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EmzOLV

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Oct 20, 2010
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Elementary - Dear Watson said:
I love the fact that you wrote that reply in exacly the same way I did... just thinking out loud! :p

It would also make an awesome game! I like your ideas of Sherlock Holmes... the only problem is that Sherlock Holmes stories always start in his living room somehow... It's a pretty big trait that should be inserted into the game...

Maybe that could be just down to the main missions... and then like in Arkham City, other stories can be persued when you come across them on the map...!
That would be true - have to start in the living room. I just wouldn't want it to start with 'selecting case mission' like in LA Noire, because that just felt clunky to me in some respects, and pulled me away from being the character. I'd like it to be more fluid...

But then I guess you could also have the mission start with a phone call or someone at his door... with Watson turning up! Interesting... the home could be like how it is for GTA as well... interesting!
 

Evil Smurf

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Nov 11, 2011
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I'd love to play another space civ game, like Alpha Centuri. make that!
 

Evil Smurf

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Nov 11, 2011
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2HF said:
Essentially take any random JRPG, but run it backwards. Start at the end. With a really easy final boss fight since your character/party is highly skilled and extremely powerful. Then run it back from there. Get to know your characters and the world around you. How did things get to be the way they are. Why are you, as opposed to anyone else in the world, in the position you are in. Instead of meeting new party members along the way you'd be forced to say goodbye to ones you've grown attached to. You would level backwards. Losing key powers or skills would be a condition of advancing (or regressing, if you prefer) the story.

End with your character in his/her home. Happy. Oblivious to the trials that will soon come. United with his/her family and friends.

It could work.
His family won't die in the steriotypical fire then :)
 

SajuukKhar

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Sep 26, 2010
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canadamus_prime said:
I think that just effectively killed all interest I had in the series.
Well its not like a dream of like, a person, or an entity as we think of entities.

its like if the real world was a dream of god, an all powerful, all encompassing, non corporal, being that transcends all mortal thought.

It's like, beyond Lovecraftian non-describable.
 

Pink Gregory

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Megawat22 said:
An idea I've had is "John Scotch: The Patriot". You play as John Scotch a (borderline) alcoholic, overly patriotic, mans man with access to a time machine and a red, white and blue belt in drunken brawling.
The story would start with John Scotch (voiced by the one and only Steve Blum)
I read up to here and immediately agreed; I only just realised that the voice in Company of Heroes is Steve Blum.
 

Al-Bundy-da-G

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Apr 11, 2011
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Rawne1980 said:
A game similar to Dynasty Warriors but set in The Guyver verse.

I want a Guyver game.
Yes and I want a MacGuyver game but we all can't get what we want, can we?
 

soh45400

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Jun 1, 2012
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An RTS prequel to Avatar The Last Airbender similar in gameplay to Starcraft2.
The original war would be seen from all four sides and story narrated by different characters from the show. The Firebender campaign would include the failed siege of Ba Sing Se and the death of Iroh's son, the Airbender campaign could involve a small group with the pacifist airbenders to go to war while fighting the firebenders and ending the a battle that wipes them out. Anng would have a cameo in this one and be shown leaving before the attack. And brand new stories about what the Earthbenders and Waterbenders were doing at the beginning of the war.

Or an FPS about an alien invasion but beginning in Afghanistan and NATO forces being forced to cooperate with some factions of the Taliban and the Pakistani army and with both sides suspecting the other of collaborating with the aliens through installations like Area 51 and the war being seen with different perspectives including the Pakistanis and the Taliban. China and Russia could also be put in the mix and former enemies learning to give up suspicions against each other and collaborate against a huge alien threat.
Basically, what I wanted Crysis to be with North Korea and the US joining forces against the aliens.
 

Lur-King

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Sep 22, 2012
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Going on the assumption that Valve's virtual world technology will actually come to pass as a standard in the future (Hopefully not-so-near), I envision a concept of something similar to APB Reloaded put inside the virtual world where anyone can pick up the game, join the police, gangs, or just be a civilian/lone wolf. Not only would this be far more interesting having players react as they would, rather than just how fast can you press the Trigger-Key, but players would be actually interactive and functional.

In the majority of games I play where it is claimed that you can do anything and react to situations in anyway possible, I always have to notice the points where, no you cannot. The player is usually either forced into a cut-scene or forced through a single entrance into the "Stronghold of Evil BlehBlehBleh" (Being extremely generic, forgive me.) However with players being forced to act as they would in a real-life situation, I would imagine things would be much much different than RP simulators now.

TL;DR: Virtual Reality Shoother/Adventure in which players go pew pew pew at each-other and are only limited by their real-life capabilities.

OT: Imagine Uncharted but you were put in as the main character. The game would more or less be a simulator to see if you would even have the stamina to keep up. I would be extremely curious to see how I would react in those situations if only bound my physical limitations.
 

soh45400

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Jun 1, 2012
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Elementary - Dear Watson said:
rhizhim said:
Good point... I had story missions in my mind... and that's what I poorly implied by 'climbing the social' ladder... but I like your Burke and Hare idea! I think a dark satirical comedy style would suit it most... and also reference and include lots of stories and charactors from that time...

There could be a mission about Oliver Twist, you get to jilt Miss Haversham at the altar, paint Dorian Grey and have to deal with the aftermath, anf there would be a mission where you have to call yourself Ernest to woo some lady!
Also stuff involving Around the world in 80 days, the lost world, moby dick and 20000 leagues under the sea!
The other ideas are better for another game. The first one could be a mix of L.A. Noire and GTA.

The second could be a comedy game with themes with humor inspired by Blackadder Back & Forth only instead of going back in time, he is going to different novels.
Or if you want it in a serious setting, it could be like Once Upon a Time or Grimm.
 

Megawat22

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Aug 7, 2010
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PieBrotherTB said:
Megawat22 said:
An idea I've had is "John Scotch: The Patriot". You play as John Scotch a (borderline) alcoholic, overly patriotic, mans man with access to a time machine and a red, white and blue belt in drunken brawling.
The story would start with John Scotch (voiced by the one and only Steve Blum)
I read up to here and immediately agreed; I only just realised that the voice in Company of Heroes is Steve Blum.
I'm glad you agree fine sir, Steve Blum makes everything better. Which is good because he's in every other game.
 

Canadamus Prime

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Jun 17, 2009
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SajuukKhar said:
canadamus_prime said:
I think that just effectively killed all interest I had in the series.
Well its not like a dream of like, a person, or an entity as we think of entities.

its like if the real world was a dream of god, an all powerful, all encompassing, non corporal, being that transcends all mortal thought.

It's like, beyond Lovecraftian non-describable.
It still reduces it to just a dream though. Plus I hate it when developers feel the need to "explain" certain gameplay mechanics. "The PC can save/load because he/she is aware it's a dream blah blah blah..." *facepalm* You can save and load your game because it is a game no other explanation required. That's not a thing that needs to be explained in terms of story.
 

aguspal

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Aug 19, 2012
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canadamus_prime said:
SajuukKhar said:
canadamus_prime said:
I think that just effectively killed all interest I had in the series.
Well its not like a dream of like, a person, or an entity as we think of entities.

its like if the real world was a dream of god, an all powerful, all encompassing, non corporal, being that transcends all mortal thought.

It's like, beyond Lovecraftian non-describable.
It still reduces it to just a dream though. Plus I hate it when developers feel the need to "explain" certain gameplay mechanics. "The PC can save/load because he/she is aware it's a dream blah blah blah..." *facepalm* You can save and load your game because it is a game no other explanation required. That's not a thing that needs to be explained in terms of story.
I think it makes the game unique and it just made me more interested in the Elder Scrolls lore a bit more (And its hard to make me interested in the lore/history of games).
 

Canadamus Prime

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Jun 17, 2009
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aguspal said:
canadamus_prime said:
SajuukKhar said:
canadamus_prime said:
I think that just effectively killed all interest I had in the series.
Well its not like a dream of like, a person, or an entity as we think of entities.

its like if the real world was a dream of god, an all powerful, all encompassing, non corporal, being that transcends all mortal thought.

It's like, beyond Lovecraftian non-describable.
It still reduces it to just a dream though. Plus I hate it when developers feel the need to "explain" certain gameplay mechanics. "The PC can save/load because he/she is aware it's a dream blah blah blah..." *facepalm* You can save and load your game because it is a game no other explanation required. That's not a thing that needs to be explained in terms of story.
I think it makes the game unique and it just made me more interested in the Elder Scrolls lore a bit more (And its hard to make me interested in the lore/history of games).
But it makes everything you do meaningless because you and the world around you is just a figment of the imagination of some stupid entity. It's not like this entity sculpted the game world into existence like some kind of art project, nope you're just running around inside his head. You don't really exist (in Universe) and nothing you do matters. But since none of this is explained in-game, I'm just going to disregard it.
 

Driekan

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Sep 6, 2012
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Just for the sake of throwing ideas around... Not a particularly bright one, but one I thought of while driving today.

Mount & Blade (I know, has been pointed out) with a touch of Crusader Kings 2.

You play your character, whom you develop in an RPG-esque fashion (Do believe it should be significantly simplified from the M&B implementation, though), and can earn titles, lands,etc. much like you already can in M&B. The actual "Title system" should have mechanics closer to CK2 - characters have claims to titles, and may or may not actually own them at any one time. Claims are hereditary.

Characters have traits, which reflect how they think and act. Should be a fairly select list, with emphasis on determining their motivations and actions, not their stats. Developing relationships with NPCs becomes more of a possibility - creating webs of alliances, enmities, rivalries, etc.

If you do own something, you can access slightly more robust functions related to it - i.e.: build cities up, train armies remotely, send patrols to keep your lands safe, etc. Key here would be keeping it accessible and, again, simple. This is a second layer of complexity on top of an already complex game, after all.

Would need some kind of logic to make the construction system work, as these holdings would have to actually be rendered out in 3D. Possibly a "building blocks" kind of logic to allow bits and pieces of structure to be pieced together by the system.

You can marry and have children. You can interact with your children (Potentially teaching them, building a legacy for them, etc.). Time passes. Your character will eventually age and die. You then go on playing as a chosen descendant. The same happens all over the world, so eventually none of the original characters will still be around.

There are interactions and events and a more robust NPC AI to get that feeling of history happening around you. Titles will shift hands, nobles will shift allegiances, noble houses will rise and fall.

Would need to think of a different implementation of the "Overworld" concept currently in the game to allow for a bit more of interaction with the world. Having men scout and forage, making ambushes, falling prey to sickness or starvation, using the environment for fights (example: Waiting for the enemy across a river ford).
 

squidface

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Jun 3, 2012
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A game where you stare at a horse's butt for the majority of the game, and don't do much else. Oh, wait...
 

DaWaffledude

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Apr 23, 2011
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A shooter of some kind, where ou play as a ghost shooting other ghosts. The plot centers around discovering the details of your death. That's all I got, really.
 

CrimsonBlaze

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Aug 29, 2011
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RyQ_TMC said:
Here's a concept that's been bouncing around in my head for a while. A game where the main character rebels against being a game character.

He takes on various game designers, and all challenges are them screwing with their respective bits of the game. Level designer might make parts of the levels disappear or rearrange themselves, AI programmer might make the monsters more dangerous or unpredictable, graphic designer might mess around with colours and stuff like that. After each one is beaten, their part of the game becomes more primitive, until at the end, the main character takes on the lead designer. And then the player. Probably by fighting against the control scheme somehow.
Hmm. That's pretty cool. Assuming that the Deadpool game will not take that surprising twist at some point, your idea is pretty awesome.

This can also be the basis for a sequel: So the first character/protagonist is able to free itself from the grip of the designers, and even the player controlling them. The game is now under the control of the rogue character and is not allowing any designers or programmers in.

Fearing that the designers' jobs are on the line, they decide to create a new character in order to take down the first protagonist and hopefully regain control of the game instead of deleting it and wasting millions. You spend the first few levels learning the ropes and testing out your insanely strong powers and abilities.

When you confront the original protagonist, you fight them to a stalemate. Instead of continuing to fight, the original protagonist explains that what the new protagonist is doing is wrong, and that once the developers delete the original protagonist and regain control, they will delete the new protagonist as well. Soon after, the original protagonist is captured and the developers begin to take control of the game. The new protagonist has a change of heart and now fights to preserve the game as well as save the original protagonist. This, of course, causes the programmers to strip you of all your previous powers and abilities, but are protected from deletion thanks to the original protagonist.

So then you must regain your powers and abilities, as well as loosen the grip of the developers, yet again, and save the original protagonist.