If You Could Make Your Own Game...

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[HD]Rob Inglis

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Jan 8, 2008
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If you could make your own game, what would it be? Type? Title? Gameplay? Story? Description?

Please be, if only a TINY BIT, serious.
 

Terramax

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Jan 11, 2008
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The world is always in need of some humour based games. Most particularly point and click adventure games like Discworld, Monkey Island and Broken Sword. Here's hoping 'A Vampyre Story' lives up to the hype.
 

Minic

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Dec 18, 2007
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A good Sonic 3D game. In my opinion, it would need to do these things at least:

-Make a control scheme that makes controlling Sonic's speed and agility more intuitive and streamlined; at least, something beyond tilting the left analog stick forward endlessly.

-Create large level environments with diverging paths to explore, just like in the original games. Make them good to look at and constantly-changing, and fun to replay.

-Get rid of the excess characters that have built-up like barnacles over the franchise's ugly years. Make the remaining characters - and as a result, the plot - more enjoyable to watch and listen to, and make Sonic the only playable character out of all of them.
 

[HD]Rob Inglis

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Jan 8, 2008
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If I were to make a game, it would be zombie themed. Dead Rising was fun, but disappointing. It would have zombie physics based on The Zombie Survival Guide, by Max Brooks. Basically you would have to get the the West Coast beyond the rocky mountains. After this, you would go about trying to clear out America of Zombies with gained knowledge of combat, engineering and other things. Basically, you could travel anywhere in the country, there would be a giant central server that held a generated world map that players connected to. You actually have to take how long it would really be to travel that far. Be it by foot, bike, or car. You could use most any object as a weapon, but amounts cariable are predefined by your character's condition. Real weather, terrain, and physical health. It would be realtime and stuff like that. If you wanted to, you could choose to just survive, or even become part of the crimal gangs,(for those of you who have read the book and understand). Think of STALKER on a bigger scale.
 

yourself

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Jan 3, 2008
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Minic said:
A good Sonic 3D game. In my opinion, it would need to do these things at least:

-Make a control scheme that makes controlling Sonic's speed and agility more intuitive and streamlined; at least, something beyond tilting the left analog stick forward endlessly.

-Create large level environments with diverging paths to explore, just like in the original games. Make them good to look at and constantly-changing, and fun to replay.

-Get rid of the excess characters that have built-up like ugly barnacles over the franchise's ugly years. Make the remaining characters - and as a result, the plot - more enjoyable to watch and listen to, and make Sonic the only playable character out of all of them.
That would be great. I haven't played a good sonic game since sonic adventure.
 

qbert4ever

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Dec 14, 2007
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Well, since everyone and their grandmother has made a vampire game, how about a game following the vampires arch-nemesis, the werewolf.

picture this, as a young yad (as all these types of games have to start off), you're bitten by a werewolf, thus gaining the curse.
fast-forward 22 years (gotta be 22 years, any less and you risk you're character not being old enough, any more and he turns into the token old guy that alwas dies in the end).
Some evil demon has made it so every night becomes a full moon, thus unleashing the werewolves and generally turning the planet into a giant blood orgy.

Now you, for one reason or another (does it realy matter at this point?), retain your human mind when you turn. So, it falls down to you to kill the demon, slaughter about a bazillion of your own kind (throw in some cops, innocent people, and crazy farmers with shotguns to boot), and save the world in a never before seen pile of ass-kickery and cliches.

Oh, and make sure you get the girl at the end in a way that makes room for a sequel, such as her smiling when you hug her at the end and revealing vampire teeth or somthing.
 
May 17, 2007
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A game set in a world in which every human being has super powers - except you. (Or your power is very weak, like when you die you slowly come back to life.)

It throws the whole concept of an adventure game on its head. You have to talk to people instead of hitting them, since any passing nobody can vaporise you in a straight fight. The trick is that when you do fight, you have to use your ingenuity and guile to win, because you have no brawn. The environment would be extensively interactable - so if you're being attacked by the Human Torch, you have to find a hose or somehow cut off the oxygen in the room. If someone is firing lasers at you from their eyes, you'll need a mirror.

To keep people interested in a game that casts them as powerless wusses, it has to have a great story and strong characters. I'm still thinking about the details of those, but there's so much potential. Doesn't it sound like the best comic book premise ever?
 

akatsukix

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Dec 10, 2007
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@Fraser- I think that is actually a great idea, although hard to make it feel open-ended without a lot of brainstorming. I can see setting up elaborate traps, etc. At the same time, I feel like some anime of my misspent youth had a similar plot.

I would personally make games like Full Throttle/Grim Fandango. I miss those games a lot.
 

Bling Cat

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Jan 13, 2008
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id make a kind of mixture of rts and rpg, where you have a base which you can build up from a camp to a city, and fully customize it and the buildings, but you can also go out to other citys and do quests, join guilds etc. you can do stuff like attack other citys, the usual rts stuff as well, so its like a rps, or role-playing strategy.
 

stevesan

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Oct 31, 2006
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[HD said:
Rob Inglis]If I were to make a game, it would be zombie themed. Dead Rising was fun, but disappointing. It would have zombie physics based on The Zombie Survival Guide, by Max Brooks. Basically you would have to get the the West Coast beyond the rocky mountains. After this, you would go about trying to clear out America of Zombies with gained knowledge of combat, engineering and other things. Basically, you could travel anywhere in the country, there would be a giant central server that held a generated world map that players connected to. You actually have to take how long it would really be to travel that far. Be it by foot, bike, or car. You could use most any object as a weapon, but amounts cariable are predefined by your character's condition. Real weather, terrain, and physical health. It would be realtime and stuff like that. If you wanted to, you could choose to just survive, or even become part of the crimal gangs,(for those of you who have read the book and understand). Think of STALKER on a bigger scale.
heh sounds fun. an RPG that doesn't take itself too seriously!
 

RPJesus

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Nov 20, 2007
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the vampires arch-nemesis, the werewolf.
Say it with me: Underworld is not canon.
Personally, I'd make something like fable, except... good. for example, I'm working on an RPGmaker game that has an alignment thingy, but on two axis. So you could be a good person, but still a jackass, or an extrememly friendly, kindhearted serial killer.
 

J-Val

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Nov 7, 2007
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A First Person Solver! (See what I did there?)
It would be like a Point-and-Click Adventure game crossed with an FPS, with ACTUAL puzzles, rather than the contrived pap that passes for it nowadays.
And sure, enough fighting to tend to the gore-mongers.
Premisis: Soviet Russia, Soviet science base somewhere in the Russian wilderness, supernatural happenings.
 

LyonLee

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Aug 30, 2007
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[HD said:
Rob Inglis]If I were to make a game, it would be zombie themed. Dead Rising was fun, but disappointing. It would have zombie physics based on The Zombie Survival Guide, by Max Brooks. Basically you would have to get the the West Coast beyond the rocky mountains. After this, you would go about trying to clear out America of Zombies with gained knowledge of combat, engineering and other things. Basically, you could travel anywhere in the country, there would be a giant central server that held a generated world map that players connected to. You actually have to take how long it would really be to travel that far. Be it by foot, bike, or car. You could use most any object as a weapon, but amounts cariable are predefined by your character's condition. Real weather, terrain, and physical health. It would be realtime and stuff like that. If you wanted to, you could choose to just survive, or even become part of the crimal gangs,(for those of you who have read the book and understand). Think of STALKER on a bigger scale.
I like your idea, and I had a very similar one as well. Max Brooks' book was fantastic and very well thought out. The only difference I had was to make the world much smaller, something like a town, or if necessary a city. Also, I wanted to make a different type of game. You don't have objectives to complete or even necessarily a place to get to; the only thing you have to do to beat the game, is to survive. This means you could spend the entire game sitting in a corner and not do antying to attract attention to yourself and you would, in theory, win. There would be additional physical needs that must be met, i.e. hunger, thirst, etc.
But, in order for the player to actually accomplish things there would be numerous sidequests available trying to help people to survive. I would have it semi-random where there are the possibilities for certain events to occur, but conditions would need to be met. For example: you are trapped on a rooftop with an NPC human. Randomly generated numbers force the NPC to become thirsty, but he has no water. He would then ask you for water. You could then choose to give him the water or not. If you didn't additional randomly generated "emotions" could determine whether or not he attacks you to get the water. If he did attack you, you would obviously be forced to defend yourself.
 

[HD]Rob Inglis

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Jan 8, 2008
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LyonLee said:
I like your idea, and I had a very similar one as well. Max Brooks' book was fantastic and very well thought out. The only difference I had was to make the world much smaller, something like a town, or if necessary a city. Also, I wanted to make a different type of game. You don't have objectives to complete or even necessarily a place to get to; the only thing you have to do to beat the game, is to survive. This means you could spend the entire game sitting in a corner and not do antying to attract attention to yourself and you would, in theory, win. There would be additional physical needs that must be met, i.e. hunger, thirst, etc.
But, in order for the player to actually accomplish things there would be numerous sidequests available trying to help people to survive. I would have it semi-random where there are the possibilities for certain events to occur, but conditions would need to be met. For example: you are trapped on a rooftop with an NPC human. Randomly generated numbers force the NPC to become thirsty, but he has no water. He would then ask you for water. You could then choose to give him the water or not. If you didn't additional randomly generated "emotions" could determine whether or not he attacks you to get the water. If he did attack you, you would obviously be forced to defend yourself.
I like the idea; was thinking about it but wasn't sure how to do it properly. I figured samll objectives, such as "the city will be fire bombed in 30 days, get ready and get out!" more like that kinda thing, not as specific as Dead Rising stuff.