So I've finally gotten around to finishing up some Master Chief Collection business, and I have to admit; I'm a Halo Heretic as far as most of the community is concerned. Even though I LOVE Halo (and was/am pretty good at it) I never fit in with anyone in it. I'm the Human Torch inside the world's largest Sacred Cow BBQ. Why?
Halo 2 is probably the worst game series in terms of story
This is probably the biggest one. When you sit down and compare the pace, overall story and the way its told for Halo CE through 4...Halo 2 is actually pretty bad. Not only does it rely on a lot of crap and completely unfair mechanics for its difficulty (Sniper Alley on Legendary anyone?), the pace is screwed up because of the Arbiter/MC switching, the flow isn't terribly good (most levels don't nicely follow each other with the pace and gameplay segments) and the story is only "Good", unlike the Great Halo: CE and Halo 3 segments. It has a few good setpieces, but nothing on the level of awesome of the Assault on the Citadel or Rescuing Commander Keys.
Halo 4's story plot is obviously much worse because its so stupid most of the time...but its much better paced, flows fairly well and is more entertaining to play the whole way through, at least for fun (ignoring the story that makes you want to scream).
Halo 2's basic gameplay is pretty bad in retrospect
This video is 8 years old; taken back from you had no choice but to play the ORIGINAL Halo: Combat Evolved and Halo 2.
YEAH.
Thats on a splitscreen game, not even Internet Lag.
Halo 2 you barely had to even be aiming at your target to hit them. Now, granted, in the MCC the Halo 2 Anniv. and Halo 2 game have much cleaned up hit detection and hitboxes but still...lots of us probably don't WANT to remember this...or Swipe Sniping (you know who you are). Or any of the other many problems Halo 2 had.
Not to mention there were only 3 worthwhile weapons - the BR, Sniper and Rocket Launcher. The PP was useful (only in conjunction with the BR) and Shotgun/Sword could be useful on certain maps. But other than that it was BR or go home. How balanced is a game where only 1 weapon is actually considered good or useful in any situation?
That is...kind of bad, even compared to Halo 4, where at least all 4 Precision Weapons (BR, DMR, Carbine, Lightrifle) were viable. The Halo: CE Pistol was pretty oppressive; but at least it didn't outclass the POWER weapons in most cases.
Halo, as a series, has better gameplay with Assault Rifle or SMG starts than with Battle Rifle/Precision Weapon starts*
Part of the reason people LOVED Halo in the first place is that it expertly meshes in CQC combat with Medium and Long range; something not even Unreal or Quake had been able to effectively do by that point.; and it provided a good mix of CQC/Mid-range/Long range encounters that created an interesting flow and pace of battle and let quite a few different styles of play shine.
So we throw the most effective weapon (class, in the case of Halo 4) into the hands of players from the start and what do we get?
Elimination of everything except the Rockets/Sniper and BR and just seeing who is better at shooting others in the head. It leaves very little room for improvisation, for people and player's personalities to shine through; when you give people something that invalidates like 90% of the weapons and tactics in the game by just existing, its not going to create very dynamic or interesting gameplay. Making people work for Precision Weapons and limiting the number that can be on the map at one time forces people to think, to improvise and have a skillset beyond "I'm good at shooting people in the head".
*The one exception to this is BTB maps like Containment, Relic, Timberlands, Avalanche, Sand Trap etc. where the size of the maps necessitates a long range weapon to start with.
Maps like Guardian, Lockout etc. aren't very good maps in most cases
They're decent maps for FFA and FFA Objective gametypes, but for team games there are far better maps; ESPECIALLY if we have to play BR starts.
Slayer isn't that good
Sorry guys. Play some CTF or Assault or KotH already.
Halo 3, not Halo: CE, is the best overall Halo game
Yeah, I know. But it is.
Halo 3 has the best balanced overall gameplay, the best overall map design for MP (and best maps overall), a good story and fun campaign (if a little weaker than Halo: CE's) and is the most fun overall. Its good for people who are both bad AND good at Halo, without punishing either group. Its tight enough to be highly competitive but loose and whacky enough to be silly fun. It wasn't perfect; but its as close as Halo has ever gotten.
Alright, I'm ready for my brand.
Halo 2 is probably the worst game series in terms of story
This is probably the biggest one. When you sit down and compare the pace, overall story and the way its told for Halo CE through 4...Halo 2 is actually pretty bad. Not only does it rely on a lot of crap and completely unfair mechanics for its difficulty (Sniper Alley on Legendary anyone?), the pace is screwed up because of the Arbiter/MC switching, the flow isn't terribly good (most levels don't nicely follow each other with the pace and gameplay segments) and the story is only "Good", unlike the Great Halo: CE and Halo 3 segments. It has a few good setpieces, but nothing on the level of awesome of the Assault on the Citadel or Rescuing Commander Keys.
Halo 4's story plot is obviously much worse because its so stupid most of the time...but its much better paced, flows fairly well and is more entertaining to play the whole way through, at least for fun (ignoring the story that makes you want to scream).
Halo 2's basic gameplay is pretty bad in retrospect
This video is 8 years old; taken back from you had no choice but to play the ORIGINAL Halo: Combat Evolved and Halo 2.
YEAH.
Thats on a splitscreen game, not even Internet Lag.
Halo 2 you barely had to even be aiming at your target to hit them. Now, granted, in the MCC the Halo 2 Anniv. and Halo 2 game have much cleaned up hit detection and hitboxes but still...lots of us probably don't WANT to remember this...or Swipe Sniping (you know who you are). Or any of the other many problems Halo 2 had.
Not to mention there were only 3 worthwhile weapons - the BR, Sniper and Rocket Launcher. The PP was useful (only in conjunction with the BR) and Shotgun/Sword could be useful on certain maps. But other than that it was BR or go home. How balanced is a game where only 1 weapon is actually considered good or useful in any situation?
That is...kind of bad, even compared to Halo 4, where at least all 4 Precision Weapons (BR, DMR, Carbine, Lightrifle) were viable. The Halo: CE Pistol was pretty oppressive; but at least it didn't outclass the POWER weapons in most cases.
Halo, as a series, has better gameplay with Assault Rifle or SMG starts than with Battle Rifle/Precision Weapon starts*
Part of the reason people LOVED Halo in the first place is that it expertly meshes in CQC combat with Medium and Long range; something not even Unreal or Quake had been able to effectively do by that point.; and it provided a good mix of CQC/Mid-range/Long range encounters that created an interesting flow and pace of battle and let quite a few different styles of play shine.
So we throw the most effective weapon (class, in the case of Halo 4) into the hands of players from the start and what do we get?
Elimination of everything except the Rockets/Sniper and BR and just seeing who is better at shooting others in the head. It leaves very little room for improvisation, for people and player's personalities to shine through; when you give people something that invalidates like 90% of the weapons and tactics in the game by just existing, its not going to create very dynamic or interesting gameplay. Making people work for Precision Weapons and limiting the number that can be on the map at one time forces people to think, to improvise and have a skillset beyond "I'm good at shooting people in the head".
*The one exception to this is BTB maps like Containment, Relic, Timberlands, Avalanche, Sand Trap etc. where the size of the maps necessitates a long range weapon to start with.
Maps like Guardian, Lockout etc. aren't very good maps in most cases
They're decent maps for FFA and FFA Objective gametypes, but for team games there are far better maps; ESPECIALLY if we have to play BR starts.
Slayer isn't that good
Sorry guys. Play some CTF or Assault or KotH already.
Halo 3, not Halo: CE, is the best overall Halo game
Yeah, I know. But it is.
Halo 3 has the best balanced overall gameplay, the best overall map design for MP (and best maps overall), a good story and fun campaign (if a little weaker than Halo: CE's) and is the most fun overall. Its good for people who are both bad AND good at Halo, without punishing either group. Its tight enough to be highly competitive but loose and whacky enough to be silly fun. It wasn't perfect; but its as close as Halo has ever gotten.
Alright, I'm ready for my brand.