If you were to create a video game

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Human toothpick

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What would it be about? What genre would it be? What would it be called? Will it be a singleplayer or mulitiplayer dominated?
 

scnj

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I don't want to be a dick, but isn't this how ideas are stolen?
 

MellowFellow

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I think I would create a Pirate themed Action-RPG, sort of like Sid Meier's Pirates, but with actual characters that interact and have their own stories. Where you can be a part of a crew or be the captain and switch between the different jobs of a crew pretty much whenever you want. I don't know what I would call it though, but it would be just single player.

This is just some random ideas I kind of just came up with of what I think could be a fun game.
 

airwolfe591

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scnj said:
I don't want to be a dick, but isn't this how ideas are stolen?
I don't either, but when I went to school for game design, the first thing they said was that no-one is out to steal your idea/don't be so narcissistic.

Second was, going to school for game design was a waste of money, which I agree (at that school at least)

Edit: Forgot OT: I've got half a dozen ideas, but the most recent was a side-scrolling brawler with RPG mechanics, pretty much DFO, minus the MMO, because brawler's are more fun with friends. Don't have a name or story or anything like that yet.
 

Worgen

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Whatever, just wash your hands.
I have an idea for a post apocalyptic adventure that Im still trying to sort out, yes it would be different from fallout
 

scnj

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airwolfe591 said:
scnj said:
I don't want to be a dick, but isn't this how ideas are stolen?
I don't either, but when I went to school for game design, the first thing they said was that no-one is out to steal your idea/don't be so narcissistic.

Second was, going to school for game design was a waste of money, which I agree (at that school at least)
Haha. I'm currently doing games development at university. We've been told not to put our best idea on the internet or it'll get stolen, don't use it as our dissertation or the university will own the IP and don't break NDAs. As for it being a waste of money, the jury's still out.
 

airwolfe591

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scnj said:
airwolfe591 said:
scnj said:
I don't want to be a dick, but isn't this how ideas are stolen?
I don't either, but when I went to school for game design, the first thing they said was that no-one is out to steal your idea/don't be so narcissistic.

Second was, going to school for game design was a waste of money, which I agree (at that school at least)
Haha. I'm currently doing games development at university. We've been told not to put our best idea on the internet or it'll get stolen, don't use it as our dissertation or the university will own the IP and don't break NDAs. As for it being a waste of money, the jury's still out.
Your best ideas maybe, but if you study copyright laws, or at least from what I've skimmed over, if you put something out onto the internet and you can prove that it was yours, you technically own copyright over it, but I'm not sure how copyright works over game mechanics, this was at least from when I fancied doing a comic/web-comic.

Depends on what you're studying in specific in Game Development, because Development and Design are different. Design is basically the current 'theory' of creating a game and proper game docs etc., whereas development is more wide-spectrum in programming and such. I was told back at the University that Design degrees are worthless and Game Programming a little less so, because you can still have same opportunities in the game industry with a Computer Programming degree, as well as having a wider selection of jobs if you can't break into the industry right away.
 

scnj

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airwolfe591 said:
Your best ideas maybe, but if you study copyright laws, or at least from what I've skimmed over, if you put something out onto the internet and you can prove that it was yours, you technically own copyright over it, but I'm not sure how copyright works over game mechanics, this was at least from when I fancied doing a comic/web-comic.
I'm pretty sure you can't copyright an idea, otherwise Notch would be able to sue that Fortresscraft asshole, or id Software could have sued every developer who copied Doom.

airwolfe591 said:
Depends on what you're studying in specific in Game Development, because Development and Design are different. Design is basically the current 'theory' of creating a game and proper game docs etc., whereas development is more wide-spectrum in programming and such. I was told back at the University that Design degrees are worthless and Game Programming a little less so, because you can still have same opportunities in the game industry with a Computer Programming degree, as well as having a wider selection of jobs if you can't break into the industry right away.
Yeah, my course is very programming focused. Sadly, I really don't enjoy programming in the slightest. I'm much more interested in writing, and the creative side of the industry, but I can't draw and the design courses were all so focused on art.
 

worldruler8

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http://www.youtube.com/watch?v=T8dvMDFOFnA
I'm not a programmer, but I want to make the game Spore should have been. seriously, even if I could get half this, I'd have the game to end all games. that said, I'd need a lot of money, and a lot of skills in both business and coding. As for the name? something simple, yet not. I think Spore was a good name personally, but now it's sort of demonized. Probably Celestia

Captcha: one hit wonder
maybe this is karma?
 

airwolfe591

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scnj said:
I'm pretty sure you can't copyright an idea, otherwise Notch would be able to sue that Fortresscraft asshole, or id Software could have sued every developer who copied Doom.
That's true enough, like I said I skimmed over it, copyright laws are very confusing in what and how things can be copyrighted as well as varying from country to country.

scnj said:
Yeah, my course is very programming focused. Sadly, I really don't enjoy programming in the slightest. I'm much more interested in writing, and the creative side of the industry, but I can't draw and the design courses were all so focused on art.
That's the main problem with being a lead designer, because EVERYONE has an idea for a game, being a writer you have to either be well established author or at least prove you know how to write, such as some of the jobs at Bioware, you don't even need a degree, just a well written mod in the Neverwinter Nights toolset. Programming is definitely an easier field to get into than Art, at least as far as I remember from those classes. I've been trying to muster up the drive to learn some programming languages again and then get something like the Unity or Torque engine to play in.
 

Kahunaburger

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Multiplayer FPS. Except with ninjas. Instead of the usual guns, you have shit like ninja stars, needles, poison powder, bombs, blowguns, swords, bows, and flintlocks. Heavy emphasis on stealth and intel, parkour mechanics, and you regen health when no one can see you. Think Assassin's Creed: Brotherhood meets Brink.

This is why I'm not a game designer.
 

electronicgoat

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I'd make a game where you play as a pigeon. Right from the start, you can fly anywhere and everywhere across a gigantic sandbox cityscape. You can overhear human conversation, shit on humans, and try to attack them, the last of which is extremely risky because of how easily they can kill you.
Most of the game will take place in pigeon interaction. You can only have 4 "talking" commands, in a kind of general response sense. 'Greet', 'Aggravate', 'Ally', or something similar, that will respond to other pigeons complex statements with mixed results, a la L.A. Noire. You can join groups of pigeons, and by continuing to socialize, you can gain extra speech commands, which will then gain its own unique reaction.
The idea of the game is the actual world. If you followed around one person, you can listen into their mutterings and phone calls, and get to actually know that person. Ambitiously, this could apply to every moving person in the game, though realistically there could only be a dozen or two of these.
And of course you'd be able to fly. Ideally, the flying engine should be as smooth and easy as possible, allowing for clear exploration. By flying, you could find about a million collectibles, because that's exactly the type of game I want to make; there's a million collectibles and you have to FIND THEM ALL.
E: Oh, and the game would either be called something very indie-sounding ('fly' or 'volée' or 'urbem') or PIGEONQUEST 2011.
 

scnj

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airwolfe591 said:
That's the main problem with being a lead designer, because EVERYONE has an idea for a game, being a writer you have to either be well established author or at least prove you know how to write, such as some of the jobs at Bioware, you don't even need a degree, just a well written mod in the Neverwinter Nights toolset. Programming is definitely an easier field to get into than Art, at least as far as I remember from those classes. I've been trying to muster up the drive to learn some programming languages again and then get something like the Unity or Torque engine to play in.
Hmm. I haven't used Unity, but I did some Torque and found it easy to use if unspectacular. I think Unreal Development Kit is free so that might be worth considering, and it's not really that difficult to use. As for writing, I'm planning on getting a QA or testing job first, then applying for writing jobs from there.
 

SoranMBane

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I have five big ideas, actually. One's an exploration-based survival horror game (think Shadow of the Colossus meets Silent Hill), a hack-n-slash action game with a combat system inspired by the Celestial Brush mechanic from Okami, an action RPG with a somewhat unique spin on the idea of magic use and a huge emphasis on the character development of its female protagonist, a first person survival-based adventure game based on the Tremors movie and tv series (this one is the least likely to happen should I ever become a game developer, but still a neat idea), and an over-the-top old school first person shooter based on my musings about how it would go down if I were magically transported to the Duke Nukem universe. I also have a half-thought-out idea for a game with a protagonist that has the ability to induce crippling hallucinations in other people (which, in terms of story, would also tie heavily into the aforementioned survival horror and hack-n-slash games), but I haven't quite figured out how that would work in terms of gameplay.

Now, if only I knew how to program so I could make all these ideas a reality. But I guess that's what I'll be going to college for. :p
 

Waffle_Man

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An adventure game that revolves around deciding whether you want to do the right thing in exchange for risking permanent death, or being able to continue the game without any such risk..

Good vs. expedience instead of Good vs. evil if you will.
 

Soviet Heavy

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A starship management game. Kinda like Eve Online, except with a heavier focus on naval actions. You command one battleship and all it's systems, and you have to work in tandem with other players to win battles.