If you could make your own game?

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Kpt._Rob

Travelling Mushishi
Apr 22, 2009
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My game, titled Ultimate Nascar, would be as such. The entire game is set in a massive arena. There is a giant race track with cars constantly driving about, covered in various weapons to destroy each other, and the football players.... let me get to that. So, not only are there cars, but on straight sections of the track there are large football fields, and players on the fields are armed with weapons. They play football, try to kill each other, and try not to get killed by one of the cars speeding about the track. Now, in parts of the arena where there aren't track or football field, there are buildings and other tactical areas where people can run around shooting each other, the drivers, or the football players. This world is one big openworld server, so online players come in, and can play any role they wish, shooters, drivers, or football players. There are goals, winning races, scoring touchdowns, or (as the shooters) completing quests that require them to run from one side of the arena to the other. Points scored by kills can be used for leveling your character's various attributes, money earned by completing various goals can be used to buy new equipment, cars, armaments, football weapons, guns, etc... To add to the fun, occassionally there will be random events that affect the entire world, such as an outbreak of a zombie virus or attack by giant alien robots, which will force the players to unite against the threat, during these special events players who die (instead of respawning) will get to play for a while as the invading forces, infecting players as zombies, crushing them as robots, etc... This game, I strongly believe, if it could be balanced well would be the most fun game ever created. What a shame it is that its creation would be beyond rediculous, and that the concept is something I'll probably never get to see implemented. I've been dreaming of this game for at least five years.
 

ElChad

New member
Dec 15, 2009
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C&C Renegade meets C&C in general.

Pretty much one player is the top down general who builds the buildings and such, while the other players would be ground forces. The general would supply everything to the players, including munitions and vehicles. It would force team play and co operation. Sadly it would never come to light.
 

NickCaligo42

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Oct 7, 2007
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I'd make a game that lies somewhere between Chrono Trigger, Metroid Prime, and Kingdom Hearts--a real-time action-adventure game derived from RPG paradigms, taking place in a Galaxy where magic and technology coincide.

At its heart it would be a game about creative problem-solving rather than level-grinding, with the traditional EXP system substituted for a platforming-derived collectible that can be obtained by completing boss fights and major goals in the game as well as exploring and doing the odd side-quest here or there. This would allow for RPG-derived character advancement but dissociate the act of "leveling up" from killing monsters, giving players a lot of leeway as to how they solve problems and complete goals. This collectible would be exchanged for upgrades to characters' health and new abilities, and it would be needed in increasing amounts for each upgrade so as to keep players from dumping them all into just one.

Environments would be very Metroid-style, allowing for a lot of free exploration while also providing for more in-depth, detailed, interesting, and above all, interactive settings and locations.

Combat would involve a mixture of third-person shooting elements and melee action. Melee would be a simple, one-button scheme: hold the button to perform a heavy attack, tap to perform a three-hit combo. A guard button would enable players to block all incoming attacks with an energy barrier whose gauge depletes with each hit. Hitting the standard buttons during guard, much like in The Force Unleashed or God of War, would expend that gauge instead on firing off special, character-specific attacks.

Targeting would also all fall on one button. Normally the player character would auto-target enemies and a reticule would appear displaying which one the player's melee attacks would be directed towards. Tapping the targeting button would lock-on to that enemy persistently and all attacks, including ranged ones, would be directed towards that enemy. Holding the targeting button would enter "manual" targeting mode, allowing the player to aim the targeting reticule in a more third-person shooter style, strafe, and fire at enemies normally out of the targeting system's range. Releasing the button on targetable enemies would default to lock-on, releasing the button on open air would default to free-look mode.

Magic would act like "chance cards" that allow the player to tip the battle in their favor, each spell with a very specific and dynamic effect.

I could go on, but nobody's going to read this anyway.
 

funguy2121

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Oct 20, 2009
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I'd like to do the LucasArts treatment to The Matrix trilogy. I've never played Path of Neo or that terrible looking MMORPG, but Enter the Matrix was pretty cool for a game as deeply flawed as it was.

But there is so much rich story here to mine. I'd love to see peripheral events explored, like the "life" of Seraph, the machine program turned Merylvingian employee turned Oracle bodygaurd. It could be multi-engine like the old Star Wars games (remember - the good ones?), allowing play in both the real world and the matrix. And with the Merylvingian's criminal underground, the developers wouldn't have to worry about all the bad guys looking the same.
 

Angus565

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Mar 21, 2009
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Basically I would make a huge city with cars you could drive in a first person view and the city is filled with zombies and weapons that you scavenge in various stores and like in Left 4 dead there are safe houses you can hide out in to stalk up on ammo and other supplies. And you could look for other survivors to help you,there would also be rpg elements were you can level up like in fallout with perks and such. I honestly don't care how well the game itself would do I just want to play it.
 

Ultress

Volcano Girl
Feb 5, 2009
3,377
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A turn based RPG with something similar the one more time system from the SMT series.The story involves a pimp, his hoe, a corrupt cop and a hobo teaming up to get Pluto's planet status back. It would be an affectionate parody of turn based RPGs and is chock full of side quests.
 

Jon Etheridge

Appsro Animation
Apr 28, 2009
1,384
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My game would be called "Crazy Damn Dinosaur Battle 3000"

It's an open world experience set in futuristic New York. You a dino hunter charged with capturing all the loose Dinosaurs that have gotten free from the "DNA Adventure Theme Park and Waterslide".

You, dinosaurs, and gunships. nuff said.
 

A Weary Exile

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Aug 24, 2009
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I am making one, although it's in the very early stages of development...and there's only one other guy working on it with me. :/

It's called Ocean's Requiem, it's a survival/horror FPS (Made using the Source Engine) that takes place on an ocean liner (And at some parts during the Spanish Civil war of the 30s). It is story-driven and sicks to one main theme: Can revenge be justified? It is loosely based on The Odyssey and bares some resemblance to it in the actual story structure, even though it takes place in 1941.

I've been writing a lot recently, it's very long already and I've barely gotten past the second level. :/

EDIT: We also have a test video of the first level prototypes.

http://www.youtube.com/watch?v=3lFOatgTBYQ
 

darian Nenith

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Nov 18, 2009
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Well, I have quite a few ideas but I'm afraid someone who actually knows how to program would steal them. I guess I could give one of my worse ideas, though.

At the beginning of the game you are told that you are a human museum worker who has lost a priceless artifact when you were robbed by a bandit, who you couldn't actually see at the time, on the way to deliver it to the Smithsonian.

You are tasked with getting it back, however, shortly after this, it begins raining knives, quite literally. So you head into the Smithsonian only to find that the entire place has completely changed. The exhibits have all disappeared; in fact you can't find the entrance anymore, instead a strange world has formed around you.

The game-play would be part RPG, part adventure game, and part psychological mind fuck. It would mostly consist of running around exploring a massive world that at times will make you think you are on acid, fighting against enemies and leveling up you long list of skills.

The game would present you with hundreds of strange and unbelievable situations, and (sort of in the vane of Silent Hill: Shattered Memories, except much MUCH deeper) judge the players reaction to each one, altering further imagery in subtle ways to best mess with the player: If he or she shows a strong dislike of spiders, then spiders will become frequent enemies, etc.

A few of the things that would be encountered in the course of the game:
At one point you come across a flower. If you attempt to pick the flower, it turns out that there wasn't actually a flower there, but a bear trap, which grabs your arm. As you try to get your arm unstuck you see an ant hill under your left foot. ants crawl out, and, after freeing you from the bear trap, grow to about human size. They tell you that the bear trap is actually a beast that eats the memories of those caught in its trap. They implore you to help them defeat it.

You come across a torch which actually darkens the area around it, even though the flame itself is still normal looking, that is the only light it creates. If you walk around in some areas with it equipped, you will find that you can only see some objects, items, etc. with it out. In one case you find a series of platforms that allow you to reach a new area which is in perpetual night. In this area, the torch's affect inverts: it brightens like a normal torch, though the flame now is invisible. Instead of showing hidden objects, it hides visible ones.

You find the bandit who stole the item. He is a ten year old child. He is a boss fight towards the end of the game, and depending how the game categorizes you the boy may play a larger or smaller role in the game.

Eventually you come to the final quest, at the end of which You enter a small house. In that house is me, the developer. I explains that this (the world you've been exploring) is actually my brain, and that the main character is a simple figment of my imagination. Shortly after their conversation ends, the player character walks out of the cabin to find himself in the Smithsonian again. he looks around, walks a few steps and then disappears.

The credits roll, as you see the Smithsonian warping and changing into various different environments. In the end, all that is left over is a blank white slate. A message displays that thanks you for playing.

Note: If this idea seems out there, that's because I was coming up with most of it off the top of my head. If I were actually to make this game, a lot of the content would change, based on what I was thinking at the time of development (It is a portrait of my mind after all.)

The art would look semi-hand drawn, and would be somewhat Picasso inspired.

tl;dr: It's a game set inside of my brain.
 

Dark Knifer

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May 12, 2009
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I would make a game where aliens come to earth and ask if they can help with anything, because they pity human kind. The governments meet and decide they could use the help, except one arrogent politition insults the aliens beyond believe and the aliens get mad and declare war on earth. Eventually the protagonist (who would be a solder who gets a chance to talk to one of the higher up aliens) convinces the aliens to stop the war. The man who was resonsible gets kiled in a grusome fashion, and everyone is happy in the end.

Or maybe just a system of a down guitar hero/rock band.
 

Xpwn3ntial

Avid Reader
Dec 22, 2008
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I'd make an updated version of Alpha Centauri (with tech advantage, damn Sid Meier).

To make a perfect game, I had the idea of hiring Yahtzee to review every little thing in an FPS set 50 years from now.
 

Warrior Irme

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May 30, 2008
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I still want a squad based FPS with an out of combat commander. One player sees the map as an overhead, much like an rts, and would have control over things like supply drops, bombing runs, and various other means of support for his ground troops, all human controlled. Of couse I don't predict anything like this ever coming out though as there would be great unrest over players rarely getting picked for commander and such.
 

jakeEHTlovless

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Dec 8, 2009
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Dark knifer said:
I would make a game where aliens come to earth and ask if they can help with anything, because they pity human kind. The governments meet and decide they could use the help, except one arrogent politition insults the aliens beyond believe and the aliens get mad and declare war on earth. Eventually the protagonist (who would be a solder who gets a chance to talk to one of the higher up aliens) convinces the aliens to stop the war. The man who was resonsible gets kiled in a grusome fashion, and everyone is happy in the end.

Or maybe just a system of a down guitar hero/rock band.
Amen to the system of a down rock band
 

God's Clown

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Aug 8, 2008
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It would involve Space Nazis, and a giant robot Hitler. The Main protaginist would be an 11 year old female that used a sword of epic proportions. The sword may or may not be a laser sword. The not so secret subplot would be that the hitler robot was actually controlled by a panda.

Outside of that I cannot disclose more.
 

SantoUno

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Aug 13, 2009
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Furburt said:
I won't reveal much, because I want to keep it secret. (not that anyone will steal it)
That's the only reason why I never reveal my grand game idea.

It always keeps me up at night that my idea will most surely never become a real game :'(.
 

Raptorace18

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Dec 3, 2009
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A cross between a sandbox RPG and a flight-simulator. You start off as an ex-military pilot like in hawx who goes into the privet sector but instead of joining a company he goes it alone and operates from his home base in the desert or on an island or rented from the local airport.

You start off with the standard flying garbage tip (say a mig 21 or a Sukhoi Su-15 or an F-101/2/4/ etc) and the game is spent taking jobs from various organizations which you complete to earn money which you use to buy better weapons and planes as they are unlocked, working up the path of progress until you reach the F-22 and SU-47. These missions would follow the standard flight-sim line up such as bomb attacks, escort, interception, recon and good old fashion dog fighting. If your plane gets shot down during one of these missions you have to eject to avoid being killed in the crash. When you land on the ground you then have to send up a flare to summon a rescue party who fly you back to the nearest friendly base. If there are no spare planes available you are dismissed and get flow back to your own base to re-equip and rejoin the fight.

They would start off by getting a message from a client giving you the details of the mission and the payment as well as some intel. You then have to select your plane, load out and then take off and make your way to the mission. From time to time you will also encounter rival mercs seeking to eliminate you as competition by intercepting you on the way to missions and by bombing your main base.

You can also buy spare planes which you can use if your main one is destroyed, as well as upgrades to your home base such as bigger fuel tanks, bomb proof runways and hangers and air defenses. But you also need to pay for the upkeep of your base, buying fuel, weapons, repairing the damage done to your base and planes etc. Your base can never be fully destroyed but it can lose functions like the ability to receive missions via computer or telephone if these things are damaged.

As you progress through the game you will have the option to hire ground crew, wing men and ground mercs to assist you (ground crew provide added hp for your planes and improve the power of their weapons, mercs come to your rescue if you have to eject and wing men give support in battle) and as you befriend the various faction you gain re-fueling rearming and repair privileges at their land and floating bases (like the one in Sky captain). You will also be able to call in support form these factions; things like re-enforcements, AWACS and electronic warfare planes, mobile bases (smaller versions of the floating bases) to refuel/arm/ and repair your plane during long missions, and air strikes on enemy ground installations.

You are free to fly around the territories that you have unlocked and you can fly in the ones you haven't but you run the risk of running into fighter patrols which will attack if you don't submit to being escorted out of their airspace or SAMs which are one hit kills but can be evaded, are only placed around high value targets and in the missions where you have to attack these places they can be destroyed and are no longer one hit kills. You are also limited by fuel and if you start to run low you have to find a friendly base to refuel. If you fail to do so you will run out of fuel and be forced to eject.

As far as a story you could have it develop from filling the time with odd jobs for the various groups into a war against a foreign super power which invades at some point. These guys come in with their own flying bases and take over a lot of the territory you have unlocked which can be reclaimed by destroying the flying bases, which would function as a boss battle and would come about by either exploration and random encounters or from missions. The final battle could be against this massive aerial battle ship around 1 to 1.5 km in length and you have to fly down a tunnel to strike the fusion core that provides it's power to kill it.

Man this is sounding really good. SOMEBODY MAKE THIS GAME!
 

Jekken6

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Aug 19, 2009
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I'd probably make a shooter or adeventure game. With the shooter, there probably wouldn't much story to speak of, but it'll have solid gameplay and awesome levels.
 

Fappy

\[T]/
Jan 4, 2010
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A Sci-Fi TES style open world RPG with a four player "co-op" element. Basically there would be a main story, side quests, faction questlines and exploration. I put the co-op in quotes because you don't have to work together... you can dick your friends over by joining an opposing faction or killing their important NPCs.
 

Tron900

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Sep 10, 2009
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I'd make one called: "system error"

A cross between garrys mod, portal, world of goo, pikmin and lemmings. Aim is to generate, create, build or destroy situations/structures/weapons/machines where the program or hardware will give out and return as many errors as possible without crashing the entire system of course.

Good for benching your PC and fun at the same time