If you were to make a video game company what games would your company make?

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Randoman01

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Apr 19, 2013
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As it says on the title, what kinds of video games would you make if you were to become a video game maker?
 

kilenem

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Jul 21, 2013
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Boo8er said:
As it says on the title, what kinds of video games would you make if you were to become a video game maker?
Racing games because those seem like the cheapest to make and can award the quickest gratification to the user.
 

Johnny Novgorod

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Feb 9, 2012
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I wanna say "the bestest most openest sandbox world ever" but deep down I think I want to see games defy genre more and more and start exploring some actual boundaries, rather than simply doing more of the same buy slightly bigger, slightly prettier and slightly better.
 

Vendor-Lazarus

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Mar 1, 2009
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Well, I would start out with my favorite genres.

4X games. I've played almost all of them, and there is still something missing in them to me. I would try my damnedest to rectify that.

Freelancer-likes. A way to underrepresented genre.

I'm not sure what to call the last genre. Think Dwarf fortress/Gnomoria and Terraria/Darkout.

Then I'd let the team brainstorm a few of their own ideas. See if they've got some good concepts brewing.
 

Elfgore

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Dec 6, 2010
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Complex city sims in post-apocalyptic or really cool locations. Such as underwater, zombie outbreak, etc. Each would vary, like in the zombie outbreak you need to manage survivors, food, ammo, etc. Assign task for your survivors to do and build a fortified camp. Which will eventually become a city.

Next is several open-world true A-RPGs. Guess what that means? A whole shit ton of stuff to do. I had a zombie idea, but to say everything would take forever.

Lastly, a few RTSs I've always wanted to see, such as an Elder Scrolls, Fallout, or Mass Effect one.
 

JagermanXcell

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Oct 1, 2012
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Easy:
"Full games. No DLC. Final Destination." - How to make money and respect 101.

Ok now to the meat and potatoes... Hack and Slashes. Fun, complex, full of enough replayability to choke an EA, hard as diamond, stylish as f*** hack and slashes. The graphical department has to follow one simple yet strict rule: Art style>Graphics. I want mah gameplay clean and silky smooth before moving on to a dumb campy story... oh yeah, and then we can move on to graphics, and whatever. If we need to take an extra month or two to complete a project, so be it. I want mah games balanced.... and sexy. Most likely with core mechanics unique to the game's setting/characters/etc to keep each game fresh and new.

Basically my company would be a beefed up version of Platinum Games, there I said it.
 

Callate

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Dec 5, 2008
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Well, I do make video games, on a very limited scale. But I'm certainly curtailed in my aspirations by what I have the time and resources to make, not to mention the time to learn how to utilize various engines and platforms properly and the money to buy or license tools and engines for that creation.

All that said, what I'd do- and what I hope to do- is role-playing games. Not fetch-quest and combat-centered games, but ones that actually involve you in the lives of characters with their own goals and priorities, with plots that venture beyond "you're the chosen one, save the world." Ones where choices matter and the player has responsibilities, but not necessarily in the "everything is shades of gray, we will make you regret your choices" way that seems to have recently come into vogue. Games where playing as a bad guy might actually make you feel bad because you were doing bad things to characters that were more than two different things to say depending on whether you chose "give money" or "set hair on fire".
 

Keoul

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I'd make lots of those stupid artsy games where nothing really happens.
They seem quite popular at the moment.
 

WhiteFangofWhoa

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Jan 11, 2008
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Half of the releases would be games full of things the general public wants to play regardless of originality.
Half would be the games I want to make, experiments like attempts to revive the shoot 'em and beat 'em up genres, and an isometric strategy game set in a universe similar to Bernard Cornwell's Warlord trilogy.
That way we have much less chance of going out of business if the latter isn't well received.
 

Rip Van Rabbit

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Apr 17, 2012
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That's simple.

I would make a revolutionary third-person cover-based visual-novel shooter with realtime RPG elements and turn-based hack & slash combat called Dark Katawa May Fallout Cry Revengeance II: The Line

Seriously: More style-based Hack & Slash games with a focus on technical depth within the combat system.

Particularly:

- Devil May Cry's approach to an endless string of combos where you are rewarded for mixing up your moveset and not repeating the same combo twice in order to keep up your style-meter.
- Metal Gear Rising's focus on precise timing.
- Bayonetta's situational awareness regarding enemy movements and attack patterns.

Also the combination of: DMC's cutscenes, MGR's music, Bayonetta's playable characters.

PLATINUM GAMES JUST MAKE KILL LA KILL: THE GAME ALREADY!
 

Bad Jim

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Nov 1, 2010
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I would make a standard controller but motion sensitive. Then make some FPS games that let you aim by tilting the controller instead of messing around with the right analogue stick.
 

SweetShark

Shark Girls are my Waifus
Jan 9, 2012
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As I said In another Thread, we really need a "Cat Smuggler Simulation 2014".
The origin of the idea was from the user ""Grimh"[I think] and a user "Vern5" helped me a lot, but DAMN I want to become real!!!
 

Randoman01

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Apr 19, 2013
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Most likely action/adventure games. I would also try to create some fun new sports games maybe. That's all I got.
 

Kotaro

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Feb 3, 2009
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Hack-and-slash action-RPGs. Like, take the feel of .hack and Kingdom Hearts and make the fighting style closer to Devil May Cry and Bayonetta. Peanut butter and chocolate, man...

Also, RPGs ripping off Final Fantasy X's combat system. The story of that game is kind of stupid, but damn was the combat awesome.
 

Julius Terrell

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Feb 27, 2013
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I'd make old school 2d sprite bases games. I remember playing puzzle quest on the ps2, and thinking that we need more games like that.

I'd make puzzle games and port over Japanese games, because we need more companies doing that. I miss you Working Designs! :(
 

Trude

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Nov 26, 2012
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I'd want to make an action/adventure/shooter that revolved heavily around the soundtrack, ideally composed by Darren Korb or Kelly Bailey.
 

Strazdas

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I would make games from multiple genres. what i would do is i would make sure to incorporate latest technological advancements into them and respect my costumers (no DS3 "optional" microtransactions, no content cut for DLC, ect).

I would allow a longer game cycle as i saw what good developers can do when they are given 3 years instead of 1. and while i may not be the most profitable company out there, im sure respecting costumers still goes for something in this industry. after all CDP managed to do that just fine.
 

white_wolf

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Aug 23, 2013
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I'd have to start with 2D side scrollers but ultimately I'd like to do 3D RPGs, adventures, and shooters (as it strikes me to do)I don't have many ideas for shooters right now.