If you woke up in the same bed as the above avatar.

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UnusualStranger

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@xmbts: Sounds somewhat annoying. Good of you to make time to come along and join us around here.

@ShockValue: *Hugs* Hi you.
 

Steppin Razor

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Eh, I have been playing other games recently, too. I mean, I've started playing Dead Island over the last few days.

@Eum: YUS.

@Stranger: Heh, thanks.

Edit
Pssh, the one time I don't hit refresh people actually do post something.

@xmbts: Ah. That sucks :/

@Shock: Heh. Different strokes for different folks I guess. 50+ hours a fortnight for months on end on it certainly isn't for everyone.
 

UnusualStranger

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@Shockvalue: I'm kind of here cause of you! :) Thanks for bringing me in.

@Steppin: Ah, I see. After seeing that game for a bit, it didn't look all that appealing to me. I'll stick with L4D.
 

xmbts

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@Stranger: Soothes the irritation. >.>

@Alpha: A bit.
 

Zirat

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@Eumersian: Nah, I just got logged out, and turns out that my password and secret question wer something else other than I wrote down...

Well, atlesat I'm sure to remember it now!
 

UnusualStranger

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@xmbts: Ah, I see. Always good to have something to calm the nerves, though I imagine you have other things helping.
 

xmbts

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@Stranger: Just talking to some people mostly, not much else.

@Zirat: O3O
 

Steppin Razor

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@Eum: You heard me.

@Stranger: Well, playing it feels a lot like Borderlands with the quest system and going around finding different weapons, but with zombies and a hell of a lot less variety in the weapon appearances. It's quite a lot of fun, but it's not without its flaws.

-Dodgy collision detection. Some of the faster zombies that charge in sometimes end up running straight through you, at which point they can hit you a number of times from behind you before you can turn around to hit them back.

-The hit detection can be all sorts of fucked at times. Watching my hammer go straight through a zombies head and having the game tell me I hit its arm or torso can get rather irritating.

-Compounding the dodgy hit detection is that there are these Thug class zombies that are tougher than the others and knock you onto your arse with one hit for a decent amount of damage. Breaking their arms makes it much easier to beat them, but I've lost count of the number of times I've laid into them and had the game register clear arm hits as torso hits.

-A skill that also allows you to crash tackle through locked doors suddenly stops working for no reason, before working again randomly.

-Running up and kicking a beach ball from above resulted in it somehow killing me.

-Zombies take falling damage, which can sometimes be incredibly random. Jump kicking them over sometimes results in them taking so much damage from the fall that their arm comes off. Not to mention the time I kicked a zombie over and he hit a beach ball which resulted in massive damage and his face caving in.

-Zombies take damage with their heads underwater. Now, this isn't bad by itself, and is actually kinda neat that you can knock zombies over in pools and drown them. No, the problem with this arises when the game spawns zombies laying down in the pools and while you're walking along you just see damage numbers popping up from a few hundred metres away as a zombie drowns because it spawned in an utterly retarded spot.
 

UnusualStranger

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@xmbts: Ah, I see. Sounds like rather good times to enjoy.

@Razor: I kind of didn't like borderlands as I found the quests to get horribly....boring, and the enemies far worse so. However, the flaws you describe sound of....game breaking when you say them like that. I mean, being able to hit something properly is kind of important to me, especially when it is how you damage things.
 

Steppin Razor

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@Stranger: Eh. To me they're just annoying issues that it'd be really good to have fixed up, but they don't really diminish my overall enjoyment of it. If you didn't really like Borderlands all that much though, it probably isn't for you.

@Redlin: Heh. Well I'm officially back now.
 

xmbts

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@Stranger: It's what keeps me going mostly. >.>

@Pyra: D=