What would it be about? What genre would it be? What would it be called? Will it be a singleplayer or mulitiplayer dominated?
I don't either, but when I went to school for game design, the first thing they said was that no-one is out to steal your idea/don't be so narcissistic.scnj said:I don't want to be a dick, but isn't this how ideas are stolen?
Haha. I'm currently doing games development at university. We've been told not to put our best idea on the internet or it'll get stolen, don't use it as our dissertation or the university will own the IP and don't break NDAs. As for it being a waste of money, the jury's still out.airwolfe591 said:I don't either, but when I went to school for game design, the first thing they said was that no-one is out to steal your idea/don't be so narcissistic.scnj said:I don't want to be a dick, but isn't this how ideas are stolen?
Second was, going to school for game design was a waste of money, which I agree (at that school at least)
Your best ideas maybe, but if you study copyright laws, or at least from what I've skimmed over, if you put something out onto the internet and you can prove that it was yours, you technically own copyright over it, but I'm not sure how copyright works over game mechanics, this was at least from when I fancied doing a comic/web-comic.scnj said:Haha. I'm currently doing games development at university. We've been told not to put our best idea on the internet or it'll get stolen, don't use it as our dissertation or the university will own the IP and don't break NDAs. As for it being a waste of money, the jury's still out.airwolfe591 said:I don't either, but when I went to school for game design, the first thing they said was that no-one is out to steal your idea/don't be so narcissistic.scnj said:I don't want to be a dick, but isn't this how ideas are stolen?
Second was, going to school for game design was a waste of money, which I agree (at that school at least)
I'm pretty sure you can't copyright an idea, otherwise Notch would be able to sue that Fortresscraft asshole, or id Software could have sued every developer who copied Doom.airwolfe591 said:Your best ideas maybe, but if you study copyright laws, or at least from what I've skimmed over, if you put something out onto the internet and you can prove that it was yours, you technically own copyright over it, but I'm not sure how copyright works over game mechanics, this was at least from when I fancied doing a comic/web-comic.
Yeah, my course is very programming focused. Sadly, I really don't enjoy programming in the slightest. I'm much more interested in writing, and the creative side of the industry, but I can't draw and the design courses were all so focused on art.airwolfe591 said:Depends on what you're studying in specific in Game Development, because Development and Design are different. Design is basically the current 'theory' of creating a game and proper game docs etc., whereas development is more wide-spectrum in programming and such. I was told back at the University that Design degrees are worthless and Game Programming a little less so, because you can still have same opportunities in the game industry with a Computer Programming degree, as well as having a wider selection of jobs if you can't break into the industry right away.
That's true enough, like I said I skimmed over it, copyright laws are very confusing in what and how things can be copyrighted as well as varying from country to country.scnj said:I'm pretty sure you can't copyright an idea, otherwise Notch would be able to sue that Fortresscraft asshole, or id Software could have sued every developer who copied Doom.
That's the main problem with being a lead designer, because EVERYONE has an idea for a game, being a writer you have to either be well established author or at least prove you know how to write, such as some of the jobs at Bioware, you don't even need a degree, just a well written mod in the Neverwinter Nights toolset. Programming is definitely an easier field to get into than Art, at least as far as I remember from those classes. I've been trying to muster up the drive to learn some programming languages again and then get something like the Unity or Torque engine to play in.scnj said:Yeah, my course is very programming focused. Sadly, I really don't enjoy programming in the slightest. I'm much more interested in writing, and the creative side of the industry, but I can't draw and the design courses were all so focused on art.
Hmm. I haven't used Unity, but I did some Torque and found it easy to use if unspectacular. I think Unreal Development Kit is free so that might be worth considering, and it's not really that difficult to use. As for writing, I'm planning on getting a QA or testing job first, then applying for writing jobs from there.airwolfe591 said:That's the main problem with being a lead designer, because EVERYONE has an idea for a game, being a writer you have to either be well established author or at least prove you know how to write, such as some of the jobs at Bioware, you don't even need a degree, just a well written mod in the Neverwinter Nights toolset. Programming is definitely an easier field to get into than Art, at least as far as I remember from those classes. I've been trying to muster up the drive to learn some programming languages again and then get something like the Unity or Torque engine to play in.