DasDestroyer said:
EDIT: Blizzard is a viable option too.
Bad plan given that Blizzard simply prints money.
Personally, I would found my
own game studio. Then, so as to not violate the restriction of not telling anyone what to do, I would go on to try and hire as many brilliant people as I could. Once I had a dozen or so notable designers, I would give them the resources they needed to build small production teams. These twelve teams would be divided into four groups. From there, they would be free to work on any project they chose for a period of one year before presenting their work to a panel consisting of the other lead designers in the other groups. The other groups would then vote upon the projects presented using whatever metric they wanted and the game they chose would enter full production. Positions within said production team would be filled by (willing) members of the other groups and, if necessary, acquired from outside the company. The process would then start again but new groups would be chosen (e.g if groups 2, 6 and 10 were chosen, then new teams might be constructed of the remaining 9). Production deadlines would be set at four years, a figure that is double what most games get.
Such an environment fosters competition as well as cooperation, gives an enormous amount of time (with respect to the average) and would generate four games per year. Since my company has been started with an inconceivable sum, all
profits (In other words, if the game covers production costs) made for the company would go to the team in whatever manner they wish.