I'll just kill Alduin n-

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kuyo

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PrinceOfShapeir said:
You're fighting Alduin and the best thing you brought to the field is -iron arrows-? Did you consider that maybe you're just not doing any appreciable amount of damage? Also, Dragonrend doesn't actually do damage, it just forces the Dragon to land and I think might mess up their shouting.
Also, you might want to let dragons fly around since it lets your voice and majicka recharge since their dps is much lower when they're doing flyby's.
Normally, I look into games enough to know what I'm getting into, so the only time I don't finish a game is when it wasn't that much of an investment, like Darksector, Vampire Rain and GTA4. Games I got for five dollars. Total. (yeah, it took a lot for me to go against my instinct on GTA4, and I regret doing so.)
 

Ravinoff

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Metroid Prime came pretty close with the Omega Pirate fight, took me months to get past him. Still haven't finished Dragon Age II because of the horrible ganking I get during the fight with the Desire Demon, a Blood Mage and about half a million darkspawn in at the Docks. You know the one, right at the end of the game when you're fighting through the city. My party isn't even slightly built for swarms that big.
 

Jolly Co-operator

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Mar 10, 2012
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An unreasonable spike in difficulty will usually make me stop playing, at least for awhile. For a recent example, the "Mean Juggernauts" mission during Dollface's campaign in the Twisted Metal reboot. Holy shit is this mission unreasonably hard. I don't mind a reasonable spike in difficulty, but there's generally a line you shouldn't cross (Especially since I was only playing on Normal difficulty). To put it mildly, they jumped over the line with a damn jetpack.
 

A Weary Exile

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I ran into this same bug. Reloading saves sometimes fixes it.

The penultimate and ultimate battles with Alduin are really disappointing IMO. Overall I felt most of the big "Set pieces" in Skyrim were really underwhelming. Should have just kept derping around the wilderness, that I enjoyed immensely. :p
 

ecoho

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Asita said:
Eh, for some reason I can never seem to get around to finishing Dragon Age: Origins. I don't know whether it's the requisite micromanaging in battle, the fact that I played as a rogue, the general atmosphere, or the fact that the game didn't really give us a chance to connect to the world before hell opened up under our feet[footnote]Thereby making it harder to get a feel for exactly what was at stake. What are we fighting for? A return to better days we never saw?[/footnote]

PrinceOfShapeir said:
You're fighting Alduin and the best thing you brought to the field is -iron arrows-? Did you consider that maybe you're just not doing any appreciable amount of damage? Also, Dragonrend doesn't actually do damage, it just forces the Dragon to land and I think might mess up their shouting.
While granted, he probably should have been using stronger arrows, Alduin's hp is not so high that the damage would be unnoticeable. What's described seems more like another instance of a well known bug, which renders Alduin incapable of taking damage during that encounter. That in turn renders the quest impossible to complete, as Alduin retreats when his hp hits a certain point. The typical workaround for this is reloading a save prior to using the elder scroll.
i can make dragon age fun for you if you want but it does invove the use of a glich to reach max lvl and the game scales with you so fights will be a bit harder if your interested let me know:)

OT: oh lets see so many "you got to be kidding me" moments.
ok ninja gaiden's kitty cats of doom which will pull you into an infinite fucking combo till you die.
star ocean the last hope, just went on waaaay too long.
the ending of fable 2 pretty much made me hate that game.
 

-Drifter-

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My room-mate's buddy gave us his copies of Demon's Souls and Dark Souls. I didn't play much of the former, but wound up putting a respectable amount of time into the latter. For the most part I didn't have that much trouble with the game - I was surprised to find that so many people had a hard time with the Taurus Demon in particular, 'cause I took him down on my second try. Then I got to Blighttown.

God, I fucking hated Blighttown.

Narrow walkways, confusing level design and nearly invisible snipers shooting poison tipped darts... it just sucks all around (keeping in mind that being poisoned in Dark Souls is a major pain in the ass.) After trying to get through it about twenty times, I realized that what little fun there was to be had with this dreary slog of a game had officially dried up. Honestly, I couldn't tell you why I played it for as long as I did.

As for the biggest glitch... Once, while trying to climb up a big rock in Red Dead Redemption, John went right through the ledge he was grabbing and fell screaming into an endless void where every frame of animation was frozen in place, sort of like when your computer crashes. It only lasted a few seconds though, after which he just landed on his ass back where he started, unharmed.
 

Veldt Falsetto

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Xiado said:
I stopped playing FFXIII after that brilliantly moving moment with Sazh, because I realized that there was nothing the game could do to make itself better and that I had just hit its high point.
Palumpolum and Nautilus are EASILY the best points in the game...easily but they are genuinely fantastic chapters too
 

Ghonzor

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I stopped Dragon Age 2 because it was a massive slap in the face after Origins.
I stopped the Witcher 2 because holy fuck it's a long game.
Other than that I'm at least in the process of finishing every other game I own.
 

Vrach

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PrinceOfShapeir said:
You're fighting Alduin and the best thing you brought to the field is -iron arrows-? Did you consider that maybe you're just not doing any appreciable amount of damage? Also, Dragonrend doesn't actually do damage, it just forces the Dragon to land and I think might mess up their shouting.
^This. And nope, doesn't affect the shouting, just forces them to land.

OT: Yeah, using iron arrows to fight the end boss isn't a really fantastic idea. Note that you also might be missing a lot and not noticing it, it's pretty hard to hit dragons with a bow and arrow unless they're down (or stopped in the air, but you have a one, maybe two shot window before they fly off)
 

Dandark

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I was playing Star wars: Rouge squadron or something on my gamecube, the game with space fighters, it's the third one in the series where you also have some on foot segments.

I got to the bit where you have to use the force to life your X-wing out of the swamp and couldn't do it. You have to hit the button really fast for a while but I couldn't do it fast enough, it may have been a glitch but I couldn't keep it up for long enough. Stopped playing then.
 

DanielBrown

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Dec 3, 2010
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I gave up on Splinter Cell: Double Agent after failing near the end of the first level. Realised that the game had no auto-save or checkpoints, and apart from that the controls were awful iirc. Really wanted to like the Splinter Cell games due to the collection box coming, but that game put me off the series.

Worth mentioning that I tried and didn't finish Splinter Cell: Conviction either. Got to the second laser room and just couldn't be bothered anymore.
 

StraightToHeck

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Oct 13, 2010
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Shanicus said:
StraightToHeck said:
PrinceOfShapeir said:
You're fighting Alduin and the best thing you brought to the field is -iron arrows-? Did you consider that maybe you're just not doing any appreciable amount of damage? Also, Dragonrend doesn't actually do damage, it just forces the Dragon to land and I think might mess up their shouting.
I dunno, arrows didn't seem to make a difference to damage output after a while. An higher level bow with some decent enchantments, some fortify archery buffs and a high skill level will do stupid amounts of damage even out of sneak, I guess to compensate for Oblivion's lackluster marksman skill. Not meaning to brag but, my level 50 has a bow that does over 300 BASE damage without a sneak bonus and I still used iron arrows, and if you're finishing the story at an earlier point in the game than that, then I'm interested to see how you went through the game as a whole.
Everything scales in Skyrim (even Alduin) so it's pretty easy to finish the main quest without ridiculously over-powered gear or Armor. I've beat Alduin down with a level 19 Two-handed Warrior, and you can do it at even lower levels due to how low he and the other enemies scale to. I think the only thing that doesn't scale in storyline is the Dragonpriest near the end, but if you know how to dodge he's not a big threat.
True, there is definitely something to be said for level scaling. I gues what I should have said is that even at low levels, arrows alone have little appreciable effect on damage output, and at higher levels the effect is almost negligible, due to around 95% of the base damage being done by the bow itself, not to mention enchantments. There is also something to be said of difficulty level, but as I am impatient and a coward I cannot speak for that particular factor.

I apologize if I sound like a know-it-all, but whenever an opportunity presents itself, I can't help but flaunt my encyclopedic knowledge of all things you don't need to know.
 

Fasckira

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Oct 22, 2009
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Caramel Frappe said:
Even on easy mode, with over 99 lives and all the support the game can provide... the puzzles are hard as crap. Not just that, but every reload when I die, the puzzles shift or change forms so it's never the same for you to recognize your mistake(s).
The puzzles dont shift or change on reload though they reset to the default. For every level on Catherine after 5, I found the puzzles hard at first but once you realise the particular tactic they are pushing you to use it becomes easy as hell.

The last game I gave up on due to difficulty was probably GTA San Andreas on the PC at the mission where you have to learn to fly the plane. I just could not manage it with the keyboard and mouse and didnt have a controller at the time. I may go back and replay that game someday though as it was a lot of fun!