If You Could Make Your Own Game...

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Dectilon

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Sep 20, 2007
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You're oversimplifying. In what way does the Zelda games branch? The only thing in common between Zelda and my idea is that Zelda has no traditional xp buildup. ~~
 
Nov 28, 2007
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Another idea I thought off is also an assassin theme, but he is sent to kill the daughter of a well known politician (cliche, but whatever) but ends up falling for her and refuses to kill her. He then spends the rest of the game protecting her from the assassins the people who hired him sent to finish the job. At the end of the game (as in final cutscene) he is talking with her in a restaraunt, and as they kiss and embrace, you hear a gunshot and she dies in his arms.
 

Kitari

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Dec 26, 2007
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I would make a very basic flash game, a simple time waster for people.
You are a plane
There is a homing rocket after you.
Escape using Up and Down keys (It's in 2D)
After each level the homing rocket gets more and more... Homing.
There would be cliffs and buildings and such to let the rocket crash into...

Unfortunately I have zero flash skills, so this game will never be made ='(
 
Nov 21, 2007
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Fraser.J.A said:
Maybe not. But it's still an interesting idea.
Communism was an interesting idea.
That idea would be good for a comic. The game would lose it's novelty quickly.
An online RPG in which you are super-powered and you can create your own guy and powers (huge range of powers) higly interactive environment. Basically you can go round and fight anyone. Be good/Evil ect.
Ok It's not completely original but it would be soo fun. And isn't that why games are made?
 

Kitari

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Dec 26, 2007
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Oh yeah, I had an idea ages ago, I thought it was awesome.

'Tis called TopSide.

It follows a PostApocalyptic Britain, (Had to use a small quarantinable island) Dirty bombings dropped by an enemy, but we never found out who (Everybody was either dead or insane (zombie-like creatures) before they could find out) It's basically a zombie-esque horror game. Tis a FPS and RPG like (Sort of like Mass Effect was) It follows a group of two soldiers which are part of about 5,000 survivors (Genetically immune) scattered across Britain, there are several massive bunkers around the country, known as UnderSides, this is where people who aren't psycho live. TopSide usually = Death by zombie, but we need food from somewhere.

Never actually came up with a story plot for it though.
 

Tuba_Nerd

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Jan 21, 2008
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Dubiousduke said:
I had this awesome dream a few nights ago involving Me and my friends running into the wilds from zombies. Indeed, I'd like a game in a Zombified dystopian future where you have to run from the threat more than fight it. Besides, who'd want to risk zombification?
I had an idea sorta like that, but instead of fighting zombies, you're turning into a zombie. Say, it's 2005 and in an post-WWII alternate reality and also post-apocalypse by 20 or so years. Your colony hasn't seen or heard from anybody from the outside world for decades and they send a group out to get news or food or something for the rest of the colony, and one of the guys gets bit. Of course he's left for dead and with a pistol. But it takes 30 hours before you're turned into a zombie. So basically throughout the entire game you're making a grave decision whether to take revenge on the colony that betrayed you, take your own life, or go find help. It's kind of an idea that I've had for a little while. At first it was just a cool idea for a book, but I think it would also be cool game wise. (Never before have we fought humans and been a guy turning into a zombie...)

Oh and whoever said that they should make a game following Eric Harris and why he did it... Yeah... they already made that. I completely agree with you, being interested in Psychology and everything, but that game got a lot of criticism.
 

rapidoud

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Feb 1, 2008
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1. Pokemon online game has been made, found it somewhere on google but forgot, you pick pokemon or people

2. the survival ones sound like I Am Legend but I'll copy theirs anyway

In a city, the days last 26mins the nights last 26mins and theres 30days until the military sends in the troops to clear the city of zombies (may or may not be superfast) and you get to go in buildings and basically decide in the day to how you hide at night e.g. covering house up, making no noise like I Am Legend, or driving around gunnin em all and listening to heavy metal albums or classics and havin the time of your life and sleeping day etc. or even hide in the mall with it barricaded and every day you find new stuff to put their although this kind of game will never be made ;(, also blending in i.e. shaun of the dead... lol
 

Alternate22

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Jan 19, 2008
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I have a game design I eventually want to make...but I'm too afraid to put it here or anywhere else (mostly out of fear the Idea will probably get stolen :p). But what the hey, can't make an omelette without breaking a few eggs as they say.

The entire idea is grand and probably unfeasable due to just the incredible size of it. It would require either an engine so moddable that it could seamlessly do FPS style gaming ala Half-Life and maybe BF2, RTT-Style gaming ala WiC (except with a bit of base building involved), Flight-Sim like Freespace or maybe I-War and finally Ship-tactics like in Jupiter: The Nexus Incident. The most ideal solution would be to have two or three different engines to handle everything.

The reason for this is simple enough: the basic premise was not to have a single game or story - but rather, seven viewpoints to a single story.

The story premise is sci-fi and is centered around the a mysterious AI known simply as Celeste. Players get to choose from six different characters; each one that has been affected in a different way by the main character - but more importantly, each one is a different viewpoint in the same universe (but with different stories). So while you may play through certain places in Character A and receiving orders from command, in Character B you get to BE command, giving those same orders to the other character. But at the same time, you can go behind the scenes in Character C, influencing some of the decisions that led up to those same orders. The seventh character to this would be a secret unlock, which followed Celeste's storyline more closely in the form of a reporter that is hunting for clues on unlocking the mystery.

This level of connection would be present all over - but yet at the same time be exactly that: connections between seven unique, incredibly different stories. And if that isn't enough, consider this: each one has a different style of play. Character A could be little more than a grunt, playing in your traditional FPS-style combat sent in to 'clean up' an incident that involved the AI. Character B would be a General, playing a top-down RTS on one of the planets as he dealt with the AI's sudden influence and aid to a rebellion on his planet. Character C, a ship captain, would have to deal almost directly with the resulting fallout of the planet's decline into war as the conflict came into space; fighting almost directly with the AI - so on and so forth for each character.

But it doesn't end there either. In each of the modes of play, everything is customizable. In the FPS mode, the weapons can be built up from scratch, much akin to Gal Civ 2 - even better though, is that you can literally customize their purpose in real-time. Shotgun-Rocket Launcher? Mix the two modules together. Want a fist-sized artillery barrage? Fix a artillery module onto your tank. Want shields that are strong enough to ram an enemy ship? Put in a power plant, big-ass engines and go! This would apply even to cosmetic designs. Although default designs would be there, if you wanted to customize your ship of terror, your units, or even just pimp out a shotgun you could do so with decals and the like (similar to Chromehounds). Of course, such degrees of customization would only probably be available for those that really want it - a simple interface could pump out quick, easy designs without any hassle for those that just want to get into the game and play.

The story would also have an RPG-like atmosphere for some of the characters, holding potentials for multiple endings to that story arc as well as the traditional skill-trees to match playing styles; although this would be flexible with lines blurring between any set 'classes' as you could literally do a mediocre jack-of-all-trades if you liked. Even for arcs that dont have multiple endings, linearity would serve to move along the story and focus more on the gameplay and fun elements than anything else.

There's a bunch more stuff; but that's pretty much the meat of the entire thing right there. Sorry for the huge blocks of text which nobody would probably read XP
 

Mister_moi

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Jan 30, 2008
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Terramax said:
I take it you don't play MMORPGs? Bar the 'original themes' you've pretty much described FFXI: Online.
I did play MMORPGs but i did not like them since they are most about grinding, and i wish for a game with quest/missions more like the GTA style. But if what i discriped matches FFXI i might try it ^^.
 

Mister_moi

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Jan 30, 2008
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Alternate22 said:
I have a game design I eventually want to make...but I'm too afraid to put it here or anywhere else (mostly out of fear the Idea will probably get stolen :p). But what the hey, can't make an omelette without breaking a few eggs as they say.

...............

There's a bunch more stuff; but that's pretty much the meat of the entire thing right there. Sorry for the huge blocks of text which nobody would probably read XP
This sounds like a great idea, but i think if it would ever be made it should be made in a few different games. With this i mean u should have 1 game for 2 or 3 viewpoints, just like half-life did. Or you could have the basic idea of a few viewpoints and have expansions for the rest. But none of this would work if u wanted to be able to play all of them trough one single story by swapping between characters between or maybe even during missions.

---Edit---

I got another idea wich will be practicly a SSB rip-off but with a twist!

I would like to see a RTS sometime in wich you can choose from alot of different games.
For example: you would be able to choose China from C&C generals and fight versus the orks from warcraft III. The problem will be balancing teams and editting teams since every games has its own way of collecting rescourses.
Maby even a bigger problem would be copyright.
 

H0ncho

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Feb 4, 2008
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I'd make an RTS based on some post-catastrophe world - post nuclear, post "day after tomorrow", post umbrella corporation... Doesn't matter. In this game you'd control a rather small amount of units - warcraft 3-ish. There would be large importance attached to items scavenged from the pre-catastrophe world when it came to making units, and a large importance on gear. I would imagine only 2-3 base units whose combat abilities were determined by a large degree by the gear you manufactured/found. This would look vaguely like the warcraft 3 creeping.

The second thing about the game would be the interactivity of the world. Think havoc engine on steroids. Also I'd want my little men to be able to make and customize trenches, foxholes, walls of different kinds, dikes, trehouses (to snipe from, for example), bridges...

That's my dream game, anyways.
 

Red Rum

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Feb 25, 2008
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My game would be a war game, where the two opposing bases a separated by some sort of "No-Man's Land" (ocean, desert, lava, ect.), and the only way you can get your troops to the enemy base is by shooting them out of a cannon mounted on top of the base!
Your soldiers are AI controled and are incapable of dying on the enemy's base; once one of your guys is shot down on the enemy's base, they are loaded into the enemy's person-cannon and shot into the no-man's land or into a trap on your base.
Don't worry, you can do the same to your enemy's soldiers.
You have 100 soldiers at your command; 50 are to be shot out of the cannon and the other 50 are left to protect you.
There are 2 cannons at your command, Soldier Cannon (for deploying your men) and Prisoner Cannon (for executing the enemy's men that you capture).
The goal is to eliminate all of your enemy's soldiers so that yours can find and assassinate the enemy commander, who controls the person cannon (commander's location is random).
All you have to do is use the person cannon and ocasionaly (how ever you spell it) switch it's functions between launching your soldiers and launching the prisoners.
There is also a picture-in-picture that shows the 1st-person view of a random soldier of yours (if the screen goes red, that means that he died on your base, if it's black, it means that he's been captured on the enemy's base and is about to be launched).
When you shoot out a prisoner, the game pauses and the camera follows the guy as he flies away.
This game would have smart AI and ragdoll physics.
 

Thaliur

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Jan 3, 2008
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Mine would be an extremely team-based game like I suggested here:
http://www.escapistmagazine.com/forums/read/9.55045
 

GrumpyOldSod

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Mar 1, 2008
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With all these war games coming out, the focus on stealth, high technology and other such things. What we need is a game set in the Napoleonic era. Call of Duty: Sharpe. Running about behind enemy lines as British, French or Spanish. Pushing forward the frontline, rallying, taking part in huge battles if you so desire and all first person. Rising in rank, wealth and so forth. Gaining skills, titles and all the usual fun stuff you get in RPGs. Just something where the firing three single shots a minute is slightly more appreciated than the size of the clip, the number of add-ons and UAVs. Heck, later ranks you get the chance to lead your own regiment to glory, honour and all whilst protecting the colours/Imperial Eagle/sombrero. (and getting blown apart by cannons). For Glory and for God! Plus if some of Sharpe's wenches can be thrown in for various cutscenes, I'm sure it'll sell well.

Combine it with Nintendo DS' Trauma: Cholera (equipment consists of plenty of brandy, rusty saws and a predilection for amputating) and Phoenix Wright: Court Martial! (hanging optional, deportation to the colonies preferred) for good wholesome family fun.

I'd play it.
 

Lionman363

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Mar 1, 2008
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Probably a Golden Sun game for the Wii, hopefully a new one wouldn't have the fanboys going mad streaking outside the Camelot HQ shouting 'GS pwns all!' but what are the chances of it?
9.9?