If you could make your own game, what would it be? Type? Title? Gameplay? Story? Description?
Please be, if only a TINY BIT, serious.
Please be, if only a TINY BIT, serious.
That would be great. I haven't played a good sonic game since sonic adventure.Minic said:A good Sonic 3D game. In my opinion, it would need to do these things at least:
-Make a control scheme that makes controlling Sonic's speed and agility more intuitive and streamlined; at least, something beyond tilting the left analog stick forward endlessly.
-Create large level environments with diverging paths to explore, just like in the original games. Make them good to look at and constantly-changing, and fun to replay.
-Get rid of the excess characters that have built-up like ugly barnacles over the franchise's ugly years. Make the remaining characters - and as a result, the plot - more enjoyable to watch and listen to, and make Sonic the only playable character out of all of them.
You're thinking of a different thread probably.TSED said:Didn't this thread used to have four pages?
heh sounds fun. an RPG that doesn't take itself too seriously![HD said:Rob Inglis]If I were to make a game, it would be zombie themed. Dead Rising was fun, but disappointing. It would have zombie physics based on The Zombie Survival Guide, by Max Brooks. Basically you would have to get the the West Coast beyond the rocky mountains. After this, you would go about trying to clear out America of Zombies with gained knowledge of combat, engineering and other things. Basically, you could travel anywhere in the country, there would be a giant central server that held a generated world map that players connected to. You actually have to take how long it would really be to travel that far. Be it by foot, bike, or car. You could use most any object as a weapon, but amounts cariable are predefined by your character's condition. Real weather, terrain, and physical health. It would be realtime and stuff like that. If you wanted to, you could choose to just survive, or even become part of the crimal gangs,(for those of you who have read the book and understand). Think of STALKER on a bigger scale.
Say it with me: Underworld is not canon.the vampires arch-nemesis, the werewolf.
I like your idea, and I had a very similar one as well. Max Brooks' book was fantastic and very well thought out. The only difference I had was to make the world much smaller, something like a town, or if necessary a city. Also, I wanted to make a different type of game. You don't have objectives to complete or even necessarily a place to get to; the only thing you have to do to beat the game, is to survive. This means you could spend the entire game sitting in a corner and not do antying to attract attention to yourself and you would, in theory, win. There would be additional physical needs that must be met, i.e. hunger, thirst, etc.[HD said:Rob Inglis]If I were to make a game, it would be zombie themed. Dead Rising was fun, but disappointing. It would have zombie physics based on The Zombie Survival Guide, by Max Brooks. Basically you would have to get the the West Coast beyond the rocky mountains. After this, you would go about trying to clear out America of Zombies with gained knowledge of combat, engineering and other things. Basically, you could travel anywhere in the country, there would be a giant central server that held a generated world map that players connected to. You actually have to take how long it would really be to travel that far. Be it by foot, bike, or car. You could use most any object as a weapon, but amounts cariable are predefined by your character's condition. Real weather, terrain, and physical health. It would be realtime and stuff like that. If you wanted to, you could choose to just survive, or even become part of the crimal gangs,(for those of you who have read the book and understand). Think of STALKER on a bigger scale.
I like the idea; was thinking about it but wasn't sure how to do it properly. I figured samll objectives, such as "the city will be fire bombed in 30 days, get ready and get out!" more like that kinda thing, not as specific as Dead Rising stuff.LyonLee said:I like your idea, and I had a very similar one as well. Max Brooks' book was fantastic and very well thought out. The only difference I had was to make the world much smaller, something like a town, or if necessary a city. Also, I wanted to make a different type of game. You don't have objectives to complete or even necessarily a place to get to; the only thing you have to do to beat the game, is to survive. This means you could spend the entire game sitting in a corner and not do antying to attract attention to yourself and you would, in theory, win. There would be additional physical needs that must be met, i.e. hunger, thirst, etc.
But, in order for the player to actually accomplish things there would be numerous sidequests available trying to help people to survive. I would have it semi-random where there are the possibilities for certain events to occur, but conditions would need to be met. For example: you are trapped on a rooftop with an NPC human. Randomly generated numbers force the NPC to become thirsty, but he has no water. He would then ask you for water. You could then choose to give him the water or not. If you didn't additional randomly generated "emotions" could determine whether or not he attacks you to get the water. If he did attack you, you would obviously be forced to defend yourself.