nilcypher said:
Regardless of what you might think about piracy, it is indisputable that piracy is making developers and publishers behave in strange ways, whether it means not bringing games to PC, like Gears of War 2, or using it as an excuse to dump draconian DRM on us, like SecureROM.
The thing is, their concerns are not entirely without basis. The recently released puzzle title World of Goo has seen massive piracy rates, around 90% [http://www.joystiq.com/2008/11/13/world-of-goo-has-90-piracy-rate/] and Crytek [http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy] and id [http://www.joystiq.com/2007/03/09/id-software-ceo-piracy-pushed-us-multiplatform] have both turned their back on PC exclusivity thanks to piracy. In essence, by continuing to pirate games, we're cutting our noses off to spite our faces. The more we do it, the more the EA's of the world will foist their crap on us and the more games will go into that multi-platform hodgepodge that the PC fares so poorly in.
Look at the market for books. You can read books for free thanks to libraries. You can buy books cheaply thanks to second-hand bookstores. A huge portion (something like 75% if Charles Stross' article is to be believed) of most books' audience get them through these channels.
For console video games, there are rough analogues. You can play games temporarily thanks to rentals. You can buy used games cheaply. I think these services are inferior to libraries and second-hand bookstores, but they're still similar. And, yes, they're more expensive, but a video game costs ten times as much as a paperback, too. I think we can all agree, just anecdotally speaking, that the volume of rentals and second-hand sales is huge.
For PC games, these services don't exist.
It's not that much harder to illegally copy and run console games than it is to illegally copy and run PC games. A small group of people has been doing it for many years now. But, for most gamers, there's just not enough incentive. Because they've got these nice
legal alternate channels.
Of course, most video-game publishers
hate second-hand sales and rentals. Recently they've started waging war on them with special "only-if-you-bought-this-retail" downloadable content. Some of them even go so far as to write stupid editorials about how the next president should regulate second-hand sales with special video-game blue books and funnel half the money from any such sale to the game's publishers. They dream of the day when they can crush used games and rentals, when every customer will be walking home with a shiny $60 box right on release day. (Some of them have tasted the MPAA's ways and have an even bigger dream -- to turn all gaming into a rent-directly-from-the-publisher experience, where you as the end user own
nothing.)
But those second-hand sales and rentals are the only thing keeping illegal distribution of console games down. If they ever succeed, console "piracy" will skyrocket. There is no way to make everyone who plays video games right now pay $60 for them.
-- Alex