If You Could Make Your Own Game...

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Dom Camus

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Sep 8, 2006
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I do make my own games.

But if I was offered a $5M development budget to do one I'd do something with the gameplay format of Final Fight, but updating the depth of the character controls to something around the Soul Calibur II level. I'd use a 3D engine to handle everything, but the gameplay would be essentially 2D as per the original and the art style almost 2D as well (think cell-shaded, but with a slightly less bland cartoony palette and more detail). Multiplayer with up to four players, including team-up gameplay (think Gauntlet Dark Legacy).
 

bobofdeath9

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Jan 15, 2008
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Fraser.J.A said:
A game set in a world in which every human being has super powers - except you. (Or your power is very weak, like when you die you slowly come back to life.)

It throws the whole concept of an adventure game on its head. You have to talk to people instead of hitting them, since any passing nobody can vaporise you in a straight fight. The trick is that when you do fight, you have to use your ingenuity and guile to win, because you have no brawn. The environment would be extensively interactable - so if you're being attacked by the Human Torch, you have to find a hose or somehow cut off the oxygen in the room. If someone is firing lasers at you from their eyes, you'll need a mirror.

To keep people interested in a game that casts them as powerless wusses, it has to have a great story and strong characters. I'm still thinking about the details of those, but there's so much potential. Doesn't it sound like the best comic book premise ever?
i really think that is a great idea
but unfortunately i think that people who are dull and stuff wouldnt appreciate the lack of superpowers
because most people just want to blow everything up with fireballs of blazing testosterone

but when im older and i become a superman of the game production industry
ill make your game
and you can have some of the profit
but not much
well depends on how good it does

i really liked the Crysis gameplay system where you can stealth or shoot or snipe or jump up on building and shoot, it really made me feel totally awesome and deadly but not too superman ish overall. It was a good draw away from the normal rigmaroll or classic shooters where you can shoot anything with legs and youll be ok just as long as your not pants on head retarded
 

Minic

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Dec 18, 2007
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For a more original idea than the one I posted, how about a game where you play as horror movie monsters/murderers, with your sole aim being to scare the living shit out of people, then kill/devour/traumatize them?

You play a variety of scenarios, such as "foolish blonde girl wanders into a decrepit house" or "drunken teenage party where a massacre is just waiting to happen". Each scenario should have as many techniques as you can think of to achieve your goal. For example, with the person in a haunted house, make weird noises in the shadows to maker her edgy or leaving dead bodies or blood strewn on the walls for your victim to discover. Also, bolt the door so that she can't escape and seals her own doom whilst trying desperately to open it. With the teenage party, try hiding in a closet or under a bed for someone to discover you, or make a diversion to distract the other teenagers while you slash their drunken friend to pieces with a kitchen knife. Then, when you have them on a plate, run right in and tear up the place.

Pretty macabre, I know, but it could be awesome if done right. You'd need to really make sure that all possibilities are open, not just a set path made up by the developers.
 

propertyofcobra

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Oct 17, 2007
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Fraser.J.A said:
A game set in a world in which every human being has super powers - except you. (Or your power is very weak, like when you die you slowly come back to life.)

It throws the whole concept of an adventure game on its head. You have to talk to people instead of hitting them, since any passing nobody can vaporise you in a straight fight. The trick is that when you do fight, you have to use your ingenuity and guile to win, because you have no brawn. The environment would be extensively interactable - so if you're being attacked by the Human Torch, you have to find a hose or somehow cut off the oxygen in the room. If someone is firing lasers at you from their eyes, you'll need a mirror.

To keep people interested in a game that casts them as powerless wusses, it has to have a great story and strong characters. I'm still thinking about the details of those, but there's so much potential. Doesn't it sound like the best comic book premise ever?
Oh yes. Because god knows everyone loves being the game's whipping boy.
Unless the game is a slow-paced typical LucasArts adventure/absolutelynotaction deal, I could not see this be even remotely enjoyable at all, to be honest.
At least make you on-par with the average opponent, not extremely weak.

Imagine a game that's a fighter, only you have no arms! and they have guns! so you have to headbutt them, then survive til timeout! Great fun, right?
A shooter where you have only the base handgun, and every single mook have rocket launchers attached to their arms.

It's one thing to get de-powered temporarily (see the end of Metroid: Zero Mission), having to rely on guile and stealth to survive until you can take your goddamn revenge.
To be Joe Passerby who has to fight against Human Torch, Cyclops and Punisher is...not fun. It might be fun for ten minutes, or even an hour. But not eight, let alone twenty.
 
Jan 14, 2008
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i want to make halo 4!! ok ok dont hurt me, i won't. if we could combine the smooth and realistic movements of Assassin's Creed, with the multiplayer interactivity and balance of Team Fortress 2, the Third-Person Shooter style of Mass Effect, mixed with high speed and a huge selection of weapons (either mostly sword or gun based), then that would be an awesome game. now it either has to be entirely multiplayer or have a kickass story like bioshock or better (just NO ALIENS OR COMMUNISTS OR RABID GERMANS OR ZOMBIES!! AT ALL!!)

it would also be nice to have a game that has a good map maker and good gameplay, which i have never seen together (except for maybe brawl when it comes out)
 

Minic

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second only to The One said:
i want to make halo 4!! ok ok dont hurt me, i won't. if we could combine the smooth and realistic movements of Assassin's Creed, with the multiplayer interactivity and balance of Team Fortress 2, the Third-Person Shooter style of Mass Effect, mixed with high speed and a huge selection of weapons (either mostly sword or gun based), then that would be an awesome game. now it either has to be entirely multiplayer or have a kickass story like bioshock or better (just NO ALIENS OR COMMUNISTS OR RABID GERMANS OR ZOMBIES!! AT ALL!!)

it would also be nice to have a game that has a good map maker and good gameplay, which i have never seen together (except for maybe brawl when it comes out)
I'm not sure what you're trying to say here. The Assassin's Creed movements are tailored for a third-person action game, not a first-person shooter. The balance in Team Fortress 2 is for classes, which are non-existent in Halo. How are you suggesting them to be in Halo? It's just not very clear to me.
 
May 17, 2007
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J-Val said:
A First Person Solver! (See what I did there?)
It would be like a Point-and-Click Adventure game crossed with an FPS, with ACTUAL puzzles, rather than the contrived pap that passes for it nowadays.
And sure, enough fighting to tend to the gore-mongers.
Premisis: Soviet Russia, Soviet science base somewhere in the Russian wilderness, supernatural happenings.
So... Soviet Portal?

The vodka is a lie.


propertyofcobra said:
Fraser.J.A said:
A game set in a world in which every human being has super powers - except you.
It might be fun for ten minutes, or even an hour. But not eight, let alone twenty.
Maybe not. But it's still an interesting idea.

Besides, I have counter-examples. Look at the popularity of Halo on Legendary: that difficulty level makes Master Chief technically less powerful than an average Elite. People (well, hardcore gamers) find it so satisfying because they really have to exercise their brains and skills to win.

Games like Shadow of the Colossus and God of War make you a powerful hero, but routinely pit you against theoretically-more-powerful enemies.

Even in Thief, you struggle to outmatch a regular guard in a swordfight.

You're right though, it would be tough to pull off. But it would be worth a shot, because if it could be made fun it'd be nearly unique; meanwhile, virtually every other game in history features a super-powerful player-character.
 
Jan 14, 2008
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Minic said:
second only to The One said:
i want to make halo 4!! ok ok dont hurt me, i won't. if we could combine the smooth and realistic movements of Assassin's Creed, with the multiplayer interactivity and balance of Team Fortress 2, the Third-Person Shooter style of Mass Effect, mixed with high speed and a huge selection of weapons (either mostly sword or gun based), then that would be an awesome game. now it either has to be entirely multiplayer or have a kickass story like bioshock or better (just NO ALIENS OR COMMUNISTS OR RABID GERMANS OR ZOMBIES!! AT ALL!!)

it would also be nice to have a game that has a good map maker and good gameplay, which i have never seen together (except for maybe brawl when it comes out)
I'm not sure what you're trying to say here. The Assassin's Creed movements are tailored for a third-person action game, not a first-person shooter. The balance in Team Fortress 2 is for classes, which are non-existent in Halo. How are you suggesting them to be in Halo? It's just not very clear to me.
no no halo was just a joke. the game would include either classes or massive selection of weapons. it would be third-person.
 

Halfang

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Nov 5, 2007
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Something:
1: fun to play.
2: enjoyable to see.
3: fun to replay

Probably something like the Last Express. Politics, romance, action, drama, and puzzle solving. And, overall, freedom of action.
 

KrabbiPatty

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Jan 16, 2008
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I'm actually new here, though i've been watching Zero Punctuation for some time this is my first post...thought i'd throw that out there. Hi.

*ahem*

Anywhy...
My idea is a remake of a pre-existing game, namely Vigilante 8, which i greatly enjoyed. The title is still Vigilante 8, and it takes place in an alternate reality 1978 where the United States is falling apart do to peak oil shenanigans. A spate of nuclear war in the Middle East has made he oilfields there inaccessible and people across the globe are feeling the crunch as the oil runs out. In the U.S, the southern states with oil fields, called Free Oil States, are all but seperate nations from the rapidly collapsing central government. Some corporations in northern states have formed the Nothern Congolmorate (NorCom) which both buys oil from the Free Oil States and steals it from them, via "automercenaries".

The story follows Jake Carlson (a.k.a. "Convoy") a twenty-three year old trucker in an oil caravan which is attacked by a group of automercenaries, the Coyotes, led by the villainous Sid Burn. Convoy's whole family is murdered and he takes his father's battletruck (a heavily armed and armored mack truck used for caravan defense) and sets out for revenge. He picks up seven other characters along the way and the eight "vigilantes" begin to take revenge against the Coyotes, each having lost something to them. Winning the game unlocks the Coyotes, eight other characters, and you can see the story from their POV which reveals more stuff behind the scenes (NorCom's use of PMCs to try and stage a coup, for one) which are only hinted at by dialogue in the heros' story.

It's a standard car battle game with a minor twist in that it has free-roaming elements, very large levels, and more importantly a variety of enemies beyond the eight main Coyotes for the Vigilantes to fight. Also instead of weapon pick ups, each car has several specific weapons of varying levels of "power", "rate of fire", "reload" and "accuracy". Power is the actual firepower, rate of fire is how fast it shoots, that much is obvious...reload is how long it takes to literally reload, as all weapons have "infinite" ammo some reload slower between "clips"...accuracy is obvious too, but also covers range as weapons with greater accuracy tend to have greater range.

Each of the sixteen characters have unique vehicles and abilities as well as a unique story. You switch between them between levels and can have a "wingman" on certain levels. Their vehicles have different names than the characters themselves.

I've actually developed the story fairly far, to be honest, with little character bios and everything. But then i have way to much time on my hands.
 

smartbomb

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Jan 16, 2008
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How about an action/RPG set in an ambiguously distant future where humanity has split into two extremely varied factions: psionics and mechanists. The psionic faction is extremely ludditic; they do not use ANY technology, relying upon psionically crafted weapons, garments, structures, etc. They despise technology with a religious fervor due to a 500 year cycle of genocide committed by the mechanists. By comparison, the mechanists no longer resemble humans; rather, they are grotesque abominations, choosing function over physical beauty (imagine straight machine-to-flesh grafting with little concern for whether the flesh will accept or reject the "upgrades", let alone be aesthetically pleasing). Their society revolves around constant technological advancement, and they are led by a man-machine hybrid who is literally so old that no one knows his/her age.


You play the part of a psionic fighter who is defending his/her ideals and homeland from the mechanist scourge, and thus you develop everything about this character's fighting style and ability range, with different ability trees blending and merging in such a way that every ability is used in conjunction with every other ability (Ex: if you know pyrokinesis and matter manipulation, you can condense combustible oxygen pockets in the air and then ignite them with a small pyrokinetic reaction, making you an explosion psionic as opposed to a standard flame psionic). Also, you do not have a "mana bar"; instead, you have a different system that still emphasizes limitations and control while letting you unleash extremely destructive combos...I don't want to go any further into that, as I truly believe I have invented a really original gameplay convention that people would use in games if they had thought of it first. I can go into this further if people are interested, as this is a question I've been answering in my free time for almost half of my life now, and it is a big old baby at this point, over a decade old.

The one other thing I would say is that I included a mid-game twist that, in my opinion, is the closest thing to a truly difficult moral decision that you can get in a game, as doing the right thing would essentially involve making a huge sacrifice in terms of character development.

I call the game "Steelborn". Let me know if you guys like where I'm going with this.
 

richasr

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Dec 13, 2007
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I've always liked the open sandbox style games, like Grand Theft Auto 3 and upwards, then again I love the Getaway games, though they are notoriously badly made, the story carries it's poor gameplay.

Every now and again I have this thought of combining the two, but in a slightly unexpected way.

Mapping the streets of London (or whatever city, London the best for me) and giving the player the ability to explore the entire city, much like the GTA games, but with more realism, you'd be able to go in all buildings (even if you have to shoot the people outside to et in heheh) and use public transport, buy cars etc...

The story side would be a typical london gangster film, be it drugs, kidnapping, murder, smuggling etc. I havent ironed out that idea yet but beyond the story you'd have side 'missions' like drug deals and the like, and you wouldnt know if the police are about to barge in or not.

All the elements you see in the movies could be there, and because the city of London would already be built for the game... it could be used to house future stories via expansions, and the occasional update for major changes in scenery etc. This would prolong the game life considerably.

It's very ambitious and i'm not even in the business so i have no idea if it would be possible or if developers would want to build such a game.

I'd love it if it were to happen though.
 

propertyofcobra

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Oct 17, 2007
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smartbomb said:
How about an action/RPG set in an ambiguously distant future where humanity has split into two extremely varied factions: psionics and mechanists. The psionic faction is extremely ludditic; they do not use ANY technology, relying upon psionically crafted weapons, garments, structures, etc. They despise technology with a religious fervor due to a 500 year cycle of genocide committed by the mechanists. By comparison, the mechanists no longer resemble humans; rather, they are grotesque abominations, choosing function over physical beauty (imagine straight machine-to-flesh grafting with little concern for whether the flesh will accept or reject the "upgrades", let alone be aesthetically pleasing). Their society revolves around constant technological advancement, and they are led by a man-machine hybrid who is literally so old that no one knows his/her age.


You play the part of a psionic fighter who is defending his/her ideals and homeland from the mechanist scourge, and thus you develop everything about this character's fighting style and ability range, with different ability trees blending and merging in such a way that every ability is used in conjunction with every other ability (Ex: if you know pyrokinesis and matter manipulation, you can condense combustible oxygen pockets in the air and then ignite them with a small pyrokinetic reaction, making you an explosion psionic as opposed to a standard flame psionic). Also, you do not have a "mana bar"; instead, you have a different system that still emphasizes limitations and control while letting you unleash extremely destructive combos...I don't want to go any further into that, as I truly believe I have invented a really original gameplay convention that people would use in games if they had thought of it first. I can go into this further if people are interested, as this is a question I've been answering in my free time for almost half of my life now, and it is a big old baby at this point, over a decade old.

The one other thing I would say is that I included a mid-game twist that, in my opinion, is the closest thing to a truly difficult moral decision that you can get in a game, as doing the right thing would essentially involve making a huge sacrifice in terms of character development.

I call the game "Steelborn". Let me know if you guys like where I'm going with this.
Hm, isn't it just a bit anvilicious though? It's not like "high-tech is evil" hasn't been used in, oh, every game with a low-tech faction versus a high-tech one. Ever.
Aside that, it's not efficient to "upgrade" without caring if the body rejects it or not, you're better off with a normal arm if arm implant X-52 causes the arm to become infected and kill you. Or at least use X-38 instead, which doesn't do the same to you.
In short, I feel that "Steelborn" seems like a great base idea, but the opponent faction seems to need a bit more fleshing out than evil cyborg race...of...evil! And causing infection to yourself!
And does the twist involve that your faction is just as evil and bad as the enemy faction? I hope not, cause I already saw that one coming when you mentioned religious fervor. (But I'm just jaded from every RPG ever that says that religion and technology are the two greatest evils in the universe)

That said, I feel you when you say that you can't actually say your awesome new ideas out loud. I have one or two that I feel the exact same about, last thing I need is someone stealing it, and then suddenly I'M the ripoff if I ever end up making my game!
 

Netrom

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Jan 16, 2008
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Samsun! Oh, so much Samsun.

By Samsun I mean a game about a pigeon named Samsun who goes up in the ranks to become general in the "Columbidae Armata", when he suddenly shows his great talent for strategy and tactics in the wars to take over Paris. As Samsun's right hand and most trustworthy soldier, is Sled. A fast, unstoppable and ADD suffering stealth operative, who's speed and colors allows him to move from point A to point B without getting noticed. That much.

The gameplay would a RTS/action combo, with the ability to switch between 2 characters, Samsun and Sled. Controlling Samsun gives you a top-down view of the battlefield and allow you to move your powerful armies of pigeons and whatnot around. The controls would feature mostly airborn combat with different unit able to fight at different heights, som above the buildings; above all the other birds and some able to land in the water. At the same tim you are to make sure that the people of Paris doesn't notice your action ask wonder what you are doing, this will be done by a meter showing how much suspicion the people have. The suspicion factor would be something like gathering to many bird within a small area or damaging the sorroundings. Once in a while, you will need to take specific operatives, like mice in the ventilation or a human in suspicion, which is where Sled comes in. By the switch of a button, you gain a 3rd person perspective of the little black pigeon and you're free to fly around the map and attack your specific targets. All of this could lead to interesting game possibilities and certainly feel like something else.

The story behind the idea came from a school trip to Paris, where I noticed a pigeon without a foot, and immediately naming it "Samson". After Samson flew off I starting naming a small black pigeon Swarzenegger(Or summink), which lead to me and a friend starting to notice all the pigeon with missing feet and started talking about the pigeons taking over. Within the following days we starting to think of a game starring the feetless bastards and chose it to be a RTS and later on a action combo. After we got home and opened WoW again, we noticed a rogue on our server named "Samson", and he was a bastard, so we changed the name to "Samsun" which is where we got to before we got better things to do.

And yes, I made this account ONLY to reply to this thread :3
 

smartbomb

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Jan 16, 2008
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propertyofcobra, I'm glad you showed interest, because now I can show you how awesome this gets (at least I hope so).

there are two twists. The first is that the machinists aren't evil at all. They are essentially participating in a half-millenia controlled breeding experiment due to the fact that your race obliterated the planet to begin with and is the reason why there is no recorded history. Essentially, it is meant to call into question what good and evil are, because they are doing horrible things to your psionics so that you don't destroy yourselves as you did in the past.

The other revelation is that the psionic powers are possible due to nanomachines passed down through blood transmission from generation to generation. Thus, one of the revelations is that you are what you hate, and that the very thing you are trying to destroy is what gives you the capacity to destroy it. I hope this is better than what you were expecting...

Also, the modifications are done slowly so as to prevent full rejection, thus causing a degree of leveling based on what upgrades you can survive having installed if you were to be a machinist. So you can't just go full metal frame, you actually do have to do what you said, that being take small parts one at a time. It still doesn't look pretty when an energy cannon has been grafted to your arm though, know what I mean?

Finally, I want to stress that this isn't low-tech vs. high-tech either. The angle of the game would be that both sides are equally advanced, but they took very different paths and made very different sacrifices to get to where they were. The psionic cities are just as large and well-maintained, they just have bioluminescent rods constructed through telekinesis instead of street lamps.
 

WhiteFangofWhoa

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Jan 11, 2008
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Copied and elaborated upon my post from a previous similar thread titled 'What would you make?':

The 3D GTA/The Outsiders/A Clockwork Orange Brawler MMORPG. We call it Streets of Fury because the look and occupation of Terry Bogard is partly the inspiration for it.

So, huge 3D fictional urban sprawl with crime and street gangs up the wazoo. Gangs = Player Guilds, always looking to recruit new freelance fighters with martial arts talent aka YOU. Police = AI Who Is Unfriendly to All Street Gangs, plus maybe one or two 'Evil' AI Gangs. Major customization in every aspect of your fighter as you level up- looks, clothes, fighting style, create/name-your-own special moves. And these are the kind of logic-defying, anime-style moves you see in Garou or any other fighter. No fatalities- anyone who falls gets sent to the nearest friendly hospital for a small fee. Drugs? Temporary performance enhancers for close battles, but you'll pay the price a few hours later.

All gangs vie for control of neighborhoods- the more places that you control, the more cash is evenly split between participating members- a reason not to try and win through sheer numbers. All the same, massive 8 v 8 brawls would be the norm. Include a chat and emote feature all the same even if you're too busy to use it mid-battle, seeing as how MMORPGers prefer Social Simulation aspects.

-

Elaborating further, I don't know any folks that like long button combinations for special moves/combos. Even if you could include a good 'create-your-own-move' feature, hotkeying would help. Get cameos from the SNK/Street Fighter-verses if possible. Make any object (including debris produced from particularly strong attacks) wieldable or throwable, including garbage dumpsters/cans, mailboxes, lamposts & motorcycles depending on your character's strength to lift them (say only the characters who focused heavily on raw power in their development can lift dumpsters or cars).

Looking back at my initial post it occurs to me the annoyance factor if someone reclaims territory you took after you log off (Yahtzee leads me to believe this is a problem in Tabula Rasa). To compensate, first we make it so characters of any alignment can use subways and buses to get where they need to go. Second, any time a gang's territory is threatened by signifigant numbers, an instant teleport feature is offer to all online members so they can instantly put up a fight. Third, in order to claim an area instead of taking a flag or something, you must simply defeat a certain number of the responding members in that area (5-20) depending on it's prosperity and general value. If NO ONE responds after three warnings/teleport offerings, the area becomes yours.
 

propertyofcobra

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Oct 17, 2007
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smartbomb said:
propertyofcobra, I'm glad you showed interest, because now I can show you how awesome this gets (at least I hope so).

there are two twists. The first is that the machinists aren't evil at all. They are essentially participating in a half-millenia controlled breeding experiment due to the fact that your race obliterated the planet to begin with and is the reason why there is no recorded history. Essentially, it is meant to call into question what good and evil are, because they are doing horrible things to your psionics so that you don't destroy yourselves as you did in the past.

The other revelation is that the psionic powers are possible due to nanomachines passed down through blood transmission from generation to generation. Thus, one of the revelations is that you are what you hate, and that the very thing you are trying to destroy is what gives you the capacity to destroy it. I hope this is better than what you were expecting...

Also, the modifications are done slowly so as to prevent full rejection, thus causing a degree of leveling based on what upgrades you can survive having installed if you were to be a machinist. So you can't just go full metal frame, you actually do have to do what you said, that being take small parts one at a time. It still doesn't look pretty when an energy cannon has been grafted to your arm though, know what I mean?

Finally, I want to stress that this isn't low-tech vs. high-tech either. The angle of the game would be that both sides are equally advanced, but they took very different paths and made very different sacrifices to get to where they were. The psionic cities are just as large and well-maintained, they just have bioluminescent rods constructed through telekinesis instead of street lamps.
Now see, that could be a very interesting concept. I believe that the very bare-bones story sounds interesting enough that when elaborated and expanded, it could make a deep and engaging storytelling experience.
And from the small amount of information given on the psionic powers, I believe that it could be greatly interesting to play as well. Sort of like a destructive version of those "World of sand" flash games where you combine different things with separate aspects into wonderful new effects through the game engine's inborn chemical effects.

Of course, the idea of psionics destroying the world brings to mind Akira.
And anything that brings Akira to mind HAS to be extremely awesome right there.
 

lofi_jerm

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Jan 16, 2008
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"The Drifter"

I had the idea awhile ago to make a game based on a drifter traveling around the states, or Europe. Europe might be better.

Anyways he is just traveling around trying to survive the weather, trying to get food, and has a few missions he gets from random strangers to help him out. You could beg for money from people, dig out of the trash, get in fights.

Hitchhiking with truck drivers and almost getting killed, or raped. You have to fight your way out of situations. Something along those lines.

It is in the same lines as GTA kind of.

Adventure/RPG/Action

Rockstar could easily pull it off.
 

Parallel Streaks

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Jan 16, 2008
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I?ll get right to it, so brace yourself, my mind is a disturbing place, the only reason I haven?t gone mad is because of the friendship I share with my choir of singing potatoes.

The Game is called Deadly Omens; it focuses around a bounty hunter which you can personally customise, gender, hair, eyes and all that jazz. The game is set in an alternate version of Medieval England, you work for the noble Lords of the land, being hired to dispense with Bandit Lords, troublesome Rebels who try to undermine the Monarchy, and stuff of the like. You can dispense them with many methods, such as ranged attacks, Crossbows, Bows, and throwing weapons. The second choice is to go in chopping with a variety of melee weapons, such as Axes, Hammers, Swords, even common farming tools such as Pitchforks and Hand Scythes. Your Third choice is occultism, which comes in later in the story. You can also engage in Side-Missions in towns, or just wander around the South of England freely, visiting different towns. This isn?t a chore though, if you don?t feel like travelling by Foot, or Horse, you can simply spend some Currency on a Coach-ride; Coaches have a chance of being stopped by Highwaymen.

Your first mission is a contract on a band of Bandits a few miles south of London, near the ocean. They are in a clearing in a small forest, you can use your starter weapons, or sneak over to them by Nightfall, when they are drunk, and push them into the Camp Fire. After a few more missions along these lines, you are contacted by a strange cult of Pagan Worshipers, who offer you extensive amounts of Gold, or you can sacrifice your gold for occult powers to help you deal with Targets. You can forge new armour depending on what type of hunting you prefer, Leather armour for Stealthy types, Plate-Mail for the hack-and-slash types, and Chain-Mail and Leather for the Ranged types. In the end of the game, you are forced to dispense with the Leader of the Pagans, who is heavily guarded by Warriors, Occult-Priests, and even a mini-boss, a fiery Multi-Clawed demonic creature. After the end of the game, you can free roam across the land, completing your side quests, and just generally Faffing About.

Thanks for reading you rare few who didn?t give up half-way through ^^ And don't say "U riped off Asasin's Cr33d!111", because the gameplay differs quite drastically. If you want more info about my idea, just ask. I doubt aqnyone will seeing as I am the embodyment of newbishness.