tippy2k2 said:
You know, the title would make a bit more sense if you just called this thread what it is:
We've had plenty of threads like this; no one will judge you for making another one.
Lol. It's totally not my intention mate. What I'm trying to do highlight elements of games which have become "must have" elements because of said illusions, when they're really not.
That's not saying they can't work in the right context but, looking at the 2 examples I give, we've now tight RPGs such as Dragaon Age and The Witcher trying to include open world elements because of Skyrim's popularity. That's not to say it can't work, but I don't think either game really needs them.
Another example is Batman: Arkham Origins. I'm just playing through it now and I'm quite enjoying it, more so than I expected (an 8.5/10 so far for me). But the bits I'm enjoying the most are the story driven main quests and main side-quests. All the data-packs and sandbox filler type stuff which is included just seems to bog it down a bit. Of course, you can ignore those elements, but say 1 puzzle takes a day to design and implement, I'd persinally sooner see that extra day's effort go into another step in the main story or main side quests.
Of course it's subjective, but for some reason there seems to be this mentality now that certain games have to be a certain way, and personally I think franchizes have become watered down because of that, not bettered.
tippy2k2 said:
Witcher 2 is a great game!
Witcher 2...what do we do with you? While the game is mainly on the positive side for many people, it seems to be a game that you absolutely hate or you absolutely love. I for one absolutely hated it [http://www.escapistmagazine.com/forums/read/9.403641-What-games-have-you-given-up-on-due-to-difficulty#16689584] and because it's my opinion, I'm right! Take that!
Did you give it many goes? I was exactly the same on my first playthrough. I found it hard to get into and the lore-specific dialogue baffling at times, and I quit after the first chapter.
After giving it another go though, and watching through a few youtube vids about lore, I found it stunning. I've since played through it 10 times and find it better with each playthrough. It's kind of like classical music, a bit hard to get into a first, but layers of quality in depth.
Silentpony said:
Well, I know this is gonna be a controversial thread!
Anyways, on to some I'd like to see, even if they're not universal.
Dark Souls 1&2: "It's a really hard game, therefore its a great game!"
I guess this is a callback to old 80s and 90s arcade games that milked quarters out of you. And it was either spend $20 trying to beat Dragon's Lair or play with a Bop-It. So I guess I understand the nostalgia of wanting to play a hard game, but holy hell guys/gals! Know the difference between a challenging, yet rewarding game, and a trial by fire for your patience. I consider it lucky I don't have a pet, because playing Dark Souls makes me want to kick a puppy.
Agree here. I'd have got nowhere without a guide and, whilst I enjoyed it for a certain amount of time and would rate it 7/10, but the repetativeness of the game wore me down when I got to Sten's fortress.
If it was hard and varied I could live with that, but doing the same things over, and over, and over doesn't do much for me.
Seth Carter said:
That storytelling and characters are a pivotal requirement of a great game.
Storyline is the garnish on your burger. Sure it adds to it, but if the burger is a mushy undercooked pile of sawdust, msg, and food coloring, its not going to be saved by some ketchup on top. I see so many reviews of games where they're docking 2-3 (or even more) points out of 10 for things that aren't even *game*play, while games that could be played on a DVD player net 9s and 10s. Having both together is nice, but the game side of games seems to be ever-more pushed into the background while a bunch of people try and lump them in with movies/books.
EDIT : WTF is with those new captchas. It took 8 tries before one finally worked.
Very good shout. IMO GTA is bang on like that, as is Assasins Creed - I feel so detatched from the actual game that I just get to the point where I think "why bother playing?".
StriderShinryu said:
Games need to be for everyone.
Just because something isn't to your taste doesn't make it bad, and even things that are largely considered not particularly good may still be enjoyed by some people. Games should be made based on what the developer wants to make. Sometimes that is a commercially tuned widely accessible experience, sometimes it's not. Sometimes it's for an audience of traditional videogame fans, sometimes it's not. That's all fine. Just play what interests you and don't play what doesn't. Once again, there are no real rules for what needs to be in a videogame.
That's spot on. Whilst I talk about my dislike for Dark Souls repetativeness earlier, I would sooner they keep the difficulty high and for that audience, than try and pander it to the mainstream. I guess I'd just like to see a bit more variety that's all. Or maybe even just enemeies who are weaker after you defeat them several times, as opposed to disappearing? Just some way of being less repetative (I have only played the 1st game though, not number 2)