching Barrow for survivors during the invasion, etc. The basic tasks every vampire in the 30 Days of Night goes through.

The good guy campaign would be a person who lives in Barrow, before the attack, during the attack and then life after the attack.
You could use getting ready for the long winter as a tutorial section for the controls. The invasion would be a series of stealth, search and rescue, combative escape scenarios. After the invasion you could try to prove vampires exist, stop them from feeding on people, and try to survive from night to night against those trying to quiet your voice.

Maybe it could be split into character chapters like in Folklore. This way you can do both campaigns at once to get the cause and effect feel of your actions or you can simply be good, bad or both one after the other.

The main storyline of the game would come from the novels that have come out and fill in the plot holes that are missing for those that have only read the comics and seen the movie.

The different sections of gameplay would have minor stealthelemets, low level puzzle solving wrapped up in an action adventure candy shell. I would also want levels like Barrow (the town where the movie and some of the comics take place) to be large explorable places where the NPCs had an average level of intellegence.
 

saxondragon

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Mar 8, 2006
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I would create a game/publishing system. I can write lots on this so I will be brief on the concept.

The primary game would be a fantasy MMORPG. It would have a dynamic environment, a guild system that was intrinsically part of the game and effectively was a "shared" class for the players of the guild. It would feature a real time combat system.

The kicker however, is that it would provide a toolkit that would allow other players to modify the superstructure of the game system as well as to create their own game environments/worlds by placing and modifying existing game assets and utilize script wizards to easily and quickly bring their creations to life.

Then I would allow hosting of these creations and charge a single fee for players to play any of them, then track where the player went and share the fees with the creators of the worlds based upon player usage.

There would be a third client that would allow the player/creators to monitor and add elements to the dynamic world system that could change the course of the simulation for their players.

Limit the amount of worlds/creations and allow players to vote for the best ones, so only the most original, interesting and playable games were ever offered.

From the player perspective, a great value: $20 per month for hundreds of games. It taps into the creative juices of thousands of folks who have great ideas and no way to bring them to market, and for my company: We make game assets, cool wizards and support the game designers by providing better and better tools to run their creations. Everyone wins.
 

chaostheory

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May 14, 2008
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My perfect game would have one open world enviroment in which you could shift dimensions. Each dimension would have it's own laws of phisics, which would affect the whole world, including the culture, archecture, and weapons. Examples include a dimension where the speed of light is slowed down, resulting in everything being dramatically affected by relativity. You even could do retro throwbacks, like a dimension made up of large polygons, which act as atoms, making it so everything can be stretched, and if some one breaks anything it causes a nuclear reaction. I just think it would be intresting to go around and mess with the different laws of phisics, or see how one dimensions laws effect items from other dimensions.
 

The Potato Lord

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Dec 20, 2007
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I'd been thinking about this i'd make an action RPG or FPS-RPG about a world in near-total global war with many factions to chose from and by doing missions for a certain faction the way you see and hear things is affected along with how you inter act with NPC because Of the "Perspective" you gain from them. the core idea is a game where it doesn't have Good/evil choices as binarily good or bad but the choices you make are affected by your perspective on tthe incident. take a murder for example if you have perspective with the faction that did it you see it as an act of justice because that person was corrupt and opposed to the faction you have perspective with, but if you have perspective on the side of the murdered you see it as a brutal act of evil because that person was aleader who was working for improving living conditions for the working class. and there would be even more options than that and tons of different perspectives to add tons of replay value nd create for deep quests with losts of back story only found out piece by piece that affects how you view the situation.

i'd call the game Perspective, not terribly imaginative but it'd be great.