tippy2k2 said:
Witcher 2 is a great game!
Witcher 2...what do we do with you? While the game is mainly on the positive side for many people, it seems to be a game that you absolutely hate or you absolutely love. I for one absolutely hated it [http://www.escapistmagazine.com/forums/read/9.403641-What-games-have-you-given-up-on-due-to-difficulty#16689584] and because it's my opinion, I'm right! Take that!
I think people approach the witcher 2 with the same tunnel vision they approach Skyrim. People say skyrim in entirety sucks because of how it presents a lot of it's narrative/it's level scaling/it's lackluster rpg elements and they disregard how well they tied in Jeremy Soule's (soundtrack) work with the game's tilesets. (how well it did freeroaming)
TW2 brings a lot of awesome stuff to the table, the first act in particular has a really healthy amount of interesting voice acting.
Prince of Ales said:
The idea that the hallmark of gaming enthusiasm is the dislike of video games. Online discussions are largely a bunch of people trying to "out-gamer" one another. Somehow people have got it into their heads that disliking a game that's generally liked shows them to have a more refined taste and therefore be on a higher level of "gamerness". But if you follow that to its logical conclusion then the true gamers are the people who don't like video games at all.
Well criticism is interesting discussion. Simple discussion is boring. It's not really a complex issue. I can have a more interesting video game discussion with myself than I can with my family(and so can you probably), so why go out of my way to seek out communities that such mundane discussions can take place in.
There are lots of circlejerk communities out there and they have a habit of putting people to sleep.
white_wolf said:
That being male and having nudity is the only way to sell a game by excluding and degrading your customer base with the undertone theme of if you want to play our games here's what we think you're good for.
I can't go fetch you a source but i'd put every penny I have down in a bet that white males are the primary demographic for console/pc games, so they are the target. When you have several hundred employees you want to pay at least 40 grand to annually you make your game appeal to the largest audience you can. There is a very large failure rate for video game developers and survival above all else is what's prized in the industry, especially after 2008.